I had tons of people helping me on OHR House 3, and it still got finished. It's very possible to do most of the work by yourself and have other people chip in with random things. (RMZ did the majority of tiles but not all, MCW came in and did those for another episode, got random walkabouts from other OHR People, wrote some scenes in conferences with other people...)
It's all about organization, even with larger-scale projects. One person has to be a half-decent designer/manager to make the whole thing work.
My website, the home of Motrya:
http://www.jshgaming.com
msw188 wrote:
I like theory and academia, thus the tone of my Hamsterspeak articles. I especially miss my discussions with Iblis. But it could be said that the more and more you discuss, the less there is left to talk about...
I usually feel that my articles don't get read, but I really don't mind that much because I can understand if other people aren't interested in the same kinds of discussion and considerations that I am.
I usually feel that my articles don't get read, but I really don't mind that much because I can understand if other people aren't interested in the same kinds of discussion and considerations that I am.
Those are actually my favorite articles to read. Every so often, while I am creating some pertinent aspect of my game, I go back and reread your articles and do my best to follow your advice. It helps me keep focus on what I am trying to accomplish while designing certain systems. Your insights are extremely helpful to me as a new-ish user.
Yeah, I always read msw188's articles and like them, but I rarely have anything to say.
My website, the home of Motrya:
http://www.jshgaming.com
My website, the home of Motrya:
http://www.jshgaming.com
Oh wow, I really appreciate that guys. Just hearing this honestly makes me want to write some more articles in a similar vein. I don't know if I'll have the time and/or inspiration for one before May, but I'll definitely be thinking about it.
I want to make sure that I mention here that when I talked about not looking forward to the art/comics in Hamsterspeak, I don't mean that I think they are lacking in quality. I'm just not a visual artist, and those kinds of things just don't do a lot for me. I say this because I went back and re-read this thread from the top (a confession of its own, I suppose) and realized how slimish my comment might have sounded.
I am Srime
I want to make sure that I mention here that when I talked about not looking forward to the art/comics in Hamsterspeak, I don't mean that I think they are lacking in quality. I'm just not a visual artist, and those kinds of things just don't do a lot for me. I say this because I went back and re-read this thread from the top (a confession of its own, I suppose) and realized how slimish my comment might have sounded.
I am Srime
The main reason for the downfall of team projects probably stems from the death of the OHR's IRC scene. If you want to make a game together outside of just asking for resources and applying them, you need frequent and timely conversations. IRC also develops tighter friendships than what you'd get with forums since more casual conversations occur than what you'd get with forums, which is pretty much essential to getting along with another person well enough to plan and work on a game together- all parties need to like and understand the idea. Of course, the shrinking community doesn't really help either.
Not much to confess though since I'm relatively unknown around here. I do find it very hard to continue work on the JSH story since feedback is so low on a per episode basis so I really have no idea whether anything I'm doing is improving or worsening it.
I try to assume that logically people are pretty much like me: I read something, enjoy it, and then move on since I have a general detachment from actually discussing something even if I like it as most things don't promote further discussion and just stroking someone's ego is kind of lame.
There have been quite a few comments from various people enjoying it scattered around so it's not like there's nothing, but even so it's hard to get away from the constant feeling as a creator of something that if you aren't getting constant feedback then no one cares. Especially when it's something rather time consuming (piecing together the audio and video for an episode usually takes an entire day, not counting the time to play the games, write the script, and organize the voice over schedule).
Even when people do care silently it just kind of burns at you. I think that's a common thread in this topic and I don't know what else to say.
Not much to confess though since I'm relatively unknown around here. I do find it very hard to continue work on the JSH story since feedback is so low on a per episode basis so I really have no idea whether anything I'm doing is improving or worsening it.
I try to assume that logically people are pretty much like me: I read something, enjoy it, and then move on since I have a general detachment from actually discussing something even if I like it as most things don't promote further discussion and just stroking someone's ego is kind of lame.
There have been quite a few comments from various people enjoying it scattered around so it's not like there's nothing, but even so it's hard to get away from the constant feeling as a creator of something that if you aren't getting constant feedback then no one cares. Especially when it's something rather time consuming (piecing together the audio and video for an episode usually takes an entire day, not counting the time to play the games, write the script, and organize the voice over schedule).
