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Metal Slime
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 PostSun May 24, 2009 5:32 pm
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stunning, teamwork and cooperation is the best tool for making a game for sure. I'm VERY exited to see this released.
Blip.
Liquid Metal King Slime
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 PostSun May 24, 2009 5:54 pm
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It looks like a lot was taken from fire emblem. But that's cool I guess. I look forward to playing this.
Reigning Smash Champion
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 PostSun May 24, 2009 5:58 pm
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Quote:
It looks like a lot was taken from fire emblem.
It's pretty much admittedly a Fire Emblem clone. I promise every graphic will be original though, anything I ripped are only for the purpose of testing scripts.
<TheGiz> oh hai doggy, oh no that's the straw that broke tjhe came baclsb
Liquid Metal King Slime
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 PostSun May 24, 2009 6:47 pm
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That looks really cool!
Liquid Metal Slime
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 PostSun May 24, 2009 6:48 pm
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Mr.Triangle's Maze

I know my game's an update, but it's still really great. If I work hard at it, I might be able to make half a dozen more levels based on the new ideas I'm able to do now.
Liquid Metal Slime
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 PostSun May 24, 2009 7:07 pm
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Newbie, your game kinda reminds me of the best parts about Civilization. Not sure what kind of game you're ultimately making, if it's just a straight turn based strategy or if you're gonna throw in some micromanagement in there somewhere, but it looks like it'll be a lot of fun.

Red, those puzzles are breaking some boundaries, I see. Get it done.
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Liquid Metal Slime
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 PostSun May 24, 2009 7:32 pm
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Boss fights will be totally different challenges from the rest of the main gameplay. Sort of a break from the rest so to speak. In that boss fight, you move bombs onto the teleporters to hit Goujo. Easier said than done though. If you can make it there without any retries, then you will likely use a couple there. Haha.

As of right now, the game clocks in with 10 levels and 1 boss. I hope to have at least 2-3 more levels before the end of the weekend. If I can get 5, I might throw in another boss, providing Worthy wants to do a second one next weekend.
Liquid Metal Slime
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 PostMon May 25, 2009 6:54 pm
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Mr.Triangle's Maze

Mr.Triangle's Maze

There is easily twice the content of the previous game now. There's 1 boss and 13 total levels. If I can, I'm going to try and make 7 more and get a 2nd boss fight. You now have the option to save after a certain point in the game.
Liquid Metal Slime
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 PostWed May 27, 2009 1:48 am
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Introductory haiku.


Sadly, this guy is just about everywhere right now.


You begin with equipment. And it's equipped!


It's kindof a bad sign for the police department when the Chief has tiled floor and marble columns, but no furniture.
Remeber: God made you special and he loves you very much. Bye!
Slime Knight
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 PostWed May 27, 2009 2:24 am
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Okay, There's not a lot to be said, so I'll just callously blurt it out.

RC, that last screen shot is a complete and total eyesore.

Everything else seems to be coming together quite nicely
—- So anyway, how are you?
Liquid Metal King Slime
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 PostWed May 27, 2009 5:54 pm
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I'm not going to hype my 8-bit contest game with screenshots, no, it is far too secret. I'm going to hype it with this plotscripting code!

Code:

script, special turtle settings, sl, begin
  set move speed(sl, 1)
  set ai(sl, @turtle ai)
  set exbit(sl, bit:noanim, false)
  set capture handler(sl, @turtle capture)
  set monster collision handler(sl, none)
end

script, special turtle shell settings, sl, begin
  set move speed(sl, 5)
  set ai(sl, @turtle shell ai)
  set exbit(sl, bit:noanim)
  set capture handler(sl, none)
  set monster collision handler(sl, @turtle shell collision)
end

script, special naked turtle settings, sl, begin
  set move speed(sl, 3)
  set ai(sl, @naked turtle ai)
  set exbit(sl, bit:noanim, false)
  set capture handler(sl, none)
  set monster collision handler(sl, none)
end
Red Slime
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 PostWed May 27, 2009 6:07 pm
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I just want to ask.

Why is everyone putting up teasers of their 8-bit games on the forum?
Isn't the point of a compition to hide ones work from an opponent so as to dicourage said opponent from seeing the work and then going and trying to make something better because he/she knows what he/she has to beat?

Well thats the general idea I'm getting out of it. Confused

But the games put up look really insane!! Can't wait to play them. Smile
Slime Knight
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 PostWed May 27, 2009 6:34 pm
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atleast im the police chief. or will be from now on bwahahahahaha
Liquid Metal Slime
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 PostWed May 27, 2009 6:54 pm
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New-Gen wrote:
I just want to ask.

Why is everyone putting up teasers of their 8-bit games on the forum?
Isn't the point of a compition to hide ones work from an opponent so as to dicourage said opponent from seeing the work and then going and trying to make something better because he/she knows what he/she has to beat?


One issue with making contest games is that if nobody gets excited for them, you might lose interest in it yourself.
This thread's comments pretty much help everybody refresh their game-making energies to please the community.

And unless you show too much of your game, most people usually think that they're making the best game. Grin
♪♪♪ Du du duuuu ♪♪♪
Liquid Metal King Slime
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 PostWed May 27, 2009 7:08 pm
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New-Gen wrote:
I just want to ask.

Why is everyone putting up teasers of their 8-bit games on the forum?
Isn't the point of a compition to hide ones work from an opponent so as to dicourage said opponent from seeing the work and then going and trying to make something better because he/she knows what he/she has to beat?

Well thats the general idea I'm getting out of it. :???:

But the games put up look really insane!! Can't wait to play them. :)


I dunno. I certainly don't want to discourage anybody. I know seeing that other people are working on cool things encourages me, but I guess I understand that it could have the opposite effect on other people.

Also, looking at the rules for the 8-bit contest it appears that there is actually no requirement for secrecy like there was for the Terrible Games contest. Apparently even full early releases are allowed(?)

I guess being secretive is kinda fun. Like wrapping up presents for christmas.
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