Thanks Nate.
I know I didn't change much to the core gameplay, but I did change a lot of little things throughout the levels and I changed a ton of scripting things so some new test gameplays would be very appreciated.
Please report any and all bugs you find while playing Slimeomancy. Even if you think it's super small and doesn't matter, or even if it's just a flow thing or something. Anything at all. Thank you.
I know I didn't change much to the core gameplay, but I did change a lot of little things throughout the levels and I changed a ton of scripting things so some new test gameplays would be very appreciated.
Please report any and all bugs you find while playing Slimeomancy. Even if you think it's super small and doesn't matter, or even if it's just a flow thing or something. Anything at all. Thank you.
In a game geared towards all ages, do you think one character that is actually scary is bad? I know it sounds weird with a game called Scare Spree, but for some reason everyone has different opinions on fake blood towards kids. It's the Pig Butcher, so I mean, I wanted his special move to be pretty gruesome looking.
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RedMaverickZero wrote:
In a game geared towards all ages, do you think one character that is actually scary is bad? I know it sounds weird with a game called Scare Spree, but for some reason everyone has different opinions on fake blood towards kids. It's the Pig Butcher, so I mean, I wanted his special move to be pretty gruesome looking.
Maybe make it look realistic and bloody, but have "Ketchup" equipped in his accessory slot?
Spoonweaver wrote:
Please report any and all bugs you find while playing Slimeomancy. Even if you think it's super small and doesn't matter, or even if it's just a flow thing or something. Anything at all. Thank you.
The first time I clicked on "Play" it took me directly to a screen that said "you lose" and then after that the level started. I have not been able to reproduce it again.
For one instant before the splash screen intro I can see the "Level 1" screen.
When you click the close button in the top right to quit back to the title screen, it is pretty easy to accidentally long-click and exit from the title screen too.
You might want to briefly deaden the title screen's exit button, or perhaps detect when a click is new.
(that is something I really should add as a built-in feature. A way to easily detect mouse-down and mouse-up without having to use a variable or a tag and checking manually every tick)
Bob the Hamster wrote:
Maybe make it look realistic and bloody, but have "Ketchup" equipped in his accessory slot?
RedMaverickZero wrote:
In a game geared towards all ages, do you think one character that is actually scary is bad? I know it sounds weird with a game called Scare Spree, but for some reason everyone has different opinions on fake blood towards kids. It's the Pig Butcher, so I mean, I wanted his special move to be pretty gruesome looking.
Maybe make it look realistic and bloody, but have "Ketchup" equipped in his accessory slot?
The menu is disabled, so this doesn't work so well.
It's hard to show "fake blood" at any resolution, so it might be worth avoiding.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Bob the Hamster wrote:
The first time I clicked on "Play" it took me directly to a screen that said "you lose" and then after that the level started. I have not been able to reproduce it again.
For one instant before the splash screen intro I can see the "Level 1" screen.
When you click the close button in the top right to quit back to the title screen, it is pretty easy to accidentally long-click and exit from the title screen too.
You might want to briefly deaden the title screen's exit button, or perhaps detect when a click is new.
(that is something I really should add as a built-in feature. A way to easily detect mouse-down and mouse-up without having to use a variable or a tag and checking manually every tick)
Spoonweaver wrote:
Please report any and all bugs you find while playing Slimeomancy. Even if you think it's super small and doesn't matter, or even if it's just a flow thing or something. Anything at all. Thank you.
The first time I clicked on "Play" it took me directly to a screen that said "you lose" and then after that the level started. I have not been able to reproduce it again.
For one instant before the splash screen intro I can see the "Level 1" screen.
When you click the close button in the top right to quit back to the title screen, it is pretty easy to accidentally long-click and exit from the title screen too.
You might want to briefly deaden the title screen's exit button, or perhaps detect when a click is new.
(that is something I really should add as a built-in feature. A way to easily detect mouse-down and mouse-up without having to use a variable or a tag and checking manually every tick)
Ah, interesting. OK, thank you. The top right corner x issue is actually something I already addressed for Cat in Box, I just forgot to do it.
