That last picture was the map from the game I'm currently calling Kruntovas. The travel focused adventure game.
More hype:
In other news, I've also been working with blasted earth on a game called iron galaxy.
A tactical space robot game involving gundam like robots, rpg battles, and visual novel styles cutscenes.
IT was originally just suppose to be a short and sweet little game but has since changed course and now we're planning to make it a full length game and have a plan to enter it into the HotOHR contest before porting it everywhere we can.
I just hope I can live up to blasted earth's crazy good graphics.
More hype:
In other news, I've also been working with blasted earth on a game called iron galaxy.
A tactical space robot game involving gundam like robots, rpg battles, and visual novel styles cutscenes.
IT was originally just suppose to be a short and sweet little game but has since changed course and now we're planning to make it a full length game and have a plan to enter it into the HotOHR contest before porting it everywhere we can.
I just hope I can live up to blasted earth's crazy good graphics.
Looks good. I've always been a fan of BE's artistic style.
Cornbread Chemist
Cornbread Chemist
Spoonweaver wrote:
In other news, I've also been working with blasted earth on a game called iron galaxy.
A tactical space robot game involving gundam like robots, rpg battles, and visual novel styles cutscenes.
A tactical space robot game involving gundam like robots, rpg battles, and visual novel styles cutscenes.
Holy crap! Cool! I've always felt Blasted Earth has a lot of potential as a creator. I hope this actually get finished.
I did it I finished my game again for the fourth time thanks guys you've been hideous.
Super Walrus Land: Mouth Words Edition
Super Walrus Land: Mouth Words Edition
Spoonweaver wrote:
In other news, I've also been working with blasted earth on a game called iron galaxy.
Wow, I'm surprised I missed this. I thought you were talking about Iron Galaxy Studios. Looks great!
The Wobbler wrote:
I did it I finished my game again for the fourth time thanks guys you've been hideous.
Gasp
Iron Galaxy's Pre-Alpha Demo is currently available for a limited time.
http://www.slimesalad.com/forum/viewgame.php?t=6131
Ramble Planet is now available for free on Google Play:
https://play.google.com/store/apps/details?id=com.ohrrpgce.rambleplanet
https://play.google.com/store/apps/details?id=com.ohrrpgce.rambleplanet
Okay... so here are my projects then.
1) Elephants Most Wanted. This is my #1 priority. It's basically a humorous game set in, for the most part, present day. Like what Earthbound shouldn't have been.
2) A Perfectly Normal Day. VERY VERY odd. There is absolutely no way to explain what was going through my mind when I made this.
3) Fantana Steel Version. I've had this idea for a long time. A lot like Pokemon. I already have sketches of hundreds of creatures, but the game itself is nothing more than a few sprites.
Sent from my iPhone
1) Elephants Most Wanted. This is my #1 priority. It's basically a humorous game set in, for the most part, present day. Like what Earthbound shouldn't have been.
2) A Perfectly Normal Day. VERY VERY odd. There is absolutely no way to explain what was going through my mind when I made this.
3) Fantana Steel Version. I've had this idea for a long time. A lot like Pokemon. I already have sketches of hundreds of creatures, but the game itself is nothing more than a few sprites.
Sent from my iPhone
Sometime this year. Everything TSABBG should have been but wasn't.
14 enemy types all of which can be turned on and off in the options menu.
Adjust player speed, enemy speed, spawn rate.
Basically anything that can be an option is. Fine tune the options for hundreds of different game types.
All program and option code is done. Gameplay code is the fun part for me and I chose to do it last so I'd actually finish the game.
Gameplay code begins tonight.
Then high score stuff.
Stuff I forgot.
Then polish.
Then release..you lucky people you
14 enemy types all of which can be turned on and off in the options menu.
Adjust player speed, enemy speed, spawn rate.
Basically anything that can be an option is. Fine tune the options for hundreds of different game types.
All program and option code is done. Gameplay code is the fun part for me and I chose to do it last so I'd actually finish the game.
Gameplay code begins tonight.
Then high score stuff.
Stuff I forgot.
Then polish.
Then release..you lucky people you






