I agree. There's a reason Slime Salad doesn't have a strict review format. Not even the ratings system really exposes the numbers.
I think there are a few reviews here that give number scores, and that's fine, but they're in the minority, which is where I like them to be.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Number-based grading is only good for mass rating systems (something like the game list here) where multiple users are weighing in and trying to form an "average" score. In reviews it usually sounds way too negative/positive. You can't give something a 5/10 and still give the impression that it's good in a review, even though 5/10 isn't that bad of a rating.
My website, the home of Motrya:
http://www.jshgaming.com
My website, the home of Motrya:
http://www.jshgaming.com
I've never been one for original ideas (ex: All my games ever) but I do have opinions of my own, so I'll add to what's been said.
The misleading name is part of the ongoing joke, but by OHR contests, this one *IS* terrible just because it does things no other OHR contest does. Firstly it actually gives out prizes (Human Day, Halloween, 48 Hours) which is apparently taboo as far as the others go. Furthermore, this contest EATS other contests that happen to fall within the same time frame as it. Remember the April Fool's contest? Yep, separate deal. Moreover, the vaguely nebulous rules of the contest itself are constructed in such a way that ANYTHING could pass for a Terrible Game, which is both an exciting and frightening prospect. Finally, and to the best of my knowledge, this is the ONLY contest where a virtual unknown to the community could play the "wild card" and have an entire group of Non-OHRers come in and vote within the contest in a massive swing vote.
I guess what I'm trying to say is that it's become a Terrible (Games Contest), and not a (Terrible Games) Contest. This is entirely my fault, and I've mixed feelings on this. For one, I feel that I've actually betrayed the soul of the original contest's idea and flavor in exchange for producing a unique excuse for people to make ridiculous games that are witty and amusing, and would likely never get made without the contest existing. I mean, Edutainment. Who would have ever thought of that one?
But then again, I'd do it all again in a heartbeat. I suppose we'll actually see if there is truly a "split" in the OHR community by watching what results in the contest come out from both Slime Salad and Castle Paradox respectively. My money's on Slime Salad producing a contest winner (probably Surlaw from the looks of it), but at this point I've no idea what will happen and that is an exciting prospect.
It really should just be called the Ridiculous Games Contest.
I was never around for Zant. I can't really get nostalgic about things I wasn't around for, but I was making OHR games way back when (some have been ported to the SS Gamelist so you can see how bad they were way back when). I think I made maybe one post right before the whole website came down and the community imploded around itself like a neutron star. Wiz and I used to joke about that.
I don't really remember the early days of Castle Paradox, nor Renzokuken all that much, except for that I made a LOT of friends and generally had a pretty good time. I'd like to see new users get involved in that kind of fun, and truthfully I think Mogri has hit on something by making the Arena here. It's incredible, and serves as both an ongoing forum game AND gets people productive by rewarding them for participating in making games, reviews, and the like. Castle Paradox has YET to do this, and I personally believe that's the big thing holding it back.
I'm kind of sad that I've all but jumped ship from a site that had a lot of good going for it, but which more or less was shot by its most active members leaving, and the repeated outages and delays in updates. The only thing it did better than Slime Salad (and still does) is that it attracts new members faster, and keeps many of the seasonal users from year to year.
This is wonderful, and was also part of the reason we wanted to start Monsterology. Honestly though, we need a bit more guidance than just hearing "it's great, keep it up", and that's been my only complaint. If you do want to help though, advertise it around, and even participate in the current Monsterology Contest. We need villains, stat!
Same here. I've still played surprisingly few OHR games. It must be the graphics holding me back, but since they're radically improved in the past few years by ALL users this isn't really that much of an issue anymore.
Grinding. They all require copious, nerve wracking amounts of grinding. And once you're finally able to beat a boss, you have to put in at least another two hours of grinding to beat another. I understand Ampersand was the same way. If all of the Heroist games were like this, then I'm glad I'm the exception? (Fenrir somehow or other joined RPGcreations)
That blending feature needs to be enabled by default. That'll go a long ways towards improving the presentation of most OHR games.
I couldn't get into any of these games at all, with the glaring exception in the middle there. Naturally, I'd be interested in any ideas you might have to improve your impression of it, but I also know I can't please everyone, and should just be happy with making something someone likes.
Also I've killed the grinding.
To friends long gone, and those I've yet to meet - thank you.
