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Liquid Metal King Slime
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 PostSat Dec 14, 2013 10:36 pm
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Who wants to play the new version of Bob the Hamster in the Crypt of Baconthulhu?

http://www.slimesalad.com/forum/viewtopic.php?p=34016#34016



------------------------------------------------
Changes in the December 2013 update:

=NEW FEATURES=
Save-game support!
Sound Effects
Different colors for each floor
Now has a "good ending" and a "bad ending" depending on whether you save-scum
You can make donations from the main menu

=NEW ITEMS=
Chalk (draw permanent marks on the floor)
Jiffy Potion (fast walking for a limited time)
Scroll of Repel (drive away enemies for a limited time)
Maul of Wall-Whacking (breaks cracked walls)
Scroll of Telepo (Teleport)

=NEW ENEMIES=
Monocular Blarb
Meat Man

=BALANCE=
Rebalanced enemies (slightly easier)
Buffed the Scroll of Burning
Slightly reduced the size of the two largest dungeon levels
Fixed Soma potion to work properly
Blubber Bloat
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 PostSun Dec 15, 2013 12:30 am
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YES
edit: apparently I am the first to download this.
FIRST EDITION! WORTH MILLIONS IN THE WORD OF CRIMINALS! or at least I'd like to think.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Metal King Slime
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 PostSun Dec 15, 2013 6:09 am
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Cool!

Quote:
Now has a "good ending" and a "bad ending" depending on whether you save-scum


Huh, I thought that the original version of the game had this too. It asked for confirmation before save scumming, didn't it?
Liquid Metal King Slime
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 PostSun Dec 15, 2013 8:22 pm
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TMC wrote:
Cool!

Quote:
Now has a "good ending" and a "bad ending" depending on whether you save-scum


Huh, I thought that the original version of the game had this too. It asked for confirmation before save scumming, didn't it?


Sort of. The old version would let you continue after you died, and called it save scumming. And you are right, it did make a small difference in the ending.

I guess it would be more accurate to say that I re-did both the good and bad endings :)
Liquid Metal Slime
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 PostSun Feb 09, 2014 8:45 pm
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Coming very soon...



Red Slime
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 PostMon Feb 10, 2014 5:39 pm
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I figure posting here would be better than immediately making a development thread with all of the nit-picky details.

The first game I'm going to make is one under the working title of 'Drakenmoor: The First Cycle'. Right now, I'm focusing on the graphics and plot.

The plot centers around the main character, John Owen, who is whisked away into a strange world of ancient magics and strange sciences, and the middle ground that both fall into.
(I'll make a separate thread when I have enough of both to provide some decent screenshots.)
May the Moon light your path, and the Shadows hide you from your prey.

Posgagen urzefa Posyosriig ahgesqizeur genyouldr Jiikyouldr, gariigig urzefa Sazegaigyouldsa zegesigfe genyould fr'yopos genyouldr jiikrfagen.
Liquid Metal Slime
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 PostWed Feb 12, 2014 3:02 pm
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Schools been slowing down so possible demo release in the near future....?

Here's a peek at my game. I have yet to come up with a proper name for it but may call it "Sunken." This name seems kind of vague but I believe its meaning parallels my game in more ways than one.

https://www.youtube.com/watch?v=vjHYhCfsZAA&list=PL5FafLrq9rotB0E1nGNIUkehH6wejO_Rr
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
Metal Slime
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 PostFri Feb 28, 2014 11:40 am
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To friends long gone, and those I've yet to meet - thank you.
Liquid Metal King Slime
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 PostThu Mar 27, 2014 1:54 am
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You are a normal farmer boy.
Only one thing sets you apart.
Every night, you have the same dream.



You dream that you're standing on a cliff,
watching the infamous Demon Dragon of Doom
laying waste to the countryside.

While you watch, a fairy appears.
It flies in front of you and says,
"Only you can defeat him."

The time has come to begin your quest.
With 100 gold and your father's sword
you will travel long and far to destroy
the Demon Dragon of Doom.



How you go about that is up to you.
Super Slime
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 PostFri Mar 28, 2014 7:49 pm
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:O
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Liquid Metal King Slime
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 PostFri Mar 28, 2014 9:16 pm
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Beautiful!

This looks like a great port.

Do you plan on doing mouse support too, or is it all still keyboard?
Super Slime
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 PostFri Mar 28, 2014 9:45 pm
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Strictly keyboard. I can't imagine a mouse control scheme that wouldn't slow you down, and speed is... fairly important. Besides that, mouse controls complicate the porting process and necessitate extra UI considerations (a menu button, for example).

Speaking of menus... I guess that's next on the to-do list.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Liquid Metal Slime
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New Game 
 PostThu Apr 03, 2014 10:52 pm
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Hey everyone. Check out my latest game upload. It's called Fart. It's a game about farting. It's not very similar to the stuff I normally do but it seem like a good little hour project to work on, and The Wobbler said he'd pay $5 to whomever could create the best fart game for him so this is what I've got.

Links here:
http://www.slimesalad.com/forum/viewgame.php?t=6074

Tell me which fart sound effect you like the best!
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
Metal Slime
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 PostFri Apr 18, 2014 4:52 am
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The things I do to pretend to have a first-person view in the default battle engine...
[Background and hud stuff a wip obviously]
Metal King Slime
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 PostFri Apr 18, 2014 6:10 am
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Neat! Looking forward to seeing the final product.
Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
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