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Metal Slime
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 PostMon Apr 27, 2009 4:45 am
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With the TGC in the home stretch, it'd be best for your voters to give the vote at least a week so we can finish our games while we have time and all.
Slime Knight
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 PostMon Apr 27, 2009 10:55 am
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well its officially tomorrow and i dont see it posted. im disappointed in you, i really am, teasing me like this.

jk jk

cant wait though!!!!!!!!1one
Liquid Metal Slime
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 PostMon Apr 27, 2009 11:22 am
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I did say between 6 and 7 PM. Not am. It's clearly not either one of those yet or even close.

And to Unc, yeah, I was planning on extending voting to a couple weeks at least so everyone gets a chance to vote this time. Gives me time to work on alot of the graphics for Week 8 so everything can be done quickly this go around.
Slime Knight
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 PostMon Apr 27, 2009 10:46 pm
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Is anyone planning a themed contest for this June like last year? DB did the "8-bit" contest that I found fun and was just curious. I don't really have the time to make a big project anymore but I would really like to get some OHR stuff done this summer. Or after finals or something.
I guess this is off-topic but the TGC talk got me curious.
Metal Slime
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 PostWed Apr 29, 2009 1:43 am
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I likely won't finish the whole game by April 30th. This realization has saddened me, but the show must go on. That said:


He animates?! Now that sword actually is held in his hand, and not FLOATING IN FRONT OF HIM. It's also now based on his actual pixel location, and not his tile position (despite appearances) and affects enemies accordingly. And although Kyle doesn't move by pixels (yet), it's a definite improvement.


A common complaint of the play-testers was that they couldn't tell when Kyle was being hit. The resulting fix has been both hilarious and appropriate.

Say, since this is a fundamentally different game than it's previous incarnation in the slime salad game listing, should it have its own page, or should I stick with the older one?


misterj wrote:
Is anyone planning a themed contest for this June like last year? DB did the "8-bit" contest that I found fun and was just curious. I don't really have the time to make a big project anymore but I would really like to get some OHR stuff done this summer. Or after finals or something.
I guess this is off-topic but the TGC talk got me curious.


This would be quite fun, and should continue. The 8 bit entries were amazing, considering their graphic limitations.
To friends long gone, and those I've yet to meet - thank you.
Liquid Metal Slime
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 PostWed Apr 29, 2009 1:57 am
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It's an update to the same game. If you were that ambitious, put both on the same page as different downloads. No need in making a whole nother game space if you're just doing it to get slimebucks and stuff.
Liquid Metal King Slime
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 PostWed Apr 29, 2009 1:59 am
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Your game should have it's own page, even if it's part of the same story.

Seems I had never played the older version of this game. I thought you were talking about the other timestream game.

Yea this is just an update. Leave the older file on there if you feel the need i guess. Though, it's really just a crappy version of this new one.
Liquid Metal Slime
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 PostWed Apr 29, 2009 2:16 am
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It's the same game though? Same graphics, just one with a different gameplay engine. I don't see how that could justify a whole nother game spot. I mean, you should show all 3 incarnations of the game on the same page so everyone could see it's progression. Instead of releasing 3 seperate game pages.

People could play the Zelda style and be like, man this is great. Then look at the same place they found the game to find the 8-bit version and the 24 bit version. Keeps them all organized and together.
Liquid Metal King Slime
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 PostWed Apr 29, 2009 2:18 am
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yea, I was wrong. and corrected the issue. But you replied before I could finish.
Metal Slime
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 PostWed Apr 29, 2009 3:32 am
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RedMaverickZero wrote:
It's the same game though? Same graphics, just one with a different gameplay engine. I don't see how that could justify a whole nother game spot. I mean, you should show all 3 incarnations of the game on the same page so everyone could see it's progression. Instead of releasing 3 seperate game pages.


I should do this then.

Also, you cannot CONCEIVE of the horror of the 3rd boss fight. Hurr
To friends long gone, and those I've yet to meet - thank you.
Metal Slime
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 PostWed Apr 29, 2009 4:20 am
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UUUUUUUUUUUUUGGGGGGGHHH.
I still need to draw two more images and a title screen, but getting the basic mechanics down is turning out rougher than I thought. Once I got refreshed on how this whole thing works I've been running into troubles with for loops not working how they should and now the fake one I made with a while loop is freezing the whole thing.

Anyone want to take a look at what I've got and see what I'm doing wrong, if it isn't just an engine issue? Mogri? James?
Liquid Metal King Slime
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 PostWed Apr 29, 2009 4:26 am
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I'll do it!
Super Slime
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 PostWed Apr 29, 2009 4:34 am
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We were discussing it on CP, and then...

Why don't you PM me the relevant parts of the script?
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Metal Slime
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 PostWed Apr 29, 2009 4:45 am
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Well, I'm just getting to the point where I can't figure if the problem's with my scripting or something in the engine, so I wanted to get a hands-on opinion, and sending attachments is easier from here.
Anyway, PM sent.
Liquid Metal King Slime
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 PostWed Apr 29, 2009 5:08 am
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problem solved!

Also to get back to the purpose of the thread.
Terrible game screenshot!

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