Surlaw wrote:
-"Terrible Games Contest" has become a misnomer. I still enjoy the contests, but (especially last year) they don't really have anything to do with games that are terrible. I think this is a GOOD thing, because its produced much more fun games than the old contest, but the name is really misleading nowadays.
The misleading name is part of the ongoing joke, but by OHR contests, this one *IS* terrible just because it does things no other OHR contest does. Firstly it actually gives out prizes (Human Day, Halloween, 48 Hours) which is apparently taboo as far as the others go. Furthermore, this contest EATS other contests that happen to fall within the same time frame as it. Remember the April Fool's contest? Yep, separate deal. Moreover, the vaguely nebulous rules of the contest itself are constructed in such a way that ANYTHING could pass for a Terrible Game, which is both an exciting and frightening prospect. Finally, and to the best of my knowledge, this is the ONLY contest where a virtual unknown to the community could play the "wild card" and have an entire group of Non-OHRers come in and vote within the contest in a massive swing vote.
I guess what I'm trying to say is that it's become a Terrible (Games Contest), and not a (Terrible Games) Contest. This is entirely my fault, and I've mixed feelings on this. For one, I feel that I've actually betrayed the soul of the original contest's idea and flavor in exchange for producing a unique excuse for people to make ridiculous games that are witty and amusing, and would likely never get made without the contest existing. I mean, Edutainment. Who would have ever thought of that one?
But then again, I'd do it all again in a heartbeat. I suppose we'll actually see if there is truly a "split" in the OHR community by watching what results in the contest come out from both Slime Salad and Castle Paradox respectively. My money's on Slime Salad producing a contest winner (probably Surlaw from the looks of it), but at this point I've no idea what will happen and that is an exciting prospect.
It really should just be called the Ridiculous Games Contest.
Surlaw wrote:
-I don't miss the "golden days" of the OHR community. I miss the higher volume of games being released, but it feels like the average game released today is of much, much higher quality, and there's less retarded FORUM DRAMA. I know, I got involved in plenty myself back in the day, but the fact that there are some people who are still holding grudges from nearly eight years ago is sick and disturbing. We've got less pseudo-intellectual in-fighting today, and it's for the best. Now, when people get into heated arguments, its usually over more legitimate topics (ie. releasing a really, really slimy game and hyping it up like the second coming of Christ).
I was never around for Zant. I can't really get nostalgic about things I wasn't around for, but I was making OHR games way back when (some have been ported to the SS Gamelist so you can see how bad they were way back when). I think I made maybe one post right before the whole website came down and the community imploded around itself like a neutron star. Wiz and I used to joke about that.
I don't really remember the early days of Castle Paradox, nor Renzokuken all that much, except for that I made a LOT of friends and generally had a pretty good time. I'd like to see new users get involved in that kind of fun, and truthfully I think Mogri has hit on something by making the Arena here. It's incredible, and serves as both an ongoing forum game AND gets people productive by rewarding them for participating in making games, reviews, and the like. Castle Paradox has YET to do this, and I personally believe that's the big thing holding it back.
I'm kind of sad that I've all but jumped ship from a site that had a lot of good going for it, but which more or less was shot by its most active members leaving, and the repeated outages and delays in updates. The only thing it did better than Slime Salad (and still does) is that it attracts new members faster, and keeps many of the seasonal users from year to year.
Gizmog wrote:
-I read Hamsterspeak religiously, and it's the best thing the community's had in a long time. Monsterology in particular reminds me of the kind of awesome stuff Nintendo Power used to print, and anybody and everybody working on it should know they're doing great.
This is wonderful, and was also part of the reason we wanted to start Monsterology. Honestly though, we need a bit more guidance than just hearing "it's great, keep it up", and that's been my only complaint. If you do want to help though, advertise it around, and even participate in the current Monsterology Contest. We need villains, stat!
Fortis wrote:
- I treat OHR games like the games I buy, so I have a huge pile of "should play"s that I haven't gotten around to. I don't think I've really played an OHR game since 2003.
Same here. I've still played surprisingly few OHR games. It must be the graphics holding me back, but since they're radically improved in the past few years by ALL users this isn't really that much of an issue anymore.
JSH357 wrote:
- I have never been able to get into any of Orchard-L's games and I'm surprised other people can. They're beautiful, they look like tons of work went in to them, but I don't like them. Again, I have no rational justification for this.