Even when people do care silently it just kind of burns at you. I think that's a common thread in this topic and I don't know what else to say.
SDHawk wrote:
I try to assume that logically people are pretty much like me: I read something, enjoy it, and then move on since I have a general detachment from actually discussing something even if I like it as most things don't promote further discussion and just stroking someone's ego is kind of lame.
This is very true and I wish we had a topic to the tune of "I liked your ____" where we would OHR Confess things that we liked but never said we liked. I think anyone who's been around a significant amount of time has wished he'd gotten more feedback on a project -- positive or negative, just as long as someone acknowledged it was there.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
- I also have always hated Arfenhouse. It's not funny, it's the same joke over and over, and it succeeded in being a bad game, which seems like a negative thing to me. I don't want to play a bad game, even if it's intentional.
- I really haven't liked any of the OHR joke games. I don't think I've ever laughed playing an OHR game. Perhaps it's because of my few attempts at playing them, as I now avoid them like the plague. Is 'I Made Dis' really worth playing?
- I'm really sorry I don't offer Hamsterspeak feedback. I always mean to, and then for whatever reason, I just... don't. I suck. I totally love Hamsterspeak though, and really look forward to it every month.
- It was interesting to hear a bunch of folks who I always considered bedrock community members (shadowiii, msw) talk about how they have felt like newbies/outsiders/producers of stuff other people weren't interested in. For the record, I've always enjoyed your games and contributions (I think it's a shame the Tales of the New World series hasn't gotten more attention).
- I think it's doubly interesting, because I've always felt the same way about where I am in the community. Though, I guess I was mentioned a couple of times in this very thread. Perhaps we all appreciate each other's work more than we let on? Group hug, guys!
- I get really bummed when I read posts by people saying they're done making games for the OHR. The beauty of making games with the OHR is that it's so easy and fast when you're not trying to make a 40 hour Final Fantasy replica. I spent less than a week on The Long Journey home and The Wizard's Bomb, and I think I ended up with some interesting game play. Give it another go!
- I think the weakest point of the OHR engine is not the graphical limitation, but the battle system. It's just so damn fast! I have a hard time keeping up with damage dealt/status afflictions even though I know the engine inside and out. Imagine what a newcomer would think when all that information is thrown at them so quickly. I wish there were some options in custom to extend the length of time damage numbers and the like stayed on the screen.
- In general, I really enjoy this community, and would be very sad to see it disappear.
- I really haven't liked any of the OHR joke games. I don't think I've ever laughed playing an OHR game. Perhaps it's because of my few attempts at playing them, as I now avoid them like the plague. Is 'I Made Dis' really worth playing?
- I'm really sorry I don't offer Hamsterspeak feedback. I always mean to, and then for whatever reason, I just... don't. I suck. I totally love Hamsterspeak though, and really look forward to it every month.
- It was interesting to hear a bunch of folks who I always considered bedrock community members (shadowiii, msw) talk about how they have felt like newbies/outsiders/producers of stuff other people weren't interested in. For the record, I've always enjoyed your games and contributions (I think it's a shame the Tales of the New World series hasn't gotten more attention).
- I think it's doubly interesting, because I've always felt the same way about where I am in the community. Though, I guess I was mentioned a couple of times in this very thread. Perhaps we all appreciate each other's work more than we let on? Group hug, guys!
- I get really bummed when I read posts by people saying they're done making games for the OHR. The beauty of making games with the OHR is that it's so easy and fast when you're not trying to make a 40 hour Final Fantasy replica. I spent less than a week on The Long Journey home and The Wizard's Bomb, and I think I ended up with some interesting game play. Give it another go!
- I think the weakest point of the OHR engine is not the graphical limitation, but the battle system. It's just so damn fast! I have a hard time keeping up with damage dealt/status afflictions even though I know the engine inside and out. Imagine what a newcomer would think when all that information is thrown at them so quickly. I wish there were some options in custom to extend the length of time damage numbers and the like stayed on the screen.
