Post new topic    
Page «  1, 2, 3  »
Super Slime
Send private message
 
 PostSat Mar 28, 2009 8:32 pm
Send private message Reply with quote
Fixed. GOLEM now sits there using Recharge if left alone.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Liquid Metal King Slime
Send private message
 
 PostSat Mar 28, 2009 8:33 pm
Send private message Reply with quote
cool
Super Slime
Send private message
 
 PostSat Mar 28, 2009 9:11 pm
Send private message Reply with quote
Twinconclusive wrote:
Quote:
Slimebot GOLEM performs a mystical incantation. Twinconclusive is surrounded by an ethereal glow.


I'm not quite sure what this does. Surprised


This.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Metal Slime
Send private message
 
 PostSat Mar 28, 2009 9:15 pm
Send private message Reply with quote
GOLEM still does way too much recharging. It's unsightly or something for him to be caught without max MP.
And that even happened to me and I'm still not sure what happened. Did it block the Int-draining effect or just lessen the damage?
Super Slime
Send private message
 
 PostSat Mar 28, 2009 9:27 pm
Send private message Reply with quote
You should have the attack available for purchase. Why don't you take a look?

GOLEM is probably recharging a lot because he won't reapply existing effects. I'll tweak the AI a bit to deprioritize recharging, but a better solution would be to give him more effects to choose from (coming soon).
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Super Slime
Send private message
 
 PostSun Mar 29, 2009 3:39 am
Send private message Reply with quote
Rock & Roll Sentai wrote:
GOLEM still does way too much recharging. It's unsightly or something for him to be caught without max MP.
And that even happened to me and I'm still not sure what happened. Did it block the Int-draining effect or just lessen the damage?


Added a new attack which should alleviate GOLEM's recharge addiction.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Metal Slime
Send private message
 
 PostSun Mar 29, 2009 3:28 pm
Send private message Reply with quote
Yeah, looks like GOLEM's fallen right back into top priority Recharging. Though the attack you made looks pretty neat.

EDIT: Okay, the two battles that made me come to this conclusion both have extenuating circumstances that reveal a deeper problem.
In battle 646, GOLEM is paralyzed, bringing his Agi to 30. All of his moves (or at least all of the moves i've witnessed him using) have an Agi requirement of at least of 40 at the lowest. This is still a problem, just not the same one I thought. A slimebot that can be so easily disabled is trouble.
In 634, his (i just realized i have no idea why i'm referring to it as a him, but hell on it, i won't stop now) only teammate is another slimebot, and I guess that's pretty much the same thing as being alone as far as he cares. This isn't exactly a problem, but it could be fixed if you feel it should be.
Liquid Metal King Slime
Send private message
 
 PostSun Mar 29, 2009 11:56 pm
Send private message Reply with quote
Quote:

Slimebot GOLEM is prepared to do what it takes!
Slimebot GOLEM is gathering energy. Slimebot GOLEM gains 2 MP!
Super Slime
Send private message
 
 PostMon Mar 30, 2009 1:19 am
Send private message Reply with quote
Rock & Roll Sentai wrote:
In battle 646, GOLEM is paralyzed, bringing his Agi to 30. All of his moves (or at least all of the moves i've witnessed him using) have an Agi requirement of at least of 40 at the lowest. This is still a problem, just not the same one I thought. A slimebot that can be so easily disabled is trouble.


He should be using Purge Agi. I'll double-check that.

Quote:
In 634, his (i just realized i have no idea why i'm referring to it as a him, but hell on it, i won't stop now) only teammate is another slimebot, and I guess that's pretty much the same thing as being alone as far as he cares. This isn't exactly a problem, but it could be fixed if you feel it should be.


Buffbots don't buff buffbots. I could change this so that GOLEM treats TRICKSTER normally, but generally it's more useful for it to buff real players.

I put in a clause that should prevent you from putting support bots on teams without humans, but A) that won't prevent the situation from arising normally and B) I haven't tested it.

I'm interested in hearing how you think GOLEM should perform. It sounds like a lot of your complaints would go away if GOLEM didn't give special consideration to TRICKSTER, but TRICKSTER wouldn't make the best use of some of GOLEM's buffs.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Liquid Metal King Slime
Send private message
 
 PostMon Mar 30, 2009 1:54 am
Send private message Reply with quote
Mogri wrote:

Buffbots don't buff buffbots. I could change this so that GOLEM treats TRICKSTER normally, but generally it's more useful for it to buff real players.


How about if buffbots don't buff buffbots UNLESS all human players are already nicely buffed.
Metal Slime
Send private message
 
 PostMon Mar 30, 2009 1:56 am
Send private message Reply with quote
James Paige wrote:
How about if buffbots don't buff buffbots UNLESS all human players are already nicely buffed.

Or are completely absent. You'd want them to save all that MP for the human players.

But, like I said, this isn't exactly a problem and should only be fixed (maybe "changed" would've been the better word) if you feel it needs to be, so it's not so much a complaint as an observation. Obviously human players should be given priority, though I am curious if it would be possible for him to check for other bots on his team when there aren't any humans?

Since you've prevented them from being put on a team alone together, this would probably be completely unnecessary, which it likely would have been anyway, so yeah, don't take that one as a complaint at all, I'd just thought he was broken again because I saw him just recharging and came back to the post later when I realized why.
Super Slime
Send private message
 
 PostMon Mar 30, 2009 2:03 am
Send private message Reply with quote
James Paige wrote:
How about if buffbots don't buff buffbots UNLESS all human players are already nicely buffed.


Done.

I think this won't actually affect GOLEM's behavior unless no non-bot players are left on the team -- it should just Energize any human targets in preference to, say, putting Shield on itself. So this feels like an acceptable compromise to me.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Liquid Metal King Slime
Send private message
 
 PostMon Mar 30, 2009 2:20 am
Send private message Reply with quote
Look at the log for battle 646. That dope is *still* recharging when he could be energizing me :(
Super Slime
Send private message
 
 PostMon Mar 30, 2009 2:36 am
Send private message Reply with quote
James Paige wrote:
Look at the log for battle 646. That dope is *still* recharging when he could be energizing me Sad


Actually, he couldn't -- but that's also my fault. There was an error in the function that calculated how much difference effects were having on his Agi, resulting in it thinking that it wouldn't help to Purge Agi.

At an Agi of 30, there wasn't any buff to use.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Liquid Metal King Slime
Send private message
 
 PostMon Mar 30, 2009 3:31 am
Send private message Reply with quote
Mogri wrote:
At an Agi of 30, there wasn't any buff to use.


Oh! I didn't notice that he had been paralyzed at the beginning of the turn.
Display posts from previous:
Page «  1, 2, 3  »