Grinding. They all require copious, nerve wracking amounts of grinding. And once you're finally able to beat a boss, you have to put in at least another two hours of grinding to beat another. I understand Ampersand was the same way. If all of the Heroist games were like this, then I'm glad I'm the exception? (Fenrir somehow or other joined RPGcreations)
JSH357 wrote:
- The OHR needs better resolution if it wants to make any impact outside of this community. Sorry James, programmers. 320,200 doesn't cut it these days.
That blending feature needs to be enabled by default. That'll go a long ways towards improving the presentation of most OHR games.
JSH357 wrote:
- I dislike most of the classic OHR games I've played, including Trailblazers, EOTE1&2, Vikings of Midgard(might change after new updates), Wingedmene, Horgoth, many others.
I couldn't get into any of these games at all, with the glaring exception in the middle there. Naturally, I'd be interested in any ideas you might have to improve your impression of it, but I also know I can't please everyone, and should just be happy with making something someone likes.
Also I've killed the grinding.
To friends long gone, and those I've yet to meet - thank you.
JSH357 wrote:
Number-based grading is only good for mass rating systems (something like the game list here) where multiple users are weighing in and trying to form an "average" score. In reviews it usually sounds way too negative/positive. You can't give something a 5/10 and still give the impression that it's good in a review, even though 5/10 isn't that bad of a rating.
I agree with all of this. I rate games on this game list after I play them, even though I'd rather it be a "thumbs up/thumbs down" system, because it gives people at least a general idea of what the majority thinks. Or it would, if more than five people ever voted.
And about things sounding too negative/positive, I remember a period where every game that got reviewed was either an F- or A+, and that's really kind of funny and sad to me.
Super Walrus Land: Mouth Words Edition
Yeah, one thing I really like about reviewing for Hamsterspeak is that there is no template. You say what you feel is important about what is there, you don't have to bother with paragraphs that don't matter to the game, and you can talk about the game as a whole instead of taking it piece by piece and hoping the parts come to a sum.
The thing I never liked about number-grading is I hate quantifying my feelings when it'd be so much more effective to explain them. Plus, without them there's no dissonance between the comments and the numbers. I remember Red wrote a review of Hentai Quest X-2 on Castle Paradox that made it sound like he really didn't like it, but he gave it an A-. I couldn't make heads or tails of it.
But yeah, it's a good magazine. I should write some reviews for it.
The thing I never liked about number-grading is I hate quantifying my feelings when it'd be so much more effective to explain them. Plus, without them there's no dissonance between the comments and the numbers. I remember Red wrote a review of Hentai Quest X-2 on Castle Paradox that made it sound like he really didn't like it, but he gave it an A-. I couldn't make heads or tails of it.
But yeah, it's a good magazine. I should write some reviews for it.
RedMaverickZero wrote:
Hell, in the last few years we've had a few really good people join. Twinhamster being one of them.
Five years!
* I regret starting that burst of projects last year and never getting beyond an interesting demo (if I was lucky).
* I really regret my misconception of what these forums were supposed to be when I first signed up for Castle Paradox (It was like a magical book that updated by itself!)
* I really dislike that I'd like for more people to leave lots of comments for my games, but I feel totally indifferent towards doing the same for them.
8bit wrote:
Amen! The first time I used it was for my TGC entry and it is downright DRAB. How many shades of brown/tan do you need?
I love this palette.
♪♪♪ Du du duuuu ♪♪♪
Fenrir-Lunaris wrote:
That blending feature needs to be enabled by default. That'll go a long ways towards improving the presentation of most OHR games.
I'm pretty sure that Surlaw promised to flay me with a dull knife if I ever did that. (or something like that. My memory is rusty ;)
Actually, I keep forgetting about that coolness.
Maybe what I should really do is:
(A) allow game authors to choose a default for it... something I previously resisted for some reason or other, possibly related to being drunk.
(B) allow game players to change it at run-time with a menu option and store it in the SAV file.
Fenrir-Lunaris wrote:
Grinding. They all require copious, nerve wracking amounts of grinding. And once you're finally able to beat a boss, you have to put in at least another two hours of grinding to beat another.
JSH357 wrote:
- I have never been able to get into any of Orchard-L's games and I'm surprised other people can. They're beautiful, they look like tons of work went in to them, but I don't like them. Again, I have no rational justification for this.
Grinding. They all require copious, nerve wracking amounts of grinding. And once you're finally able to beat a boss, you have to put in at least another two hours of grinding to beat another.
