Well, not necessarily espers I used them because its a pretty easy reference that most if not all would understand.
Say my relic slot item or something would have this. Lets call AP the experience ...
Say my relic slot item or something would have this. Lets call AP the experience ...
Im not the hottest with scripts but I was wondering if it is possible to script up a system similar to ff6 magic learning through espers?
For example, could you make an item in your equipment gain ...
For example, could you make an item in your equipment gain ...
My issue is that I want to have characters go up stairs smoothly like the ones in the ff6 or later snes games. Is there a way I could script it so that the character would be able to move smoothly up ...
LOL @ weegee, awesome
I loved Tales of Phantasia, but I wasn't thinking about it at all, in fact I almost always use many references when I create sprites.
I used Alex and Luna/Mia/Jessica from Lunar and Selan from Lufi ...
I used Alex and Luna/Mia/Jessica from Lunar and Selan from Lufi ...
Probably will redo the character sprites or touch them up another time or two but you get the idea
http://i56.tinypic.com/2ns96a8.jpg
http://i51.tinypic.com/1192eti.jpg
http://i56.tinypic.com/2ns96a8.jpg
http://i51.tinypic.com/1192eti.jpg
So my best bet is probably to just import as is into custom and redo the colors inside.
And from now on try something such as graphicsgale if I want to make sprites outside of custom.
And from now on try something such as graphicsgale if I want to make sprites outside of custom.
Basically, I already had several sprites made in Microsoft Paint with standard settings. Is there an easy/easier way to get these sprites into custom without losing too much color? Or is my best bet t ...
Sounds a lot better, I remember there was a long delay in updates, like years when I was working on my stuff. Looks like it is a lot more active now.
Makes me want to start making sprites.
Makes me want to start making sprites.
Like the title says, I haven't used this engine since 2005.
I was mostly wondering what improvements have been made to it.
I remember when I was using it that it was a lot of trouble to make cle ...
I was mostly wondering what improvements have been made to it.
I remember when I was using it that it was a lot of trouble to make cle ...

