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Time to rebalance items some more 
 PostFri May 01, 2009 10:00 pm
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Vengeance Sword: Damage dealt increased to 175%. Damage received remains at 150%. I may regret this later, but for now, I'm going to err on the side of awesome. This should make Sludgehammer a bit tougher as a side effect.

Oath Rod: No longer subtracts 10 Str.

Atlas Armband: New item! Fairly low requirements, too -- anyone with 40 Str, Agi, and Int can buy it.

Thief's Glove, Assassin's Dirk: Cost raised to S$1100. (What was I thinking?)

Also, new attack for those of you with 120+ Int. Here's another game breaker. Have fun! (OMEGA will now use it, where applicable.)
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 PostFri May 01, 2009 11:48 pm
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Does anything else happen? Zombie
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 PostSat May 02, 2009 1:45 am
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Sorry, it should be fixed now. (There is no failure rate for the spell, it was just poorly configured.)
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 PostSat May 02, 2009 2:59 am
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While you're rebalancing, I vote that Super Shock's damage be done away completely to get the other effect turn back. Sad
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 PostSat May 02, 2009 3:04 am
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Uncommon wrote:
While you're rebalancing, I vote that Super Shock's damage be done away completely to get the other effect turn back. :(


In its current incarnation, I think super shock is only worth using if you have an assassin's dirk. And even then, it is often not a great choice. I have started to favor shrink ray for all my debuffing needs.
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 PostSat May 02, 2009 3:24 am
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If I'm going to lengthen the duration, I'm going to weaken the effect. Losing 60% of your Agi for any appreciable amount of time is completely debilitating.

That said, how do you feel about 30% for 4/6 rounds?
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 PostSat May 02, 2009 3:33 am
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Why not 4/7 or 4/8? And at 30%, it's only fair the cost comes down.
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 PostSat May 02, 2009 12:27 pm
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I like that super-shock isn't just the AGI version of Stupefy.
(Prefers the short and dramatic effect V )
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 PostSat May 02, 2009 1:24 pm
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Mogri wrote:
Sorry, it should be fixed now. (There is no failure rate for the spell, it was just poorly configured.)


http://www.slimesalad.com/forum/viewtopic.php?p=34837#34837
Quote:
HP: 7/10624
Surprised
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 PostSat May 02, 2009 1:26 pm
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Looks like there's still troubles with Contract. Didn't touch his current HP, but it sent his max HP through the roof!
On the plus side, finally got that slimehead Mk VII!

EDIT: well, guess twin is a little quicker than me
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 PostSat May 02, 2009 6:04 pm
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Oh what the slime.

Fine, it's hardcoded now. If it doesn't work, shoot me.
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