Bowl Over: MP cost raised from 37 to 48.
Assassin's Dirk: Crit is no longer guaranteed. Instead, "critical chance" is halved (see Rules of Battle for how crit% is calculated). MP cost is lowered and only kicks in on a critical hit.
Final Sludgment: MP cost raised from 100 to 120. Still one of the most MP-efficient attacks.
Brick Bombard: You now have a N / (N+1) chance of hitting with each brick, where N is the number of potential targets. Power raised from 30 to 50, crit multiplier raised from 1.5 to 1.75. This makes Brick Bombard an attack that is worth its 82 MP cost.
The following table assumes your Str is at least 100 and does not factor in critical hits.
Code:
# enemies | total damage | damage to each target
1 | 225 | 225
2 | 300 | 150
3 | 337 | 112
4 | 360 | 90
5 | 375 | 75
1 | 225 | 225
2 | 300 | 150
3 | 337 | 112
4 | 360 | 90
5 | 375 | 75
So total damage goes up as number of opponents goes up, but damage per target goes down.
Thievery: MP cost reduced from 125 to 100.
Stupefy: Reduction changed from 25% to 35%. MP cost lowered from 37 to 34.
Did I forget anything?
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks



