...one attack at a time.
Actually, four new attacks. Three of them are very basic and one of them is an instant kill* for our high-Agi friends.
*for some definitions of "instant"
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
If you call blowing a turn to wipe an effect you deal nearly every turn a nerf, then yes, it's a nerf.
The attack you're missing is Coup de Grace, which needs 100 Agi and deals a killing blow to anyone with low enough defenses to take 1 damage from an attack (3 on a critical). That's <10 Agi (<30 Agi), for those of you playing along at home.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
The attack you're missing is Coup de Grace, which needs 100 Agi and deals a killing blow to anyone with low enough defenses to take 1 damage from an attack (3 on a critical). That's <10 Agi (<30 Agi), for those of you playing along at home.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
So it's three attacks that basically add up to Dispel Spray being obsolete?
Now, one question, would any of the three cancel Shrink Ray?
And they seem way too cheap for how useful they'd be.
One more thing, do the slimebots get these attacks? Is this happening because of all that grinding I did against Sludgehammer?
Now, one question, would any of the three cancel Shrink Ray?
And they seem way too cheap for how useful they'd be.
One more thing, do the slimebots get these attacks? Is this happening because of all that grinding I did against Sludgehammer?
Rock & Roll Sentai wrote:
So it's three attacks that basically add up to Dispel Spray being obsolete?
Now, one question, would any of the three cancel Shrink Ray?
And they seem way too cheap for how useful they'd be.
Now, one question, would any of the three cancel Shrink Ray?
And they seem way too cheap for how useful they'd be.
A Dispel Spray does all three of those functions in a single turn, still making it better.
They would probably all affect Shrunken, because it's a turn-based debuff.
What I'm wondering about is how it would work on multi-purpose debuffs (Jiggle)
They do seem really cheap, however, so I made sure to buy them before a price change came about.
♪♪♪ Du du duuuu ♪♪♪
Purge X removes all effects that affect X. So Purge Agi would remove Shrunk, Entranced, and Paralyzed.
Sometime soon, I'll put together the Limited format for battles, which works like this: the challenger chooses a number of attacks, and when you accept the challenge, you choose that many attacks. You can only access those attacks during battle. The Limited format will make these inexpensive attacks more strategic and more of a tradeoff.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Sometime soon, I'll put together the Limited format for battles, which works like this: the challenger chooses a number of attacks, and when you accept the challenge, you choose that many attacks. You can only access those attacks during battle. The Limited format will make these inexpensive attacks more strategic and more of a tradeoff.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Well, since all non-permanent debuffs effect Agi (Head Trauma isn't turn-based!), there's really no beneficial use for the other two (Purge Int would also cancel Meditation), especially since they're target-Self.
So I guess Dispel Spray is still useful for getting buffs off foes, but this still isn't very balanced.
So I guess Dispel Spray is still useful for getting buffs off foes, but this still isn't very balanced.
Quote:
Well, since all non-permanent debuffs effect Agi (Head Trauma isn't turn-based!), there's really no beneficial use for the other two (Purge Int would also cancel Meditation), especially since they're target-Self.
yea, I was kinda wondering about this myself. Other then the head trauma move, I couldn't really think of anything that only targeted int.
And would purge even fix that?
I think instead of making these moves you should have made moves that MAKE debuffs for these other stats.
You're mostly correct, with the exception of Slow Leak, which grants -5 Str.
Currently, Agi is the easiest stat to modify, but that's also partially because before the Purge attacks, you could completely shut down a player by lowering Str or Int enough; Agi was a "safe" stat to disable.
So expect more ways to lower Str and Int in the future. The Purge abilities were a necessary precursor to prevent those debuffs from dominating.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Currently, Agi is the easiest stat to modify, but that's also partially because before the Purge attacks, you could completely shut down a player by lowering Str or Int enough; Agi was a "safe" stat to disable.
So expect more ways to lower Str and Int in the future. The Purge abilities were a necessary precursor to prevent those debuffs from dominating.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
529 shows Purge Agi in action. While James' stats take their original levels, he keeps the status counters.
I know you're hesitant about healing abilities, but I feel like the purge skills should have some sort of health recovery component.
Using them feels like I'm wasting my turn trying to get rid of an effect when I just end up getting reparalyzed (and damaged!) by the next turn.
If I were to continue trying to purge myself, my opponent will have achieved the equivalent of stunning me.
♪♪♪ Du du duuuu ♪♪♪
Using them feels like I'm wasting my turn trying to get rid of an effect when I just end up getting reparalyzed (and damaged!) by the next turn.
If I were to continue trying to purge myself, my opponent will have achieved the equivalent of stunning me.
♪♪♪ Du du duuuu ♪♪♪



