Some more stuff. Gotta start making this into something playable soon, that's for sure.
Don't have a name for this project that's anything other than tentative yet. I'll figure one out eventually.
Whoops I've started a new project
[shown one of these in the discord already, but putting stuff up in multiple places is how things are done nowadays right?]
[shown one of these in the discord already, but putting stuff up in multiple places is how things are done nowadays right?]
Your volume of global variable usage never ceases to terrify me, pepsi.
[I just make a false lookup table using overly large/nested switch statements myself, or use blank slices if I'm feeling really ...
[I just make a false lookup table using overly large/nested switch statements myself, or use blank slices if I'm feeling really ...
Yeah, more complex stuff regarding equipment allowances would be great. Would more plotscript commands pertaining to items/equipment [being able to check/set various stuff regarding allowable equipmen ...
Thanks. I'll be sure to edit this with an editor screenshot of some exaggerated enemy/attack stats when I get the chance.
Edit: there we go.
Edit: there we go.
I'm planning on putting together a graphics pack of some description, to sell or otherwise, and going through this list of places is a way of getting that put together. I'll have to draw up some other ...
Will this actually amount to something? Who knows!
but yeah I have one more OHR project I want to try and get done up. More details when I actually get all the systems I want in set up.
but yeah I have one more OHR project I want to try and get done up. More details when I actually get all the systems I want in set up.
Is it possible yet to have percentages over 100% when checking stats in attack chains? The absence of that's tripped me up in the past, and checking hard stat values isn't very flexible.
Not exactly a new game, but [url=http://www.slimesalad.com/forum/viewtopic.php?p=120232]I updated Festivus.
So those votes, huh
Guess I should throw those aforementioned trees up here.
Alright, it's the 31st, which seems appropriate for some short writeups of the games.
Nathan's Halloween: You wander from one end of a blank screen to the other and fight a ghost who can potentiall ...
Nathan's Halloween: You wander from one end of a blank screen to the other and fight a ghost who can potentiall ...
According to 4 4-color palettes for tiles, of which one of these colors must be the same for all 4 palettes
4 3-color+transparency palettes for sprites
2 sets of 256 8x8 tiles at any one time
It ...
4 3-color+transparency palettes for sprites
2 sets of 256 8x8 tiles at any one time
It ...
Still going to be tentative with this, but I want to try and do a small project
EDIT: nevermind the game's already blown up massively in scale, whoops
EDIT: nevermind the game's already blown up massively in scale, whoops

