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Liquid Metal Slime
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 PostSun Jun 07, 2015 4:27 pm
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Fat Van Gogh RPG.
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Meat, Cheese, and Silicon
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 PostSun Jun 07, 2015 9:11 pm
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Bob the Hamster wrote:
On the Hype front, here is a screenshot of what I am working on for the One-Month All-Mouse Left-Click OHRRPGCE Game Contest;

That looks super cool. Reminds me a little of Archon for the Commodore 64.
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Liquid Metal Slime
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 PostMon Jun 08, 2015 1:26 pm
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Meatballsub wrote:
Free hotdog to the one that can guess my next project...





Maybe this will be a better hint.
Cornbread Chemist
Liquid Metal Slime
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 PostMon Jun 08, 2015 3:14 pm
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If I can't retrieve my awesome Nathan Karr is Great game from my old computer, I'll just try making a game starring myself again.


Remeber: God made you special and he loves you very much. Bye!
Slime
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 PostMon Jun 29, 2015 3:31 pm
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Hi, all. Semi-recent lurker, here.

I thought it would be good to at least post some of my WIP work here, specifically to get myself motivated.

I'm a big kung-fu/gung-fu movie fan as well, so I thought it'd be fun to do a game adaptation of some movies/concepts, starting off small of course with this game mainly as a series of boss battles.

Seems to me, outside of a couple games, the kung-fu JRPG hasn't really been explored too often.

Right now, all of my art is in placeholder stage, but I have a professional artist I'm working with now to really make it shine before release. Smile
Metal Slime
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 PostMon Jun 29, 2015 5:42 pm
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That sounds neat. One of the only kung fu themed JRPGs that come to mind is the Monk subquest in Live-A-Live. Which was short, but pretty cool. I'd love to try this game when it comes out.
Metal King Slime
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 PostTue Jun 30, 2015 11:49 am
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Hi!

When you wrote "I'm a big kung-fu/gung-fu movie fan as well", what does the "as well" refer to? I'm a bit confused.

I feel like there ought to be lots of series-of-boss-battles JRPGs/RPGs, but I can't name any aside from maybe a few OHR games. Are there many of them? Seems like a pretty promising format. Having a professional artist on board... also promising!
Slime
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 PostWed Jul 01, 2015 10:17 pm
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TMC wrote:
Hi!

When you wrote "I'm a big kung-fu/gung-fu movie fan as well", what does the "as well" refer to? I'm a bit confused.

I feel like there ought to be lots of series-of-boss-battles JRPGs/RPGs, but I can't name any aside from maybe a few OHR games. Are there many of them? Seems like a pretty promising format. Having a professional artist on board... also promising!


Hi there!

Sorry, I had a long post typed up but accidentally closed the browser window.

For the trailing off "as well" I was referring to being a fan of JRPGs.

Foxley pretty much nailed it with the reference to Live-A-Live, though I'm aiming for a more traditional JRPG structure, using the OHR engine without any modifications.

Jade Empire is really the only other martial arts style RPG I can think of, but it's a Western style one.

Boss battle RPGs...I can't really name any except Shadow of the Colossus which again isn't really a JRPG. :/
Liquid Metal Slime
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 PostWed Jul 08, 2015 11:34 pm
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Screen Shot 2015-07-08 at 4.28.39 PM.png
I'd just like everybody to know that this game consists of me getting distracted, wasting time doing something stupid, laughing way too hard at my own joke, then deciding to leave it in the game because otherwise I'd have to go through the effort of redoing it.
My pronouns are they/them
Ps. I love my wife
Metal Slime
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 PostThu Jul 09, 2015 12:42 am
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Dang, I should've done that too. I already removed all the silly placeholder text I put in Hollowkeep's demo and now I feel like I need to be overly serious and it's a bit intimidating.
Liquid Metal King Slime
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 PostThu Jul 09, 2015 3:10 am
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Ha-ha! Silly and point-and-click adventure games go together like peanut butter and chocolate.
Liquid Metal King Slime
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 PostTue Aug 11, 2015 4:45 pm
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Dungeon Bout0002.png
Dungeon Bout0001.png
I'm making a game called Dungeon Bout. It plays kind of like chess. However, you can choose which pieces you play with, such as playing with all knights. You also are going after a treasure chest instead of a king. The treasure chest can't move, and you need to leave a unit on it for a turn to win. that, or destroy all the other player's units. Other than that, all the pieces move differently; moving more like a fantasy tactics game would have similar units move.
The game is currently in an Alpha state. It's playable, but doesn't give an indication if you have won or not. It also doesn't have anything besides the multiplier game, has a good deal of bugs, and most of the other planned features aren't there yet. I'm currently testing it for balance and general fun factor. I may upload a testing copy to slimesalad in the near-ish future.
Liquid Metal King Slime
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 PostTue Aug 11, 2015 5:31 pm
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That looks delightful!

Do you fight against AI? Or is it pass-and-play multiplayer?
Liquid Metal King Slime
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 PostTue Aug 11, 2015 5:54 pm
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Pass-and-play currently. hWich is why there are buttons on both sides of the screen. I'm designing it mainly for tablets.
I have plans for AI, and even a stage system which would include puzzle stages. I'd like to do bosses somehow too, but all my ideas for bosses would be mostly silly.
Metal King Slime
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 PostWed Aug 12, 2015 3:40 am
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Oh, that looks great -- both the concept and the graphics. I hope that creating a good AI isn't too onerous. I guess there's two approaches: either write a simple AI but give it more pieces/other advantages, or try to make it actually play well (game tree search).

How would the puzzle stages work? Played against an AI with pre-programmed moves? Or maybe an AI which has an overwhelming advantage, but some weakness in its position that can be exploited.
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