I had a lot of fun writing it, and I got my 4-year old daughter involved helping me make sound effects.
This game is all 2D, and I don't know if I will bother trying 2D in Unity again, but I will definitely be returning to unity next time I want to do a 3D game, or if I want something with a nice built-in physics engine.
My overall impression of Unity is that it is a very nice engine, but definitely more on the programmery end of the tools spectrum. It has nice property editors, and nice asset management stuff, but in the end, almost all the good stuff comes from actually writing code.
This is ...I think... also the first time in YEARS that I wrote an actual game in a strictly typed language, so I now feel really good about the upcoming type support in future versions of the OHRRPGCE's plotscripting.
I also really liked the way that Unity would automatically add property editors for any public serializable variables on class objects. Maybe someday we will have the ability to do something similar with scripts attached to ohrrpgce game objects, like npcs or maps or slices (not actually planning any features around this right now, just saying I am now happily aware how useful it might be)
Anyway, the Windows and Mac downloads are here:
http://www.slimesalad.com/forum/viewgame.php?p=126904
The Android version is here:
https://play.google.com/store/apps/details?id=com.hamsterrepublic.MantleMoonSea
And a gameplay video is here:
https://www.youtube.com/watch?v=gRsVYy57At8





This is going to be my first complete OHRRPGCE project. I've been working on it off and on for nearly a year. It's going to be called "Otherside: Into the Mirror". I already have a sequel planned, too...(called "Otherside: Dark Reflection")...which I think is going to be better overall...simply because I'll know what to expect/how to do things better when I officially start it. I'm not giving up on "Into the Mirror", though. I still think it's going pretty well so far.