Maybe that's why City Of Dreams was the only one I could get into? I admit I haven't played Missing or the Fedora Spade games (though they weren't OHR), though I really should since they look up my alley.
An OHR bashing thread? I'm so in. (just fucking with you -- I still <3 the OHR).
- Bahamut Breath is that game that I made that sucks horribly, but for some reason every year I find myself attempting to remake it. It turns into me facepalming at how terrible of a game concept it is, and I wonder why it was so well received back in the day.
- One person companies arn't really a pet peeve of mine -- provided that they're open to have people join up. Back in the day, I really wanted to join AKWare. I never got a reply, so I ended up joining BattleBlaze or something instead, then Insight Games. After that whole drama, I made my own studio in hopes that someday people would be interested in collaborating on a project with me -- I was mistaken. Those days have passed. Nobody wants to share a vision anymore.
- Yeah, I miss the old days. RPG Online, Zack's forum, internet drama, and the 4-map limit (though, I ended up getting the full version from James shortly after I released a demo of Bahamut Breath). I might just be wearing nostalgia goggles though -- I'm 25 years old now, and have a more realistic view of the world. Looking back, the whole thing was pretty romanticized. As much as I hated Fyre and the Heroists (not to combine them in the same category), I wish I could relive the way that the community anticipated certain games to come out, the letter grading system, and waiting anxiously for the next engine to come out.
More to come if I think of any. I've got a student organization to attend.
- Bahamut Breath is that game that I made that sucks horribly, but for some reason every year I find myself attempting to remake it. It turns into me facepalming at how terrible of a game concept it is, and I wonder why it was so well received back in the day.
- One person companies arn't really a pet peeve of mine -- provided that they're open to have people join up. Back in the day, I really wanted to join AKWare. I never got a reply, so I ended up joining BattleBlaze or something instead, then Insight Games. After that whole drama, I made my own studio in hopes that someday people would be interested in collaborating on a project with me -- I was mistaken. Those days have passed. Nobody wants to share a vision anymore.
- Yeah, I miss the old days. RPG Online, Zack's forum, internet drama, and the 4-map limit (though, I ended up getting the full version from James shortly after I released a demo of Bahamut Breath). I might just be wearing nostalgia goggles though -- I'm 25 years old now, and have a more realistic view of the world. Looking back, the whole thing was pretty romanticized. As much as I hated Fyre and the Heroists (not to combine them in the same category), I wish I could relive the way that the community anticipated certain games to come out, the letter grading system, and waiting anxiously for the next engine to come out.
More to come if I think of any. I've got a student organization to attend.
James Paige wrote:
I'm pretty sure that Surlaw promised to flay me with a dull knife if I ever did that. (or something like that. My memory is rusty ;)
Fenrir-Lunaris wrote:
That blending feature needs to be enabled by default. That'll go a long ways towards improving the presentation of most OHR games.
I'm pretty sure that Surlaw promised to flay me with a dull knife if I ever did that. (or something like that. My memory is rusty ;)
I totally would, smoothing filters on pixel graphics are utterly disgusting unless someone designed their game from the ground up to be stylized that way.
Super Walrus Land: Mouth Words Edition
Surlaw wrote:
I totally would, smoothing filters on pixel graphics are utterly disgusting unless someone designed their game from the ground up to be stylized that way.
James Paige wrote:
I'm pretty sure that Surlaw promised to flay me with a dull knife if I ever did that. (or something like that. My memory is rusty ;)
Fenrir-Lunaris wrote:
That blending feature needs to be enabled by default. That'll go a long ways towards improving the presentation of most OHR games.
I'm pretty sure that Surlaw promised to flay me with a dull knife if I ever did that. (or something like that. My memory is rusty ;)
I totally would, smoothing filters on pixel graphics are utterly disgusting unless someone designed their game from the ground up to be stylized that way.
Challenge accepted! How do I access this smoothing version?
♪♪♪ Du du duuuu ♪♪♪
Don't turn it on by default! It just doesn't look good for a lot of games that absolutely depend on pixel or even sub-pixel detail. If anything, it's never going to replace the issue of having a low resolution, it's only going to remind us even more of what the resolution the game runs at because the smoothing so obviously tries to blanket it.
Smoothing only really works for games with more simple styles. I remember Yoshi's Story being cited as an example of what works because of its already smooth style.
Apparently, from reading a Pixelation post of how it was made, the main purpose of it is to match colors of imported photos as much as possible.
