Been a while since I've hyped up
The Adventures of Powerstick Man: Extended Edition. So, here's one of the reasons I've completely bonked out of the Hans Stinkman contest:
This is a back room in a dungeon area I call the "Den of Filth." It's part of a giant subplot where Powerstick Man (and whichever Risen Ordinaries are traveling with him) has to (or has the option to, rather) rescue as many as 20 captives from this sleazy group of lowlifes called "the Pirate Force." Two of the 20 can be found in this area alone.
In the map you see, Powerstick Man must navigate a switch maze to turn on the lights, so that he can see more than two spaces ahead (or more if he's carrying that Flashbringer he got in the Sewer of Shadows), but he must be careful not to overload the system (because the Pirate Force is a little shoddy on maintenance and upkeep). Turning on more than six switches (out of 10) at a time will blow a fuse, and all the lights will once again diminish. It's a tricky balance because some switches will open those gates or lower the small platforms that allow him passage to the computer room, so he must still experiment. But getting to many of those switches will require shifting a 2x4 around the larger islands to create a directional bridge. Of course, both of the available 2x4's are in boxes out of his reach. So, he might want to call on a professional leaper to cross those gaps and retrieve one of the planks. But where might he find one such professional? And would the leaper have the wherewithal to avoid running through the oscillating spike tiles while they're in the "injure" position? Better yet, would Powerstick Man have enough sense to avoid stepping on them in the dark? And exactly how is he supposed to free those hostages if the Pirate Force has them not only locked behind bars, but also chained to the walls? Oh, the situations our hero finds himself in.
Fortunately, he's got a list to keep track of whom he's rescued and who's still out there (requires two pages of listings):
Even though he doesn't have to rescue everyone, he can effectively demoralize the boss more with each person he frees, turning a terribly powerful villain into a blubbering mess if he manages to free everyone.
I've been working on this subplot since 2011 (while fitting in plenty of other projects in-between), so you can imagine how happy I am that I'm close to finalizing it. As of now it covers seven maps worth of exploration (including indoor areas and dungeon parts like the one above).
The Adventures of Powerstick Man: Extended Edition is still a ways off from public availability, in spite of my old expectation to release it in 2008, but it's coming along quite well.
I may post a small video showing off this area in motion soon. Maybe.
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