Quote: In Chapter 4, there'll be someone in a shop who can clean off the rust and restore the sword to its previous strength. It then becomes the second-strongest weapon in the entire game.
Oh good. Now I don't feel so badly about leaving it in my reserve.
Quote: Heh, wasn't sure how well Schnee would go over. Glad you liked her, regardless of the boob jokes.
Well, there's nothing regardless about it. The joke was funny, but not enough to keep it running for more than a couple battles. One of those empty chests should contain an alternate weapon for her to use.
Quote: Two weapons she can get in Chapter 4 allow her to use a normal attack instead of the boob-jiggle; she also learns some direct attacking spells later on, so that will probably help. I'm also thinking of making Jiggle into its own "Random Effects" spell list, and giving her normal attacks for all of her weapons (probably a weak magic-based attack for the magic wands.)
This would be better. But I maintain that waiting until Chapter 4 is a bit too late for this. I'd make at least one of those weapons available soon after she joins the party.
Quote: As for her effectiveness against the haunted house enemies... her "Hole" spell (which knocks off 10% of an enemy's HP and stuns them) actually works very well on the Heck Klown. But yeah, she does seem a bit too weak in random battles... maybe I'll give her a new attack or two in the next update. Either that, or just make her learn her attacking spells earlier.
Of course, that was one of the attacks I didn't use. Figures. I confess I'm a bad special attack user. Just ask RedMaverickZero. I ended up with underpowered elementals in Halloween Quest 3 because I never used them. I'll try using more special attacks in the future.
Quote: Hmm... kind of odd that only the Critter Dudes gave you such a hard time; there were a ton of enemies in that area with higher Evade stats (Demented Cone, Bananoid, Roach Deluxe, and Hooker.) If you kept your old save file, though, that might explain it--the accuracy fix only applied to new games.
Well, the Critter Dudes were the only ones to give me problems because they were the only ones I encountered. If those others were higher, then they'd probably give me problems, too.
(I've actually reloaded the game, so I can tell you in just a second whether the others are problematic, too.)
(Okay, reporting as I go, I just stole $10 from a "Homeless." There's something wrong with that.)
(I also like how Schnee's little distraction yields "No Effect" when the Homeless takes a siesta.)
(And Senor Rialgo just learned "Embiggen" on Level Up.)
(Okay, encountered the "Demented Cones" and the "Hooker." They didn't seem quite as bad as the "Critter Dude." So I don't know what to say about that.)
Quote: Maybe I need to go through and lower all the enemies' evade, instead of just raising the heroes' accuracy again.
That might be better. I don't mind missing occasionally, but missing every other hit gets old.
Quote: I did give all the Chapter 4 enemies higher experience than anything that shows up earlier. I agree that I might have to boost them even higher, though; after level 10 or so the amount you need to level up starts to get too high for 30-exp random battles to help much. I'll probably end up giving the Chapter 3 enemies experience amounts closer to what the Chapter 4 enemies have now, then boost the Chapter 4 enemies up even higher.
Yes, I think Chapter 3 needs to yield more than it does. You should probably double the average experience gain per chapter, within a reasonable window, of course.
Quote: I actually found the elemental hands a lot more useful in Chapter 3; Flame Hand does pretty good damage to most of the undead (especially Deady Bears), and Freeze Hand can take out the Jack-o'-Lanterns in two hits--much better than his regular attack at that point. I might boost their damage a little bit more, or maybe increase their chaining percentages some so the side-effects can make up for their lack of power.
Again, I rely on standard attacks more than I do elementals--for the simple reason that standard attacks are free--so, I tend not to test these as often as I probably should. I did use them extensively on the Emo Kid (I forget his real name), and the occasional stat drops were a nice bonus. However, my comment reflects those times when I do use an elemental and discover that it's only dealing about 5-10 points in damage. I think if I'm gonna have to pay for the attack, it should deal at least 50 percent more damage than a standard attack.
Quote: Señor Death learns some stronger elemental-based spells later, but I may have made the levels too high for anyone to actually get them in the demo (he learns the first one, Heck Flame, at level 12; the others come in at level 16 and level 20.)
Yeah, I already learned Heck Flame, and I used it against the Heck Klown. In three hits, it managed to take a total of about 8 HP off the Klown, and that's after spending about 15 SP to use it. But I suppose 8 HP is better than Garbanzo's 1 HP attacks. Really, the only saving grace against these types of enemies are Rialgo's "Despegue" attack. I use that quite frequently.
But my average level as of Chapter 4 is 13-14.
Quote: As for his other spells; Drain shouldn't be missing very often at all (it's set to Good accuracy), and Nausea should hit most enemies without much trouble (though cockroaches, inanimate objects, and undead are all immune to it; you'll see "No Effect" instead of "Miss" when you use it against them.)
Since its aim is set to "Magic," the only enemies I can think of that would consistently be able to dodge Nausea are ones with higher Wisdom scores--other than bosses, that's pretty much just Hobos and Vampires.
Slasher is supposed to be inaccurate, because it would become monstrously overpowered if it could be relied on to hit every time (the secret boss hidden in Chapter 2 becomes almost too easy if Slasher's accuracy is any higher than it is now.)
I guess I could make Slasher more accurate, but then I'd have to make it fail against "No Instant Death" enemies (like the secret boss I mentioned.)
I think Slasher is a frustrating attack to use, but I can see why it's set the way it is. I wouldn't worry about changing these so much. I think I'm most annoyed when Rialgo's Despegue misses. It just seems like the kind of attack that shouldn't miss. But I suppose it probably should miss from time to time since it's so powerful when it does hit.
I guess this one's a debate for public opinion rather than mine alone.
Quote: I might just make Señor Death learn his spells faster. Probably the other characters also, since it seems like nobody's really getting much higher than level 10 or so in the current demo.
I don't think anyone needs to learn spells faster. They just need to earn more experience per battle.
Quote: Heh, yeah... the Heck Klown is technically an optional boss rather than just another random critter-in-a-box, so I'm glad he turned out to be so tough.
A beast. Sheesh. But a good fight, nonetheless.
Quote: While he doesn't drop anything, you do need to fight him to get the Power Bean (which can be equipped to give Señor Rialgo's fart attacks a huge boost in power.) You'll be able to steal Cuff Keys and Dynamite from him in the next update, also.
Okay, I forgot about the Power Bean. I thought I had picked that up somewhere else. Stealing dynamite seems like a fair trade considering I had to use a stick on him just to cause any damage.
Quote: About the Emo Mask: I'm wondering if the HP loss should be lower, since at the moment Schnee never has enough HP to actually use it, and the stat boosts don't seem like they'd be quite big enough to balance out that much of a drop in HP. Maybe only -50 or -66 HP, instead of -100?
This is a tough call. I saw the stats it gives and I can see where you'd want a low HP to counterbalance it. I think -50 HP is too little of a drop. You definitely want to put her in the "two-three hits until knockout" category with those stats (I don't think they're small at all). The only thing that makes this a non-issue is the fact that she can't really attack anything yet.
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