My regrets:
- My tendency to be a jerk in game design discussions
- My inability to write a good story
- I eventually got nervous about working on Hedgemaze, because someone said, "Don't hype it up, or it might end up like Brawl", which was obviously meant in a bad way where Smash Bros. Brawl didn't meet huge expectations for a lot of people. I really got put pressure as I know a lot of game design decisions aren't always good (and still working on fixing), so I feel like I did a huge injustice to myself advertising my game pre-maturely out of pride.
<TheGiz> oh hai doggy, oh no that's the straw that broke tjhe came baclsb
Smoothing only really works for games with more simple styles. I remember Yoshi's Story being cited as an example of what works because of its already smooth style.
Quote:
Not a fan of it either. At least it has skin tones now.
Speaking of colors, here's another thing I said when it first came out and still stand by; I'm really, really not a fan of the new OHR master palette. I can't complain too much because I use my own home made palette anyway, but the selection of colors is really bad for cartoonish graphics, and I feel that that's the style most new users will try for, since it's a lot easier than going for realism with 20x20 sprites.
Apparently, from reading a Pixelation post of how it was made, the main purpose of it is to match colors of imported photos as much as possible.
My regrets:
- My tendency to be a jerk in game design discussions
- My inability to write a good story
- I eventually got nervous about working on Hedgemaze, because someone said, "Don't hype it up, or it might end up like Brawl", which was obviously meant in a bad way where Smash Bros. Brawl didn't meet huge expectations for a lot of people. I really got put pressure as I know a lot of game design decisions aren't always good (and still working on fixing), so I feel like I did a huge injustice to myself advertising my game pre-maturely out of pride.
<TheGiz> oh hai doggy, oh no that's the straw that broke tjhe came baclsb
Fenrir-Lunaris wrote:
I think Mogri has hit on something by making the Arena here. It's incredible, and serves as both an ongoing forum game AND gets people productive by rewarding them for participating in making games, reviews, and the like. Castle Paradox has YET to do this, and I personally believe that's the big thing holding it back.
IM has told me personally that he doesn't plan on integrating anything similar into CP. I can see where he's coming from, honestly, as it's easy to point at Slime Salad and say that the focus has drifted towards the arena and away from making games.
And it's not like this hadn't occurred to me when I decided to put the arena into place. Maybe it would've been sufficient for us to just have our stats on display, as kind of a public e-peen. But I can justify the arena, at least to myself, by the fact that it's a game, I'm a game designer, this is a game design site. The only difference between the arena and, say, Darkmoor Dungeon is that it's a game we play together. (That and I never got 10 Str for making it.)
Quote:
I'm kind of sad that I've all but jumped ship from a site that had a lot of good going for it, but which more or less was shot by its most active members leaving, and the repeated outages and delays in updates. The only thing it did better than Slime Salad (and still does) is that it attracts new members faster, and keeps many of the seasonal users from year to year.
I wish I knew how to duplicate this. I promote Slime Salad constantly on a passive basis -- it's in my sig on every other site where I have a sig, for instance.
If anyone has any suggestions on how to make this site more newbie-friendly, I'm wide open. A few weeks ago, I forwarded the Timpoline link to my old neighbor who helped me write the original. He joined the site (eggmunkee) and presumably downloaded the game, but never posted anything. Heck, maybe he's still lurking. I went back and looked at the download page for Timpoline and realized how hard it was to find the link! Then I promptly redesigned the games page to put the download links squarely at the top.
Any feedback of this sort is really, really nice for me to know.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
I bet most people won't remember half this stuff, but you know what? I don't care.
- I remember Squall calling me out when I posted "concept art" for Stop back on Zantetsuken that was ripped directly from an "how to draw anime" book and colored by me. That was my first "presentation" of an OHR game besides Crystal Globe (which also used scanned stuff), and I was so embarrassed I almost wanted to quit. I still can't believe I did that.
- Mr. B did indeed introduce me to the OHR, but he actually only showed me Wandering Hamster. I found the OHR on my own.
- I sparked the fuse that started the IM/CM CP war. Yes, it was me. IM told me (we spoke a lot back then) and I somewhat accidentally, somewhat intentionally let it slip to CM. What's left is history.
- The OHR community was so prominent in my life because in High School I didn't have many friends, and those didn't share most of my interests. There. I said it. The reasons I went inactive college and after was because I had friends, and the reason I surprisingly popped up on my mission was because the people I had to work with were intolerable (companions, not investigators).
