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Metal Slime
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 PostMon May 02, 2016 12:58 pm
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I never knew how much I wanted a surfing dinosaur game until now.
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 PostMon May 09, 2016 5:09 pm
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Meat, Cheese, and Silicon
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 PostMon May 16, 2016 7:55 pm
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Yo, my chicken nuggets! I've just released the first demo of my gæm, Grapnes 2 (sequel to a delightful little scrolling shooter that my friend made). The demo is short, (~30 minutes) and any feedback would be just swell.

The game is up on my Game Jolt page, along with a swick trailer and cool screenies. Right hizzle: http://gamejolt.com/games/grapnes-2-kepnalcide/148499

Thanks and have a funky-fresh day!
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Liquid Metal King Slime
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 PostTue May 17, 2016 12:47 am
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Sudden Death.png
Sudden Death Mode!
hype1.png
Dragons Be Here!
THINGS ARE REALLY HEATING UP!

I've been working on Dungeon Bout for a while now.
Most Recently I finished the world 4 game board, which is lava based.
Currently, I'm working on sudden death mode. This mode will activate when both teams have only 1 character left. Once it starts, fire will begin to spread each round until it fills the board. If character finds itself on a burning tile, it dies.

Anyways, things are going slowly but smoothly with Dungeon Bout.
Metal Slime
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 PostTue May 17, 2016 4:59 am
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Looks fun, where can I find out more about it Spoon?
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Metal King Slime
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 PostTue May 17, 2016 11:22 am
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Why, I'm glad you asked, guo. Get all your Dungeon Bout discussion, news, strategy, insider tips and merchandise right here.
Metal Slime
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 PostTue May 17, 2016 12:23 pm
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Thanks, I really should have searched the forum Angel
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Liquid Metal Slime
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 PostFri May 20, 2016 2:15 am
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This is some test footage I shot of my trivia system in Surfasaurus. I've since added a second game, based around Monster Lot. I'm aiming to get about 10-12 total alternating games in for players to do. They can do up to two games a week (Tuesdays and Thursdays).

https://www.youtube.com/watch?v=cD6-bxMh0D0

Ignore the extra stuff in the menus as that was just for my test.
Check out Red Triangle Games!
Meat, Cheese, and Silicon
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 PostMon May 23, 2016 4:56 am
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When the text lines up just right


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Metal Slime
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 PostSat May 28, 2016 6:10 am
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anotherterribleidea0002.png
This looks a bit better.
Beyond the hero graphic being way too small in perspective, I feel this looks alright.

EDIT: so it seems that making it obvious that the hero graphic isn't directly in the scene makes things look a whole lot nicer. That's good.
King Slime
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 PostFri Jun 10, 2016 1:52 am
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Grayscale is in the works.

2011 Original vs 2016 Remake



This game is actually going somewhere, and I'm pretty happy. I'm going to try and get as much as I can laid down to enter in the HotOHR.
Metal Slime
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 PostWed Jun 22, 2016 5:54 am
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anotherterribleidea0009.png
Not sure which one of these looks better.
Getting somewhere. Still need to do a million other things for this project, but I have a month, right?

EDIT: Choices!
Slime Knight
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 PostSun Jul 03, 2016 12:10 am
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trash.png
Self Reflection
How I feel when I don't work on my game at all for a few days.
the quirky recurring villian of the ohr community
Meat, Cheese, and Silicon
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 PostSun Jul 03, 2016 12:14 am
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Idontknow wrote:
How I feel when I don't work on my game at all for a few days. all the time.

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Slime Knight
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 PostSun Jul 03, 2016 10:55 pm
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AESTHETIC.png
A E S T H E T I C
ynah0001.png
Grocery store shenanigans
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Goal: Make sure that poster is the only non-original graphic in my game
Been working on my game a bit more. Most of what's left is polishing and some balancing. Also the cutscenes need more action, most of them are just people standing in place and talking (mostly due to the fact when I started I couldn't plotscript to save my life).
the quirky recurring villian of the ohr community
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