- In general, I really enjoy this community, and would be very sad to see it disappear.
- To add to hamsterspeak stuff, I'm not good with feedback either. I feel like any praise given would sound insincere even if I did truly enjoy or appreciate an article. I also don't enjoy writing articles or making reviews at all.
<TheGiz> oh hai doggy, oh no that's the straw that broke tjhe came baclsb
Quote:
Totally agree with this. I have considered asking for a "flash" for enemies to indicate that they're about to attack like in the SNES FF games, but I felt like that people would just see it as unnecessary since there's already an indicator (slightly moving), or that they would just say to chain attacks to imitate the effect (which chaining is already a tedious process).
- I think the weakest point of the OHR engine is not the graphical limitation, but the battle system. It's just so damn fast! I have a hard time keeping up with damage dealt/status afflictions even though I know the engine inside and out. Imagine what a newcomer would think when all that information is thrown at them so quickly. I wish there were some options in custom to extend the length of time damage numbers and the like stayed on the screen.
<TheGiz> oh hai doggy, oh no that's the straw that broke tjhe came baclsb
Thirding "The battles are too fast." Even at low speeds, everything just moves too quickly. I wish the OHR's battle system worked something like FFX's.
My website, the home of Motrya:
http://www.jshgaming.com
My website, the home of Motrya:
http://www.jshgaming.com
A few more confessions that don't amount to regretting acting childish when I was a kid.
~ I have a sadistic sense of humor. I am endlessly amused by watching people squirm. Big surprise I'm sure for anyone who's played my last few games. Does this make me a bad person?
~ It's always bugged me how people get terrible games mixed up with joke games. A joke game is merely a game that was built on a joke, but a terrible game is built on a specific joke that was never all that funny. Arfenhouse was a terrible game, it was made to emulate a poorly made game. A lot of the games for the first TGC, the one Gilbert ran, were terrible games, and most of them were ignored because the joke was already old.
Yes, terrible games are boring. I've only made one myself, PAIN AND SUFFERING, though I'm still fond of it because I treated it like a concept game (because i'm a pretentious windbag) and approached the joke differently. Mazes Of Persistence might have been terrible, but it doesn't belong to the genre, it's more of a non-joke concept game because the joke's only funny to me (remember, sadistic sense of humor).
The SCH series aren't terrible games. Sure, they were designed to actively hate the player and act as an assault on their senses, but they're much too fun to be terrible.
But I'm rambling now. The point is, don't drag joke games through the mud because terrible games live up to their namesake, just encourage people to come up with better jokes.
My favorite game from the old days is still Blanetech Internet Optimizer, which may be the prototypical non-terrible joke game.
~ I have a sadistic sense of humor. I am endlessly amused by watching people squirm. Big surprise I'm sure for anyone who's played my last few games. Does this make me a bad person?
~ It's always bugged me how people get terrible games mixed up with joke games. A joke game is merely a game that was built on a joke, but a terrible game is built on a specific joke that was never all that funny. Arfenhouse was a terrible game, it was made to emulate a poorly made game. A lot of the games for the first TGC, the one Gilbert ran, were terrible games, and most of them were ignored because the joke was already old.
Yes, terrible games are boring. I've only made one myself, PAIN AND SUFFERING, though I'm still fond of it because I treated it like a concept game (because i'm a pretentious windbag) and approached the joke differently. Mazes Of Persistence might have been terrible, but it doesn't belong to the genre, it's more of a non-joke concept game because the joke's only funny to me (remember, sadistic sense of humor).
The SCH series aren't terrible games. Sure, they were designed to actively hate the player and act as an assault on their senses, but they're much too fun to be terrible.
But I'm rambling now. The point is, don't drag joke games through the mud because terrible games live up to their namesake, just encourage people to come up with better jokes.
My favorite game from the old days is still Blanetech Internet Optimizer, which may be the prototypical non-terrible joke game.
- Actually Pepsi, if you're referring to that one Final Fantasy H review, Fenrir wrote it because I was too busy playing some video games or something. I don't remember exactly, but I was definitely still the angsty teenager you saw me as.
