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Liquid Metal King Slime
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 PostFri May 31, 2013 4:13 am
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crazy looking
Liquid Metal Slime
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 PostFri May 31, 2013 12:24 pm
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Triangle's MA The Fly photo TriangleMA_TheFly_zps26ee1ce1.png

After making Batman & Robin, I kinda couldn't help but make a Batman-esque boss fight.
Check out Red Triangle Games!
Slime Knight
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 PostFri May 31, 2013 9:29 pm
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In all eventuality, you'll never see this in a normal run through of Synth.



Blubber Bloat
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 PostSat Jun 01, 2013 5:22 pm
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Master K wrote:


Illusions secret baws in Zachs House?
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King Slime
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 PostSun Jun 02, 2013 3:57 am
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@Meow: Not in Zack's house, that's just a placeholder. I got the true background for that done.

...and not secret either. Fought during the main story.
Blubber Bloat
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 PostSun Jun 02, 2013 5:19 am
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I likes secret bosses.
I likes them a lot.

But in either case, it looks groovy. Pretteh kewl and all that.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
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Liquid Metal Slime
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 PostTue Jun 04, 2013 8:23 am
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The Adventures of Powerstick Man: Extended Edition Promo:

Tired of random battles sneaking up on you and ruining your groove? Then it's time to meet the Fight Manager!

The Fight Manager


If an enemy party attacks, a pop-up window tells you who or what is attacking and gives you the option to FIGHT, RUN, HIT AND RUN, or use a SPECIAL WEAPON against it.

"You're Quite The Rock Star, Mr. Superhero!"


Then, once you've made your selection, a message in the lower right corner of the screen will let you know if your decision was smart.

The Battle You Previewed


Then, if you decided to fight, or if your other choice was a failure, you'll face those nasties that the Fight Manager warned you about.

So, why is this better than the traditional random battle system? Because you can--

FIGHT: Select this to jump right into battle. If your level is 4 less than the enemy party's average level, then the message to follow your selection may be less than encouraging.

RUN: Depending on your probability, you can try to avoid this fight completely. If successful, you'll raise your run probability and raise your AGILITY field stat. Buy the new item, Turbo Shot, if you want to perfect your odds of escape.

HIT AND RUN: Harder to pull off than simply running, the payoff for success is much nicer. Simply put, run away from the enemy, but not without getting in a cheap shot first. A successful hit and run will increase your DEFENSE field stat and earn you a third of the experience you would've gained by fighting. Warning: Unsuccessful hit and runs will not only force you into battle, but will allow the enemy to get a cheap shot on you! Buy the new item, Bag of Hornets, if you want to perfect your odds at pulling off a hit and run.

SPECIAL WEAPON: Want the best case scenario against rampaging random enemies? Buy a special weapon fitting for the enemy party. Need to kill off a party of slimes? Buy some salt. Want to distract the monkeys long enough to escape? Shoot bananas at them. Using the right (disposable) weapon against the enemy party (majority enemy type rules) will annihilate the attackers and double the receiving experience. Using the wrong weapon against the enemy party may yield less desirable effects, however, so buy and choose wisely.

So, with these special options to choose from prior to battle, you'll never have to hate on random battles again (at least until you tire of this gimmick).

Notes:

-The Fight Manager pops up only for random battles. NPC-triggered battles and boss fights do not permit the Fight Manager selection.

-Just because running through the Fight Manager fails doesn't mean you can't still run from inside the battle.

-If you prefer the pure RPG experience, you can turn off the Fight Manager and go back to triggering immediate battles.

-Running and hit and runs get easier the more you attempt them and the more you level up.

-Messages of success and failure have five alternates per selection.

-It will come with some hoopla.
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Blubber Bloat
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 PostTue Jun 04, 2013 7:24 pm
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Sounds rather promising.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
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Metal King Slime
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 PostTue Jun 04, 2013 7:43 pm
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Most indeedy.
Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Metal King Slime
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 PostWed Jun 05, 2013 6:16 am
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Wow, fairly radical change on the RPG formula. I'll have to see what it's like in practice before deciding whether it's good or bad.

How does the special weapon option work? Are you presented a menu to select from all the special weapons you've bought? Are they one-use each?
Slime Knight
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 PostWed Jun 05, 2013 4:09 pm
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Thought I'd do some hype for RMZ's new Mr. Triangle game too! ;) This is the music from an exciting upcoming area...


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Liquid Metal Slime
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 PostWed Jun 05, 2013 7:37 pm
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TMC wrote:
How does the special weapon option work? Are you presented a menu to select from all the special weapons you've bought? Are they one-use each?


Yes for the most part. You can buy unlimited numbers of special weapons, so in that regard your usage is limited only by your funds. But yes, selecting SPECIAL WEAPON will produce a list of the special weapons you currently own. And, they are consumable, so don't expect to get multiple uses out of them unless they have limited ammo.

I say this in planning, of course. As of this moment, the special weapons haven't been designed yet, and the Special Weapons menu is incomplete. But everything else is in place. It was an extremely fast production. I expect to have special weapons designed and finished in the next couple of days.

VampiDucki wrote:
Thought I'd do some hype for RMZ's new Mr. Triangle game too! ;) This is the music from an exciting upcoming area...


This song is really great--somewhere between Secret of Mana and the movie Sixteen Candles. Now you've got me tempted to ask you for a few supplemental songs to add to Entrepreneur: The Beginning's 80s soundtrack since its original composer has moved on. But I'll restrain myself for now unless you want to volunteer.
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Liquid Metal Slime
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 PostFri Jun 21, 2013 12:26 pm
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I'm slacking on the game hype! It has been about a month since I last showed off some screens, and there's quite a bit.

Triangle's MA Atlantis 1 photo TriangleMA_Atlantis1_zps9bd57cf0.png
The entryway to Atlantis, the lost city ruled by Octopi?

Triangle's MA Spirit World 2 photo TriangleMA_SpiritWorld2_zps7e9b1c56.png
Spirit World bad guys look a lot like Digimon.

Triangle's MA Blueprints photo blueprints_zps30d6140b.png
These are blue prints to something written in another language.

Triangle's MA Atlantis 3 photo TriangleMA_Atlantis3_zps99a68f22.png
The track that VampiDucki made that excellent score for, is in fact Atlantis. The heroes go deep underwater. I'm pretty proud of this. Using tags on the load game script, if they are underwater it pulls up the color overlay perfectly. It's a really impressive area.

Triangle's MA Squid Emperor photo TriangleMA_SquidEmperor_zpsfaa04e80.png
It ends with a really great cutscene and boss that ties into an unreleased RMZ/Vampiducki game. The whole Atlantis portion of the game is, in a lot of ways, a prequel to that game.
Check out Red Triangle Games!
Liquid Metal King Slime
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 PostFri Jun 21, 2013 2:12 pm
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I love the gills on the hero sprites when they are underwater
Liquid Metal Slime
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 PostSat Jun 22, 2013 11:39 pm
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The alligator is the only one who can ACTUALLY breathe underwater. I find it super funny that he has them, also that the manatee's helmet gets them too. Cartoon humor is the best.
Check out Red Triangle Games!
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