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Metal Slime
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 PostWed Jan 16, 2013 10:38 am
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Oh man. I love the style, but even though those are realistic proportions for arms, he still looks like he has really long noodle arms. And yet, I can't truly complain because that's how long arms really are.
Red Slime
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 PostThu Jan 17, 2013 7:25 am
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Well he can have small arms and look like kirby lol
Be Yourself and stay humble
Slime Knight
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 PostThu Jan 24, 2013 5:54 am
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Highly WIP, but a taste of whats to come.
Metal Slime
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 PostThu Jan 24, 2013 6:35 am
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WHOA. This reminds me of... something.

I just can't remember the name of it... it was this old (80s or early 90s) computer game that I found on a "500 games" CD back in elementary school which had that same kind of multicolored first-person 3D dungeon thing... and also really bizarre enemies like drug addicts and trash cans with legs.
FYS:AHS -- Swapping out some step-on NPCs for zones + each step script
Puckamon -- Not until the reserve party is expanded.[/size]
Metal King Slime
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 PostThu Jan 24, 2013 6:47 am
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500 games CDs...

Was the game called Ancients...something? I think I may have played a similar game back in the 90s.

Ah, fond memories...
Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Slime Knight
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 PostMon Feb 11, 2013 3:56 am
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Another WIP shot. The vials on the right indicate health and magic, and update accordingly.

The symbols on the left are menu items, which you select with the mouse. Hopefully, you can guess whats what. The mouse is also used to pick-up/activate items in the view screen.

The left portrait is an NPC, and the right is the player.
Slime Knight
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 PostMon Feb 11, 2013 6:24 am
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That is awesome. I love dungeon crawls.
Blubber Bloat
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 PostMon Feb 11, 2013 3:59 pm
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It does appear to be rather groovy.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Liquid Metal Slime
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 PostFri Feb 15, 2013 6:00 pm
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Triangle's MA Mystery Virus photo TriangleMA_MysteryVirus_zpsf730fd59.png

An 8-bit world and a familiar face from Triangle-lore? Nah. That couldn't be...
Check out Red Triangle Games!
Slime Knight
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 PostSun Feb 17, 2013 3:46 am
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Jack wrote:


Highly WIP, but a taste of whats to come.


Dude! You teased this way back when for my Live Like the Amish contest. It was intriguing then, and even more so now. Can't wait to see this in action.

And the game you guys are thinking of is Shining in the Darkness. (Maybe.)
Metal King Slime
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 PostSun Feb 17, 2013 2:17 pm
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All of the above games look pretty cool!

Shining in the Darkness is a particularly colourful first person dungeon crawler, but there are a zillion of those. (But I do remember well playing the demo of Ancients 1: Deathwatch. I sunk tonnes of time into that and finished it, but even back then I realised it wasn't that great a game, way too bland. Before the days of the internet when I couldn't just search for better examples of a genre.)
Slime Knight
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 PostSun Feb 17, 2013 4:12 pm
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The colors are just placeholders for the moment - something I'm using to get the geography down. The end product will hopefully feel a little more dark, cold, and lonely.
Liquid Metal King Slime
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 PostThu Mar 21, 2013 12:29 am
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Started working on my platformer again. There's a lot of work to do to get back to where I was, but I feel like it's worth it. Though, I think I'm going to make it more of a Metroidvania than like Zelda 2. The random encounter script was one of the things that I lost and was also one of the things that I felt I wasn't doing very well.


I think I'm going to try to go all out on this game. I think it might have potential enough to get on steam or humble bundle.
Blubber Bloat
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 PostThu Mar 21, 2013 12:33 am
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Tim-Tim the mighty gnome 2: This gnome, it's personal?
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Metal King Slime
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 PostThu Mar 21, 2013 1:09 am
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Meowskivich wrote:
Tim-Tim the mighty gnome 2: This gnome, it's personal?



This.
Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
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