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Liquid Metal King Slime
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 PostWed Apr 08, 2009 10:47 pm
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@lucier

why does one of the battle screens have a hero walking on water?


Quote:
Liquid Metal Slime
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 PostWed Apr 08, 2009 10:52 pm
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Spoonweaver wrote:
@lucier

why does one of the battle screens have a hero walking on water?


I'd guess that not all hero slots are used.

But yeah, everything posted this past week looks fantastic. Surprised
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A Scrambled Egg
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 PostFri Apr 10, 2009 2:25 am
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The gang's all here

Super Walrus Land: Mouth Words Edition
Liquid Metal Slime
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 PostFri Apr 10, 2009 2:30 am
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I don't have any screenshots. I'm not even making it in the OHR. I just want to say that the next game I'm working on is about a mermaid princess who has to rescue her boyfriend (A human prince) from the DWELLERS OF THE DEEP.

You control the mermaid, who is sort of like a White/support mage. She summons fish/dolphins/crabs/etc that you collect on the way and uses her Harp to sing support songs. The animals act on their own (Just have a few attacks, like Gau's Rages in Final Fantasy VI)

Level ideas include a Poisoned ocean area, Fish out of water stage, Underwater Pirate Ship, and a Pitch black deep sea stage. I might even throw in AQUAMAN as a secret encounter.

This is all sketchy; I just wanted to hear any input from SS. I'm not even close to finishing the story outline or deciding ALL the sea creatures I need. Heck, if you know any good obscure ones, please suggest. Area of the ocean they dwell in is of no concern.
My website, the home of Motrya:
http://www.jshgaming.com
Super Slime
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 PostFri Apr 10, 2009 2:33 am
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Football fish, swordfish, puffer fish, and electric eel are all easy fits with interesting battle possibilities.

What are you planning on making this with, out of curiosity?
Mega Tact v1.1
Super Penguin Chef
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Liquid Metal Slime
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 PostFri Apr 10, 2009 2:34 am
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Ika at the moment. Hawk is going to help me learn it, I think. Who knows? I could switch back to OHR eventually. It all depends on what I need.
My website, the home of Motrya:
http://www.jshgaming.com
Reigning Smash Champion
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 PostFri Apr 10, 2009 2:35 am
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Well, this was the best I could come up with.
<TheGiz> oh hai doggy, oh no that's the straw that broke tjhe came baclsb
Metal Slime
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 PostFri Apr 10, 2009 2:45 am
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Orange shirt Aquaman or hook-hand Aquaman?
Metal Slime
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 PostFri Apr 10, 2009 3:01 am
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JSH357 wrote:
This is all sketchy; I just wanted to hear any input from SS. I'm not even close to finishing the story outline or deciding ALL the sea creatures I need. Heck, if you know any good obscure ones, please suggest. Area of the ocean they dwell in is of no concern.


Yuks.

No, seriously.
To friends long gone, and those I've yet to meet - thank you.
Metal Slime
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 PostFri Apr 10, 2009 5:24 am
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Because three years will change your style, method of drawing, and the time you can spend on details. I'd redraw the first three routines for consistency, but that'd be more time I don't have and they look really nice.
This is also the last one I'll sketch double-sized. It was an experiment I've been meaning to try, but it's undesirable at this resolution and will have to wait for another project that would work better with it.

I also finally have a name for this game beyond the old working title I've had on it since I came up with the idea.

Also, James! Downloaded the latest nightly to throw together this screenshot, and while I was making that little Return Key icon, ran into a bug! Font characters aren't showing outside the editing window until after you save and quit. Like, it'll show in the window you make them in if you highlight them, but not in the preview board with the rest of them, or in the textboxes.
Liquid Metal King Slime
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 PostFri Apr 10, 2009 7:16 am
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Hey! I work for that guy! (Just kidding. he only makes inappropriate comments to the retirement-age ladies in the office)

I'll check out the font thing. It is probably just forgetting to reload the in-memory copy of the font as a side effect of TMC's recent font code overhaul.
Metal Slime
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 PostSat Apr 11, 2009 3:27 am
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Every time this guy opens his mouth IS different. You'll never quite see the exact same sequence play out identically.
To friends long gone, and those I've yet to meet - thank you.
Liquid Metal Slime
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 PostSat Apr 11, 2009 3:53 am
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Why do you keep reusing the Vampire's Curse graphics? This is the 3rd game now.
Liquid Metal Slime
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 PostSat Apr 11, 2009 4:04 am
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RedMaverickZero wrote:
Why do you keep reusing the Vampire's Curse graphics? This is the 3rd game now.


I thought Vampire's Curse used VoM graphics Confused
But I'll agree with the part that new graphics would be neat.

Fen wrote:
You'll never quite see the exact same sequence play out identically.

I"m not sure I completely understand this, but it sounds intriguing!
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Liquid Metal King Slime
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 PostSat Apr 11, 2009 4:46 am
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RedMaverickZero wrote:
Why do you keep reusing the Vampire's Curse graphics? This is the 3rd game now.


Because they are very good?

That's my guess.
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