Mogri wrote:
The menu is disabled, so this doesn't work so well.
It's hard to show "fake blood" at any resolution, so it might be worth avoiding.
Bob the Hamster wrote:
Maybe make it look realistic and bloody, but have "Ketchup" equipped in his accessory slot?
RedMaverickZero wrote:
In a game geared towards all ages, do you think one character that is actually scary is bad? I know it sounds weird with a game called Scare Spree, but for some reason everyone has different opinions on fake blood towards kids. It's the Pig Butcher, so I mean, I wanted his special move to be pretty gruesome looking.
Maybe make it look realistic and bloody, but have "Ketchup" equipped in his accessory slot?
The menu is disabled, so this doesn't work so well.
It's hard to show "fake blood" at any resolution, so it might be worth avoiding.
Would it be better if he was holding a giant ketchup container instead of the chainsaw for that attack you think?
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I think you're asking for trouble. Consider the number of people who will be turned off (small) versus the marginal gain for including that gag in the game (smaller).
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
I'm gonna say that level 2 is finished! My goal is to have this game done for a release of this Sunday night and I plan to try and get a 3rd level done in time. I've got a few ideas I'm tossing around, but I think having each level be pretty radically different is good. The school looks nothing like the neighborhood.
Check out Red Triangle Games!
Spoonweaver wrote:
Please report any and all bugs you find while playing Slimeomancy. Even if you think it's super small and doesn't matter, or even if it's just a flow thing or something. Anything at all. Thank you.
Please report any and all bugs you find while playing Slimeomancy. Even if you think it's super small and doesn't matter, or even if it's just a flow thing or something. Anything at all. Thank you.
I'm sure it's not even a big deal but the only bug-like thing I ran into was during the level select area. First the arrows clicked on to switch through the pages trigger too fast which results in me flipping through 2-3 pages rather than just 1. And the second thing I noticed during the level select was the mouse cursor was overlapped by the level numbers on each level number button. These are more of an aesthetic thing for me, not so much a bug. It is a very awesome game from what I've played so far. Reminds me of this puzzle game I used to have on my TI-83 back in the day though I can't recall the games name.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
sheamkennedy wrote:
I'm sure it's not even a big deal but the only bug-like thing I ran into was during the level select area. First the arrows clicked on to switch through the pages trigger too fast which results in me flipping through 2-3 pages rather than just 1. And the second thing I noticed during the level select was the mouse cursor was overlapped by the level numbers on each level number button. These are more of an aesthetic thing for me, not so much a bug. It is a very awesome game from what I've played so far. Reminds me of this puzzle game I used to have on my TI-83 back in the day though I can't recall the games name.
Spoonweaver wrote:
Please report any and all bugs you find while playing Slimeomancy. Even if you think it's super small and doesn't matter, or even if it's just a flow thing or something. Anything at all. Thank you.
Please report any and all bugs you find while playing Slimeomancy. Even if you think it's super small and doesn't matter, or even if it's just a flow thing or something. Anything at all. Thank you.
I'm sure it's not even a big deal but the only bug-like thing I ran into was during the level select area. First the arrows clicked on to switch through the pages trigger too fast which results in me flipping through 2-3 pages rather than just 1. And the second thing I noticed during the level select was the mouse cursor was overlapped by the level numbers on each level number button. These are more of an aesthetic thing for me, not so much a bug. It is a very awesome game from what I've played so far. Reminds me of this puzzle game I used to have on my TI-83 back in the day though I can't recall the games name.
Ok, cool thanks. I'll try to get that fixed asap.
Out now! http://www.slimesalad.com/forum/download.php?id=2299
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
I got signed up for the google store, so with any luck, early next week the game will be up there! Any last requests for characters to scare? I need ideas for people to scare for the school and the newest level, the catacombs (which will be all undead monsters).
Check out Red Triangle Games!



