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Liquid Metal Slime
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 PostWed Apr 15, 2009 12:55 pm
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Yeah, man. If you want to pick on any series about rehashing, pick on Dragon Quest. (Even then, all of the games have something different to offer.)
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Slime Knight
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 PostWed Apr 15, 2009 1:51 pm
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i agree that after 3 they are completely different games. i just did a little bit of sprite research on ff-ffiii and saw that there are a lot of enemies. a prime example is the giant. there are 5 different giants in ff and out of the 5 different giants the only thing that is different about theyre sprite is the color. that goes the same for ii and iii. if u like i can post the links to the sites i came up with that has all the sprites from all the final fantasy games.
Super Slime
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 PostWed Apr 15, 2009 3:57 pm
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You're talking out your slimehole here. Those are called "palette swaps" and were used in almost every game, RPG or not, prior to the PSX era. (Mario has red turtles and green turtles, for example.)
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Slime Knight
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 PostWed Apr 15, 2009 4:29 pm
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i couldnt think for the life of me what game had the turtles that were red and green. thanks for that. but if u look through the ff i-iii the pixels on some of the sprites are almost exactly the same.
Liquid Metal King Slime
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 PostWed Apr 15, 2009 4:34 pm
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Lucier, your graphics rework is looking fantastic! I can't wait to see more.
A Scrambled Egg
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 PostWed Apr 15, 2009 4:38 pm
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(+[]:Smile<GBA wrote:
i couldnt think for the life of me what game had the turtles that were red and green.

You've got to be kidding me.
Quote:
but if u look through the ff i-iii the pixels on some of the sprites are almost exactly the same.

I already stated that FF1-3 reuse graphics. My point was that calling these games the same because of this is ridiculous, and saying "its still like that" is even more so. FF13 is not using graphics (or even art design) at all similar to FF1.
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Slime Knight
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 PostWed Apr 15, 2009 6:12 pm
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nope not kidding, i was going to use it as an example. i havent slept in almost 48 hours. so my head is all over the place.

you last statement is probably debatable.
Super Slime
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 PostWed Apr 15, 2009 6:23 pm
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(+[]:Smile<GBA wrote:
nope not kidding, i was going to use it as an example. i havent slept in almost 48 hours. so my head is all over the place.

you last statement is probably debatable.


Don't post while drunk.

Quote:
the pixels on some of the sprites are almost exactly the same.


This is... They used the same sixteen pixels to do everything, did you know that?
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Slime Knight
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 PostWed Apr 15, 2009 6:37 pm
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yes u did know that. also im not drunk. i havent gotten drunk since that one night i went out with spoonweaver and i threw up on his floor.
Liquid Metal Slime
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 PostWed Apr 15, 2009 6:40 pm
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SUAWOYG
There is no hype on this entire page!



Lucier: The forest looks amazing so far. Smile
Surlaw: I love that goof's smile.
♪♪♪ Du du duuuu ♪♪♪
Liquid Metal King Slime
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 PostWed Apr 15, 2009 7:38 pm
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@Twin.:
Your graphics are sort of leaning towards the problem you had with the cavern that you took out. You seem to want to make them for a game like TMNT 2 the arcade game or double dragon if you prefer, when you are in fact making a game like Super Mario Bros.

I think a quick fix could be the use of the offset thing on maps like that one. You should have the player, and all the npcs be towards the middle of the... path



On a different topic, has anyone noticed how people call it super mario brothers even though it says bros. I know it's technically an abbreviation but that word has sort of gained a slightly different meaning. I'd like to point your attention to the Bro Rape video on youtube to show what I mean.

it's right here if you haven't seen it.

BRO RAPE
Liquid Metal Slime
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 PostWed Apr 15, 2009 8:01 pm
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Spoonweaver wrote:
@Twin.:
Your graphics are sort of leaning towards the problem you had with the cavern that you took out. You seem to want to make them for a game like TMNT 2 the arcade game or double dragon if you prefer, when you are in fact making a game like Super Mario Bros.


Oh, this is an awesome perspective issue.
It's supposed to be a ramp, but now I can't unsee it as an actual path!

Thanks for bringing that up.

Quote:
it's right here if you haven't seen it.
BRO RAPE


I'm terrified of clicking that link for a handful of reasons.
♪♪♪ Du du duuuu ♪♪♪
Liquid Metal King Slime
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 PostWed Apr 15, 2009 8:57 pm
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Yeah, the graphics look great, but if this is the same side-scroller, it is like you have too much three-dimentional depth.
Super Slime
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 PostWed Apr 15, 2009 9:15 pm
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You might resolve the three-dimensionality by changing the perspective a bit:



I'm not sure how much of an improvement this is, but it's something.
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Liquid Metal King Slime
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 PostWed Apr 15, 2009 9:35 pm
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Okay, sorry for totally mangling this screenshot, but what I mean is this:

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