- Also when I signed up for Zant was 11 years old so I made up some dumb persona of Tooma20 and pretended to be older than I really was. Oddly no one called me out on it. I don't think I ever even told anyone until telling people in #jsh around 2005 or 2006.
- I really hated the newbies vs veterans arguments. That was always annoying.
- When I was younger I thought "the heroists" were amazing and smart but then I aged a bit and realized that ... well, not so much. It seems like it's more about being the best at arguing trivial nonsense on internet message boards than a legitimate artistic movement.
- Really, I hate all of the major drama that happens on internet forums. I just can't stand it anymore.
- Speaking of internet crap, I really can't stand things like 4chan or arfenhouse or whatever anymore. If 4chan memes weren't so overquoted all over the internet, I wouldn't care.
- I also hate how people take things online way too seriously.
- I miss wanting to be productive with games. Now all I really do is random programming stuff that I don't even have direction with. Damn.
- I hate that there's 100000 contests but the truth is that they're all that motivate me to make games.

- Also when I signed up for Zant was 11 years old so I made up some dumb persona of Tooma20 and pretended to be older than I really was. Oddly no one called me out on it. I don't think I ever even told anyone until telling people in #jsh around 2005 or 2006.
- I really hated the newbies vs veterans arguments. That was always annoying.
- When I was younger I thought "the heroists" were amazing and smart but then I aged a bit and realized that ... well, not so much. It seems like it's more about being the best at arguing trivial nonsense on internet message boards than a legitimate artistic movement.
- Really, I hate all of the major drama that happens on internet forums. I just can't stand it anymore.
- Speaking of internet crap, I really can't stand things like 4chan or arfenhouse or whatever anymore. If 4chan memes weren't so overquoted all over the internet, I wouldn't care.
- I also hate how people take things online way too seriously.
- I miss wanting to be productive with games. Now all I really do is random programming stuff that I don't even have direction with. Damn.
- I hate that there's 100000 contests but the truth is that they're all that motivate me to make games.

zombie thread:
-Truly, I am sorry for GBZ and my general persona around that time.
-I despised the heroists and their dry-as-a-bone discussions and theories... but when I was 15 years old I used to get depressed thinking that they were "smarter" than me, and that I just didn't "get it".
-I also suffer from feeling insignificant compared to the rest of the community, in fact I sometimes feel like people still associate me with Dr Clock and hate me for it.
-I <3 the community as it is right now. Lots of enthusiastic, friendly and helpful people working on their own projects.
-I still find it odd that we have CP and SS, instead of one super OHRRPGCE discussion space. Kinda fractures the community... + important announcements have to be posted twice to make sure everyone gets them.
-I still <3 the OHR battle system. Call me a masochist if you want
Don't worry about reviving old threads if you have something worthwhile to post. This is a good post.
As for this, I think having at least two sites is great because it's hard to guarantee 100% uptime, and if there's only one central community site and it goes down for an extended time we have a problem.
That said, I repost HamsterSpeak stuff in at least six different locations every month and yeah, it's kind of annoying to have to do that.
Also, I don't know if I just forgot about this but I didn't realize you were Dr. Clock, that's pretty funny.
Super Walrus Land: Mouth Words Edition
guo wrote:
-I still find it odd that we have CP and SS, instead of one super OHRRPGCE discussion space. Kinda fractures the community... + important announcements have to be posted twice to make sure everyone gets them.
As for this, I think having at least two sites is great because it's hard to guarantee 100% uptime, and if there's only one central community site and it goes down for an extended time we have a problem.
That said, I repost HamsterSpeak stuff in at least six different locations every month and yeah, it's kind of annoying to have to do that.
Also, I don't know if I just forgot about this but I didn't realize you were Dr. Clock, that's pretty funny.
Super Walrus Land: Mouth Words Edition
I'd forgotten too, honestly. The controversy back then was kind of funny, honestly. I never played the game, but I remember hearing it involved Grover and... yeah, I'd better stop there.
I wouldn't worry about the association. The few people that have been around long enough to remember GBZ aren't likely to care about it anymore.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
I wouldn't worry about the association. The few people that have been around long enough to remember GBZ aren't likely to care about it anymore.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks



