Its... its immaculate...
—- So anyway, how are you?
The Adventures of Powerstick Man: Extended Edition
The Third Preview
Another lengthy amount of time has passed since the last official preview of The Adventures of Powerstick Man: Extended Edition, so I thought I’d make use of the “Hype Your Own Game Thread” for the next epic installment.
There’s nothing fancy to report, by the way. This is strictly a photo session. And I apologize for the image heavy post if that bothers you.
Note: Some of these, if not many, are subject to change. This is just an example of the direction the game is going.
Nectarine Institute of Research (Formerly the Faberge Chemical Factory):
A scene from the introduction (now updated).
The compassion of Dr. Smack.
Most indoor areas (commercial and industrial zones especially) have signs labeling the respective rooms.
A shopkeeper who doesn’t waste a thing.
A clip from the main hall. The “Statues of Nectarine” series gives some additional background about the location.
So this is the famous Nectarine Institute of Research, the place where superheroes are made. This opening dungeon replaces the defunct Faberge Chemical Factory and its ugly silver bar walls. As a bonus, I did away with “Gonna Make You Sweat” and replaced it with something way cooler (and ogg-based).
A Note About the Music:
The game’s opening dungeon and closing dungeon will feature high-quality music to bookend all the midi tracks everywhere else.
Some specialty areas will feature high-quality music as part of the background. If it sounds good, it’s probably part of the scene, not the soundtrack. (See the posting about “Big Daddy’s" in my journal for an example of this.)
A few general maps, but all dungeons, will feature streaming music as the soundtrack. This means that maps, battles, and victory music all share the same song so that it doesn’t feel broken. Most dungeons are too short for this feature to become annoying.
A Couple Outdoor Areas:
A direct response to Chaos Nyte’s comment (in his Castle Paradox review) about beating up wildlife for experience.
One of the many new heroes you’ll encounter in your journey.
Some Cut Scene Moments:
Part of the main storyline. I won’t spoil the surprise.
One of the many “Off the Beaten Path” moments you may encounter if you put on your explorer’s hat.
The Squatter Village:
The Extended Edition has double the locations of the original game (maybe triple when it’s finished). One such location is the “Squatter Village,” where the factory protesters live.
Old Areas Drastically Revised:
This is the back room of one of the original game’s existing areas. Can you guess which one?
Always read the signs.
And beware the citizens of this crazy town.
The saddest singles mingle ever.
All the fun’s happening here.
The pimped-out penthouse of Mayor Samson Applewhite.
Cannonball City Hall:
Read all the signs and magazines and you might be eligible for a surprise.
A classic example of why enemy animation and battlescripting will become a welcome addition someday.
Meeting the Odor King.
Defeating the Odor King.
Cannonball City Hall has a couple new surprises that the original game didn’t offer. Can someone say “collapsing floors?”
Treasure Cove Cave:
One, two…
Who’s bad enough to roll that rock away?
Deep down into the “Treasure Cove Cave.”
Outrunning the tidal wave. (This picture was taken before I added the dark sprite palette.)
Some bosses have no regard for kittens.
So that’s the latest info on The Adventures of Powerstick Man: Extended Edition. The game should be ready sometime between December 2009 and June 2010.
Place Obligatory Signature Here
The Third Preview
Another lengthy amount of time has passed since the last official preview of The Adventures of Powerstick Man: Extended Edition, so I thought I’d make use of the “Hype Your Own Game Thread” for the next epic installment.
There’s nothing fancy to report, by the way. This is strictly a photo session. And I apologize for the image heavy post if that bothers you.
Note: Some of these, if not many, are subject to change. This is just an example of the direction the game is going.
Nectarine Institute of Research (Formerly the Faberge Chemical Factory):
A scene from the introduction (now updated).
The compassion of Dr. Smack.
Most indoor areas (commercial and industrial zones especially) have signs labeling the respective rooms.
A shopkeeper who doesn’t waste a thing.
A clip from the main hall. The “Statues of Nectarine” series gives some additional background about the location.
So this is the famous Nectarine Institute of Research, the place where superheroes are made. This opening dungeon replaces the defunct Faberge Chemical Factory and its ugly silver bar walls. As a bonus, I did away with “Gonna Make You Sweat” and replaced it with something way cooler (and ogg-based).
A Note About the Music:
The game’s opening dungeon and closing dungeon will feature high-quality music to bookend all the midi tracks everywhere else.
Some specialty areas will feature high-quality music as part of the background. If it sounds good, it’s probably part of the scene, not the soundtrack. (See the posting about “Big Daddy’s" in my journal for an example of this.)
A few general maps, but all dungeons, will feature streaming music as the soundtrack. This means that maps, battles, and victory music all share the same song so that it doesn’t feel broken. Most dungeons are too short for this feature to become annoying.
A Couple Outdoor Areas:
A direct response to Chaos Nyte’s comment (in his Castle Paradox review) about beating up wildlife for experience.
One of the many new heroes you’ll encounter in your journey.
Some Cut Scene Moments:
Part of the main storyline. I won’t spoil the surprise.
One of the many “Off the Beaten Path” moments you may encounter if you put on your explorer’s hat.
The Squatter Village:
The Extended Edition has double the locations of the original game (maybe triple when it’s finished). One such location is the “Squatter Village,” where the factory protesters live.
Old Areas Drastically Revised:
This is the back room of one of the original game’s existing areas. Can you guess which one?
Always read the signs.
And beware the citizens of this crazy town.
The saddest singles mingle ever.
All the fun’s happening here.
The pimped-out penthouse of Mayor Samson Applewhite.
Cannonball City Hall:
Read all the signs and magazines and you might be eligible for a surprise.
A classic example of why enemy animation and battlescripting will become a welcome addition someday.
Meeting the Odor King.
Defeating the Odor King.
Cannonball City Hall has a couple new surprises that the original game didn’t offer. Can someone say “collapsing floors?”
Treasure Cove Cave:
One, two…
Who’s bad enough to roll that rock away?
Deep down into the “Treasure Cove Cave.”
Outrunning the tidal wave. (This picture was taken before I added the dark sprite palette.)
Some bosses have no regard for kittens.
So that’s the latest info on The Adventures of Powerstick Man: Extended Edition. The game should be ready sometime between December 2009 and June 2010.
Place Obligatory Signature Here
A lad with a backwards red baseball cap?
What is this I don't even
� Blasphemous Saga Fantasy
� Comic Art & Illustration Portfolio
� Zantetsuken!
Fortis wrote:
A lad with a backwards red baseball cap?
What is this I don't even
A lad with a backwards red baseball cap?
What is this I don't even
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
VampiDucki wrote:
Fortis, I feel a slight Earthbound (Mother 2) meets Burger King Kids Club thing going on. Nice touch there with the FPV battle graphics. 

Thanks. And yeah, I'm going back and reinventing characters I created when I was 8; so there is definitely some Kid Vid going on there.
on a related note:
hmm... haven't we met somewhere before?
� Blasphemous Saga Fantasy
� Comic Art & Illustration Portfolio
� Zantetsuken!