- I will not make another OHR game. I hardly ever play any, even from artists I care about (RMZ, Fenrir, Moogle, Surlaw, etc.). I haven't even played Vikings of Midguard. Honestly, the only OHR game recently that excites me is Surlaw's USSR game and a possible Wandering Hamster update. All this is further solidified because I now have a Mac, and OHR doesn't run in Mac (though I bet I could find DosBox or something if I really tried hard)
- I cheated in the only 48 hour contest I ever entered (the 7th day). I used scripts and maptiles I'd devised for a dropped project to accelerate production. Not that it mattered, I lost anyway. I also devised the story before (but I'm pretty sure everybody figured that out when it didn't fit the theme).
- The trees from Stop weren't directly ripped, but I did extensively use the image from Secret of Mana 2. Stop's "end of time" battle graphic is nearly identical to one Carbile made, the others are done in a similar style but at least are completely original.
- I hate the heroists, especially Rinku. I rarely actually hate or get angry at people, but everything about Rinku rubs me the wrong way. I should probably just learn to be more tolerant, but...whatever. I hate their world view and "religion," but most of all I can't stand their arrogance. That is what pushes it over the edge.
- The only OHR related thing I visit (besides my friends list on LJ) is Internet Walrus Forum. I have no interest in CP and, frankly, very little in Slime Salad (probably because it's very much focused on the OHR and I don't use it at all any more).
- While I do not miss the "golden" OHR days, I miss the old community. It might be because I was still new to the whole "web forum" thing, but I seem to remember that being endless entertainment (Killing Xylophone Horses?). I am quite fond of this new community, but it seems...disconnected somehow. I can't put my finger on it.
- I miss competing with RMZ for attention. It was fun, I won't lie.
- I've never felt respected in the OHR community. This might be a personal opinion or lack of social interpretation, but I still feel like a newbie and feel my opinion is taken at half value. This applies to both things OHR and any other topic. Just to clarify: I'm not saying this to get pats on the back or anything, it's just a confession about how I feel.
- The only OHR game I'm really proud of is Pitch Black. I really don't care much for the others. I liked Stop as good eye candy, and I hope to put the story into a book someday, but it really doesn't offer much. I'm VERY embarrassed of OHR-Date. But I still think OHR-Date 1.5 is the superior game.
-Ok I lied, I like Shadowiii vs. Santa Barbara Airport DX a LOT. Probably tied with PB as my favorite game. The "album" is pretty awesome too.
- I still have my "Official" Hamster Republic Wall Clock with Bob on it (from winning the first Halloween Contest, thanks Gizmog) on the wall of my apartment. My wife and I wake up to it every morning. I also have the Hamster Republic mug thing, though I haven't used it recently because it's a pain in the butt to clean.
- I think Arfenhouse is still decently funny. Yeah, I know. The reason is it's been so long since people have spoken in Arfenspeak my previous burning hatred has dissipated.
- In the same vein as my other whiny confession, I don't feel I've left any impact on this community, which is what I was hoping to do. My games are hardly mentioned anymore, except perhaps people finally realizing that the trees in Stop were ripped. None of them appear to have had the lasting impact of any game made by nearly any other member. I don't know why this bothers me, as I really don't worry too much about the OHR anymore, but it does. Oh well.
- My favorite OHR game is Wandering Hamster. I also like Walthrus. I still think EOTE 2 is a fun game. Maybe just because I like the battles. I think Bliss has the most clever OHR "Short Story," and I'd love to see more ohr short stores pop up.
- While I'm mad at the heroists, I really pity them. Seriously. Anyone who still takes an online gaming forum for an extremely outdated engine as SERIOUS BUSINESS really has some problems and needs to get out more. Seriously, I can't believe how sad that is. I'm sorry.
- I think you guys are all great people, really entertaining and interesting, and I plan on at least lurking for several more years.
Who knows, I might think of more later, but this is a pretty hefty list.
Luigi is almost as sexy as me!
- I remember Squall calling me out when I posted "concept art" for Stop back on Zantetsuken that was ripped directly from an "how to draw anime" book and colored by me. That was my first "presentation" of an OHR game besides Crystal Globe (which also used scanned stuff), and I was so embarrassed I almost wanted to quit. I still can't believe I did that.
- Mr. B did indeed introduce me to the OHR, but he actually only showed me Wandering Hamster. I found the OHR on my own.
