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 PostMon Dec 06, 2010 12:13 pm
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My turn!

-I've never finished Vikings of Midgard and probably never will. After about halfway through, I just got bored and uninterested, and now, every time I restart, I just quit. It's developing into an unexplanable hate for the game.

-I love contests. Every time somebody throws up a contest, I start a game to make it in. However, I've only managed on COMPLETING two games in time for the contest, one of which was a colab. Both of which sucked. Oh yeah, and did I happen to mention that those are the ONLY games I've made?

-I like to pretend I know what people are talking about. Especially on these forums. Kamina

-While I like good, old-fashioned RPGs... to a degree, they drive me nuts. Certain RPGs will get my attention and I'll play ALL THE WAY THROUGH, (like Wandering Hamster), but most (and I do mean MOST) just get thrown on the wayside the very first time I die.

-I fourth the battles are too fast. Although, I don't have a damned clue what to do about that.
Liquid Metal Slime
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 PostMon Dec 06, 2010 3:06 pm
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J_Taylor wrote:
My turn!

-I've never finished Vikings of Midgard and probably never will. After about halfway through, I just got bored and uninterested, and now, every time I restart, I just quit. It's developing into an unexplanable hate for the game.

-I love contests. Every time somebody throws up a contest, I start a game to make it in. However, I've only managed on COMPLETING two games in time for the contest, one of which was a colab. Both of which sucked. Oh yeah, and did I happen to mention that those are the ONLY games I've made?

-I like to pretend I know what people are talking about. Especially on these forums. :kamina:

-While I like good, old-fashioned RPGs... to a degree, they drive me nuts. Certain RPGs will get my attention and I'll play ALL THE WAY THROUGH, (like Wandering Hamster), but most (and I do mean MOST) just get thrown on the wayside the very first time I die.

-I fourth the battles are too fast. Although, I don't have a damned clue what to do about that.


The battle speed has been fixed for about a year. There are lots of things you can do now, like slow the damage display down and pause on all battle menus. You can also make battles pause whenever a message is being displayed.
My website, the home of Motrya:
http://www.jshgaming.com
 
 PostMon Dec 06, 2010 4:11 pm
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Yes, but it still feels too fast-paced. I realize battles are supposed to feel fast-paced, but still...

On a related subject, how exactly do you incorporate a different battle-type script? Like, say you want battles to be played through in a different way? Like, say you want a Pokemon style battle, and you drew the graphics and got a script that should place the slices. How would you replace the current battle script?
Metal Slime
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 PostMon Dec 06, 2010 4:16 pm
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In your map data, you can do instead-of-battle scripts.

You can even use the formation information to store your own battle stuff.
 
 PostMon Dec 06, 2010 4:56 pm
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Duh. Damn. Why didn't I think of that? Thanks.
Liquid Metal Slime
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 PostMon Dec 06, 2010 4:56 pm
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Mystic wrote:
In your map data, you can do instead-of-battle scripts.

You can even use the formation information to store your own battle stuff.


You can also store data in the enemy stats. I did this for the card game in Motrya, but I imagine you could expand it to a traditional RPG battle system too.
My website, the home of Motrya:
http://www.jshgaming.com
 
 PostMon Dec 06, 2010 5:04 pm
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I've never tried that, and I haven't played Motrya yet, so I don't know how. I'll give it some experementing.
Liquid Metal Slime
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 PostMon Dec 06, 2010 5:07 pm
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J_Taylor wrote:
I've never tried that, and I haven't played Motrya yet, so I don't know how. I'll give it some experementing.


You actually won't be able to tell from playing it, but basically the enemy stats are a great place to store numbers that you might want to use in scripting since they can effectively function like arrays that you can edit in CUSTOM.
My website, the home of Motrya:
http://www.jshgaming.com
 
 PostMon Dec 06, 2010 5:10 pm
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I don't fully get arrays. Lemme download some tutorials on that...
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