Fat Van Gogh RPG.
Place Obligatory Signature Here
Meatballsub wrote:
Free hotdog to the one that can guess my next project...


Maybe this will be a better hint.
Cornbread Chemist
Hi, all. Semi-recent lurker, here.
I thought it would be good to at least post some of my WIP work here, specifically to get myself motivated.
I'm a big kung-fu/gung-fu movie fan as well, so I thought it'd be fun to do a game adaptation of some movies/concepts, starting off small of course with this game mainly as a series of boss battles.
Seems to me, outside of a couple games, the kung-fu JRPG hasn't really been explored too often.
Right now, all of my art is in placeholder stage, but I have a professional artist I'm working with now to really make it shine before release.
I thought it would be good to at least post some of my WIP work here, specifically to get myself motivated.
I'm a big kung-fu/gung-fu movie fan as well, so I thought it'd be fun to do a game adaptation of some movies/concepts, starting off small of course with this game mainly as a series of boss battles.
Seems to me, outside of a couple games, the kung-fu JRPG hasn't really been explored too often.
Right now, all of my art is in placeholder stage, but I have a professional artist I'm working with now to really make it shine before release.
Hi!
When you wrote "I'm a big kung-fu/gung-fu movie fan as well", what does the "as well" refer to? I'm a bit confused.
I feel like there ought to be lots of series-of-boss-battles JRPGs/RPGs, but I can't name any aside from maybe a few OHR games. Are there many of them? Seems like a pretty promising format. Having a professional artist on board... also promising!
When you wrote "I'm a big kung-fu/gung-fu movie fan as well", what does the "as well" refer to? I'm a bit confused.
I feel like there ought to be lots of series-of-boss-battles JRPGs/RPGs, but I can't name any aside from maybe a few OHR games. Are there many of them? Seems like a pretty promising format. Having a professional artist on board... also promising!
TMC wrote:
Hi!
When you wrote "I'm a big kung-fu/gung-fu movie fan as well", what does the "as well" refer to? I'm a bit confused.
I feel like there ought to be lots of series-of-boss-battles JRPGs/RPGs, but I can't name any aside from maybe a few OHR games. Are there many of them? Seems like a pretty promising format. Having a professional artist on board... also promising!
When you wrote "I'm a big kung-fu/gung-fu movie fan as well", what does the "as well" refer to? I'm a bit confused.
I feel like there ought to be lots of series-of-boss-battles JRPGs/RPGs, but I can't name any aside from maybe a few OHR games. Are there many of them? Seems like a pretty promising format. Having a professional artist on board... also promising!
Hi there!
Sorry, I had a long post typed up but accidentally closed the browser window.
For the trailing off "as well" I was referring to being a fan of JRPGs.
Foxley pretty much nailed it with the reference to Live-A-Live, though I'm aiming for a more traditional JRPG structure, using the OHR engine without any modifications.
Jade Empire is really the only other martial arts style RPG I can think of, but it's a Western style one.
Boss battle RPGs...I can't really name any except Shadow of the Colossus which again isn't really a JRPG. :/
I'd just like everybody to know that this game consists of me getting distracted, wasting time doing something stupid, laughing way too hard at my own joke, then deciding to leave it in the game because otherwise I'd have to go through the effort of redoing it.
My pronouns are they/them
Ps. I love my wife
My pronouns are they/them
Ps. I love my wife
I'm making a game called Dungeon Bout. It plays kind of like chess. However, you can choose which pieces you play with, such as playing with all knights. You also are going after a treasure chest instead of a king. The treasure chest can't move, and you need to leave a unit on it for a turn to win. that, or destroy all the other player's units. Other than that, all the pieces move differently; moving more like a fantasy tactics game would have similar units move.
The game is currently in an Alpha state. It's playable, but doesn't give an indication if you have won or not. It also doesn't have anything besides the multiplier game, has a good deal of bugs, and most of the other planned features aren't there yet. I'm currently testing it for balance and general fun factor. I may upload a testing copy to slimesalad in the near-ish future.
The game is currently in an Alpha state. It's playable, but doesn't give an indication if you have won or not. It also doesn't have anything besides the multiplier game, has a good deal of bugs, and most of the other planned features aren't there yet. I'm currently testing it for balance and general fun factor. I may upload a testing copy to slimesalad in the near-ish future.
Pass-and-play currently. hWich is why there are buttons on both sides of the screen. I'm designing it mainly for tablets.
I have plans for AI, and even a stage system which would include puzzle stages. I'd like to do bosses somehow too, but all my ideas for bosses would be mostly silly.
I have plans for AI, and even a stage system which would include puzzle stages. I'd like to do bosses somehow too, but all my ideas for bosses would be mostly silly.
Oh, that looks great -- both the concept and the graphics. I hope that creating a good AI isn't too onerous. I guess there's two approaches: either write a simple AI but give it more pieces/other advantages, or try to make it actually play well (game tree search).
How would the puzzle stages work? Played against an AI with pre-programmed moves? Or maybe an AI which has an overwhelming advantage, but some weakness in its position that can be exploited.
How would the puzzle stages work? Played against an AI with pre-programmed moves? Or maybe an AI which has an overwhelming advantage, but some weakness in its position that can be exploited.






