A 2019 Ridiculous Games Contest entry. Turned more into a scripting showcase, but that's okay, right?
Warning: contains characters with dumb revealing outfits, as well as some weird monsters. You ...
Warning: contains characters with dumb revealing outfits, as well as some weird monsters. You ...
Meanwhile, here I am spending time on clearly high-priority tasks.
Man, I wasn't expecting something that substantial for the HOTOHR writeup.
Congrats to the other 4 people in the top 3. I'll try and draw up some fanarty stuff myself when I get the opportunity/des ...
Congrats to the other 4 people in the top 3. I'll try and draw up some fanarty stuff myself when I get the opportunity/des ...
Devlog #1
My development of this game has so far been focused on graphics and making obnoxious UI-centered mechanics.
Story/content-wise, I've been in a state of constantly cutting down stuff; tu ...
My development of this game has so far been focused on graphics and making obnoxious UI-centered mechanics.
Story/content-wise, I've been in a state of constantly cutting down stuff; tu ...
neat
As a thanks of sorts, I've attached a guide for finding the secret boss, in case you haven't already found it. It's *probably?* not that difficult if you've already 100%d everything, but bring ...
As a thanks of sorts, I've attached a guide for finding the secret boss, in case you haven't already found it. It's *probably?* not that difficult if you've already 100%d everything, but bring ...
Re; the setting stuff:
There is a bit of development of the setting has been opened plenty of times in the past, hence the giant pile of debris in its first room], but as it's mostly confined to two ...
There is a bit of development of the setting has been opened plenty of times in the past, hence the giant pile of debris in its first room], but as it's mostly confined to two ...
I'm using the 'excessive amount of mechanics' ruleset that was described in the Discord a while back.
It probably won't gel into a very long demo, but was that ever the point of this?
Anyway, as u ...
It probably won't gel into a very long demo, but was that ever the point of this?
Anyway, as u ...
I'll wait to play charbile's thing to rate them, but here's some quick reviews of things:
Snake Hallway This sure is a game by Nathan Karr
Camomile tea I really liked the aesthetic, but it's not r ...
Snake Hallway This sure is a game by Nathan Karr
Camomile tea I really liked the aesthetic, but it's not r ...
Vault.rpg.
As usual, let me know if anything blows up in your face.
As usual, let me know if anything blows up in your face.
A treasure-hunting game, in the vaguest of senses.
For the 2019 One Room Contest.
For the 2019 One Room Contest.
Vault.rpg's almost done. Gonna devote the weekend to making sure things are actually playable/balanced the way I want them to be.
Also: charbile, I appreciate that harpy.
Also: charbile, I appreciate that harpy.
I was close to being done this weekend, but the extension is nonetheless appreciated.
Here's some progress on my end.
Here's some progress on my end.
I managed to take on a lot of work recently, but I'll give this a shot. Have a thing or two I want to try out with this, so I'll see how far I get with my plans.
Thanks for the review.
Re: the lack of music in the demo: what I'm able to throw in is limited by both what I know about, what I was listening to at the time, and what I have on hand. I don't have mu ...
Re: the lack of music in the demo: what I'm able to throw in is limited by both what I know about, what I was listening to at the time, and what I have on hand. I don't have mu ...
I'll end on my own one because that feels appropriate.
I'm going to do the post-mortem thing too easy though; the ramping up a linear stat progression has at the start makes those first level ups ver ...
I'm going to do the post-mortem thing too easy though; the ramping up a linear stat progression has at the start makes those first level ups ver ...

