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Super Slime
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24-hour special 
 PostWed Apr 01, 2009 4:32 am
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New attack available in the store! Limited time only. Get yours today!
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Metal Slime
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 PostWed Apr 01, 2009 4:41 am
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Fenrir-Lunaris charges its energy to the MAX, then rushes towards Sludgehammer! But Fenrir-Lunaris stumbles and releases the energy prematurely! CRITICAL HIT!

Sludgehammer takes 337 damage! Fenrir-Lunaris is unable to defend the blow!


It's a VERY powerful attack! Just don't complain if you goof it up!
To friends long gone, and those I've yet to meet - thank you.
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 PostWed Apr 01, 2009 4:49 am
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Wow, and I got myself all Doublesized for it too. Zombie
Wonderful way to start the day.
♪♪♪ Du du duuuu ♪♪♪
Metal Slime
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 PostWed Apr 01, 2009 4:52 am
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I was lucky enough to have my clone test it, so I didn't lose the battle, but that's still a hell of a thing!
Liquid Metal King Slime
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 PostWed Apr 01, 2009 4:52 am
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Well, at least there'll be more draws now.
Super Slime
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 PostWed Apr 01, 2009 5:01 am
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Rock & Roll Sentai wrote:
I was lucky enough to have my clone test it, so I didn't lose the battle, but that's still a hell of a thing!


!!

Somehow I didn't think of that, but that's a nice combo!

I might tone down the critical multiplier just a touch to reduce the potential for abuse... but not today. Angel Happy April 1st!
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 PostWed Apr 01, 2009 5:03 am
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Another good Mitosis combo: I just bought Transfusion.
Super Slime
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 PostWed Apr 01, 2009 5:12 am
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I'm not sure sacrificing half your life so you can heal yourself is your best option.
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 PostWed Apr 01, 2009 5:19 am
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Well, the idea is more that when the regular needs the health and the clone has it, I can have the clone use Transfusion. If one of my guys has to die, I'd rather it not be the one that has the full stats.
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 PostThu Apr 02, 2009 3:38 pm
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And it's gone! Thanks for playing.
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 PostSat Apr 04, 2009 10:07 pm
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Reanimation + Dummefaust = Possibly great combo? Surprised
Liquid Metal Slime
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 PostSat Apr 04, 2009 10:08 pm
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Rock & Roll Sentai wrote:
Reanimation + Dummefaust = Possibly great combo? Surprised


Reanimation (the thing that the Judge used?) has a pretty massive Damage over Time effect (100+), so you could only get one more in before dying again.
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 PostSat Apr 04, 2009 10:14 pm
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Reanimation just revives someone for a couple of rounds. It resets their HP to a low amount, but you can no longer use it on the living, so.

That sounds like a nice combo. Try it!
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 PostSat Apr 04, 2009 10:14 pm
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Twinconclusive wrote:
Rock & Roll Sentai wrote:
Reanimation + Dummefaust = Possibly great combo? Surprised


Reanimation (the thing that the Judge used?) has a pretty massive Damage over Time effect (100+), so you could only get one more in before dying again.

Damage over time? The idea with Reanimation was it brings a dead person back for one turn before killing them again. My idea is that during that turn they could use Dummefaust and hopefully crit.
But I'd be surprised if Mogri didn't fix the Reanimation-as-attack thing after The Judge did it (and almost didn't wanna say this because if he hadn't already, he will now).
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 PostSat Apr 04, 2009 10:16 pm
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I kind of forgot the critting part of Dummefaust that kills you after using it. Hurr

Also, is ressurection a purchasable move?
I sure do need more INT. Sad
♪♪♪ Du du duuuu ♪♪♪
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