- I sparked the fuse that started the IM/CM CP war. Yes, it was me. IM told me (we spoke a lot back then) and I somewhat accidentally, somewhat intentionally let it slip to CM. What's left is history.
- The OHR community was so prominent in my life because in High School I didn't have many friends, and those didn't share most of my interests. There. I said it. The reasons I went inactive college and after was because I had friends, and the reason I surprisingly popped up on my mission was because the people I had to work with were intolerable (companions, not investigators).
- I will not make another OHR game. I hardly ever play any, even from artists I care about (RMZ, Fenrir, Moogle, Surlaw, etc.). I haven't even played Vikings of Midguard. Honestly, the only OHR game recently that excites me is Surlaw's USSR game and a possible Wandering Hamster update. All this is further solidified because I now have a Mac, and OHR doesn't run in Mac (though I bet I could find DosBox or something if I really tried hard)
- I cheated in the only 48 hour contest I ever entered (the 7th day). I used scripts and maptiles I'd devised for a dropped project to accelerate production. Not that it mattered, I lost anyway. I also devised the story before (but I'm pretty sure everybody figured that out when it didn't fit the theme).
- The trees from Stop weren't directly ripped, but I did extensively use the image from Secret of Mana 2. Stop's "end of time" battle graphic is nearly identical to one Carbile made, the others are done in a similar style but at least are completely original.
- I hate the heroists, especially Rinku. I rarely actually hate or get angry at people, but everything about Rinku rubs me the wrong way. I should probably just learn to be more tolerant, but...whatever. I hate their world view and "religion," but most of all I can't stand their arrogance. That is what pushes it over the edge.
- The only OHR related thing I visit (besides my friends list on LJ) is Internet Walrus Forum. I have no interest in CP and, frankly, very little in Slime Salad (probably because it's very much focused on the OHR and I don't use it at all any more).
- While I do not miss the "golden" OHR days, I miss the old community. It might be because I was still new to the whole "web forum" thing, but I seem to remember that being endless entertainment (Killing Xylophone Horses?). I am quite fond of this new community, but it seems...disconnected somehow. I can't put my finger on it.
- I miss competing with RMZ for attention. It was fun, I won't lie.
- I've never felt respected in the OHR community. This might be a personal opinion or lack of social interpretation, but I still feel like a newbie and feel my opinion is taken at half value. This applies to both things OHR and any other topic. Just to clarify: I'm not saying this to get pats on the back or anything, it's just a confession about how I feel.
- The only OHR game I'm really proud of is Pitch Black. I really don't care much for the others. I liked Stop as good eye candy, and I hope to put the story into a book someday, but it really doesn't offer much. I'm VERY embarrassed of OHR-Date. But I still think OHR-Date 1.5 is the superior game.
-Ok I lied, I like Shadowiii vs. Santa Barbara Airport DX a LOT. Probably tied with PB as my favorite game. The "album" is pretty awesome too.
- I still have my "Official" Hamster Republic Wall Clock with Bob on it (from winning the first Halloween Contest, thanks Gizmog) on the wall of my apartment. My wife and I wake up to it every morning. I also have the Hamster Republic mug thing, though I haven't used it recently because it's a pain in the butt to clean.
- I think Arfenhouse is still decently funny. Yeah, I know. The reason is it's been so long since people have spoken in Arfenspeak my previous burning hatred has dissipated.
- In the same vein as my other whiny confession, I don't feel I've left any impact on this community, which is what I was hoping to do. My games are hardly mentioned anymore, except perhaps people finally realizing that the trees in Stop were ripped. None of them appear to have had the lasting impact of any game made by nearly any other member. I don't know why this bothers me, as I really don't worry too much about the OHR anymore, but it does. Oh well.
- My favorite OHR game is Wandering Hamster. I also like Walthrus. I still think EOTE 2 is a fun game. Maybe just because I like the battles. I think Bliss has the most clever OHR "Short Story," and I'd love to see more ohr short stores pop up.
- While I'm mad at the heroists, I really pity them. Seriously. Anyone who still takes an online gaming forum for an extremely outdated engine as SERIOUS BUSINESS really has some problems and needs to get out more. Seriously, I can't believe how sad that is. I'm sorry.
- I think you guys are all great people, really entertaining and interesting, and I plan on at least lurking for several more years.
Who knows, I might think of more later, but this is a pretty hefty list.
Luigi is almost as sexy as me!



