Best immunity challenge ever.
http://www.slimesalad.com/forum/viewtopic.php?p=3730#3730
I've made what should have originally been my "newbie game".
It's incomplete, and ends after the "second mission". ...
I've made what should have originally been my "newbie game".
It's incomplete, and ends after the "second mission". ...
The year is S.R. 2092, 6 years before Kyle Kitatain became a hero
who travelled the stars. At this time, Kyle is preoccupied with
his career as a member of a specialized counter-terrorist organiza ...
who travelled the stars. At this time, Kyle is preoccupied with
his career as a member of a specialized counter-terrorist organiza ...
Music - 100%
SFX - 100%
Walkabouts - 60%
Heros - 100%
Attacks - 20%
Tiles - 40%
Maps - 33%
Story - 20%
After some rough starts and stops, I'm breezing through this. I have a working demo wi ...
SFX - 100%
Walkabouts - 60%
Heros - 100%
Attacks - 20%
Tiles - 40%
Maps - 33%
Story - 20%
After some rough starts and stops, I'm breezing through this. I have a working demo wi ...
http://www.castleparadox.com/fenart/8bitsTEASER2.PNG
I may have to scrap my original plans of having a point-and-click interface for combat. However, what I DO have is pretty spiffy.
New Game +
I may have to scrap my original plans of having a point-and-click interface for combat. However, what I DO have is pretty spiffy.
New Game +
And there it is. Working.
script, mouse script, begin
# Must be called before any other mouse command
init mouse
variable (avoid warning) # Kludge to suppress the "infinite l ...
script, mouse script, begin
# Must be called before any other mouse command
init mouse
variable (avoid warning) # Kludge to suppress the "infinite l ...
WORKAROUND. Make the Target check TILE locations! Granted, it's now about as accurate as a Nintendo Zapper (tm), but checking NPC locations SHOULD theoretically be MUCH easier.
script, mouse scri ...
script, mouse scri ...
For the sake of argument, every NPC does something radically and totally different. Otherwise, even bosses would die in a single hit, locked doors wouldn't function properly, etc.
http://hamsterre ...
http://hamsterre ...
Great!
Except I need to define the following now:
i
j
ref
And the figure how to make it differentiate and run an entirely different script depending on what NPC reference is called.
Except I need to define the following now:
i
j
ref
And the figure how to make it differentiate and run an entirely different script depending on what NPC reference is called.
Try something like this:
for (i, 8, 10) do, begin #NPC ids 8-10
for (j, 0, npc copy count(i)) do, begin
ref := npc reference(i, j) # Get the Jth copy of ...
for (i, 8, 10) do, begin #NPC ids 8-10
for (j, 0, npc copy count(i)) do, begin
ref := npc reference(i, j) # Get the Jth copy of ...
I'm developing a minigame where you can use the {MOUSE} to fire at enemies and destroy them with a simple click, similar to that minigame in Mario paint where you swatted flies. Since this is my firs ...
http://www.castleparadox.com/fenart/8bitsTEASER.PNG
Thus begins ANOTHER failed Fenrir-Lunaris RPG, that he will ultimately bail on just before the contest end date. At least I got in the first scr ...
Thus begins ANOTHER failed Fenrir-Lunaris RPG, that he will ultimately bail on just before the contest end date. At least I got in the first scr ...
As long as the palette doesn't directly benefit you, I don't see how anyone could accuse you of cheating.
I mean, Fenrir enters all of his contests and he even wins at least half the time.
[img] ...
I mean, Fenrir enters all of his contests and he even wins at least half the time.
[img] ...
Midi preferably, although at some point I will require an MP3 version of the same tracks for the CD release.
It has occurred to me that Vikings is in dire need of some additional music to make the game much more interesting. Specifically for several "main" battles. Hopefully I get some bites this ...

