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  <title>Slime Salad :: Game Design</title>
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  <lastBuildDate>Wed, 09 May 2012 16:55:51 +0000</lastBuildDate>
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  <item>
    <title><![CDATA[Game of the Month: June voting (Mogri)]]></title>
    <link>http://www.slimesalad.com/forum/viewtopic.php?t=5106</link>
    <guid>http://www.slimesalad.com/forum/viewtopic.php?t=5106</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Mogri</b> in <b>Front Page</b></i></font><br><br><b>Escape the Wolf OHR</b> wins handily this month. Let's hear it for James's epic of love, betrayal, and revenge!<br />
<br />
The selections this month are our RGC entries. Vote for your favorite. Also, don't be lazy! Nominate your favorite game!<br />
<br />
Here is a list of past winners:<br />
<br />
<table width="90%" cellspacing="1" cellpadding="3" style="border:2px solid #000000;" align="center"><tr><td>SLIMES!<br />
DON'T EAT SOAP! An Educational Game Starring Bob t...<br />
Bloodlust v 1.1<br />
Bob the Hamster in the Crypt of Baconthulhu<br />
Bell of Chaos<br />
Tim-Tim &quot;The Mighty Gnome&quot;<br />
Vampire's Curse<br />
Who Killed Dinosaur Giant?<br />
Motrya<br />
Heart of the OHR Tribute<br />
KING OF GOURMET&#58; FEAST FOR YOUR LIFE<br />
Do You Want to Be a Hero?<br />
The Wizard's Bomb<br />
Duck<br />
Batman &amp; Robin<br />
Castle on the Night Land<br />
Spellshard&#58; The Black Crown of Horgoth<br />
Attack Fish Chronicles Volume I&#58; The Omega<br />
Tales of the New World I<br />
Bufanda&#58; A Tale of Three Ghosts<br />
Ruin - 25% Demo<br />
Escape the Wolf&#58; OHR</tr></td></table>]]></description>
    <pubDate>Wed, 09 May 2012 16:55:51 +0000</pubDate>
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    <title><![CDATA[HamsterSpeak 61 Online (Surlaw)]]></title>
    <link>http://www.slimesalad.com/forum/viewtopic.php?t=5104</link>
    <guid>http://www.slimesalad.com/forum/viewtopic.php?t=5104</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Surlaw</b> in <b>Front Page</b></i></font><br><br>http://superwalrusland.com/ohr/issue61/cover.html<br />
<br />
Sorry for the delay! Issue 61 is live. Read about Ridiculous Contest Games, ponder the message behind Sky Flyers #4-6, and stick around for some Retrospectives. Be sure to vote in the Add Salom to Everything Contest! We have 34 entries. Pick your top ten and respond with their numbers either here or on Slime Salad/Facebook.]]></description>
    <pubDate>Tue, 08 May 2012 01:05:47 +0000</pubDate>
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    <title><![CDATA[Memento Mori (50%) (Mogri)]]></title>
    <link>http://www.slimesalad.com/forum/viewgame.php?t=5094</link>
    <guid>http://www.slimesalad.com/forum/viewgame.php?t=5094</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Mogri</b> in <b>Games</b></i></font><br><br>Z jumps.<br />
<br />
The game is 50% done.]]></description>
    <pubDate>Tue, 01 May 2012 05:27:51 +0000</pubDate>
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    <title><![CDATA[Super Harem Builder 2012 (RMSephy)]]></title>
    <link>http://www.slimesalad.com/forum/viewgame.php?t=5093</link>
    <guid>http://www.slimesalad.com/forum/viewgame.php?t=5093</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>RMSephy</b> in <b>Games</b></i></font><br><br>Manage a harem! Explore untamed wilds! Battle violent monsters!<br />
<br />
Current Version:<br />
- Normal Mode is playable but Hard Mode hasn't been tested yet.<br />
- Likely to be very buggy.<br />
- Most enemies use the same attack over and over again.]]></description>
    <pubDate>Tue, 01 May 2012 02:17:09 +0000</pubDate>
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    <title><![CDATA[My Little Gahn (charbile)]]></title>
    <link>http://www.slimesalad.com/forum/viewgame.php?t=5092</link>
    <guid>http://www.slimesalad.com/forum/viewgame.php?t=5092</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>charbile</b> in <b>Games</b></i></font><br><br><b>My Little Pony Game!!</b><br />
<i>made for the 2012 Ridiculous Game Contest</i><br />
<br />
<img src="http://img833.imageshack.us/img833/9874/charbilederpy.gif"><br />
<br />
Is the game real?<br />
Or is it a game?<br />
<br />
Only the player<br />
playing the game<br />
will adventure the secret!<br />
<br />
What if it was a game<br />
about a rpg<br />
where you play the player<br />
playing the hero<br />
to take on the ultimate role<br />
of fantasy awaits!!]]></description>
    <pubDate>Mon, 30 Apr 2012 02:10:06 +0000</pubDate>
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    <title><![CDATA[KARRIBLE.RPG (Nathan Karr)]]></title>
    <link>http://www.slimesalad.com/forum/viewgame.php?t=5091</link>
    <guid>http://www.slimesalad.com/forum/viewgame.php?t=5091</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Nathan Karr</b> in <b>Games</b></i></font><br><br>This game was made for the 2012 Ridiculous Games Contest.<br />
<br />
It contains offensive material based on outmoded racial stereotypes that I don't believe anyone takes seriously anymore. If you do take them seriously, then thank you for shattering my faith in humanity.]]></description>
    <pubDate>Sat, 28 Apr 2012 13:42:19 +0000</pubDate>
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    <title><![CDATA[L'Sol Nocturnal Tears No Ingles (Demo) (SDHawk)]]></title>
    <link>http://www.slimesalad.com/forum/viewgame.php?t=5090</link>
    <guid>http://www.slimesalad.com/forum/viewgame.php?t=5090</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>SDHawk</b> in <b>Games</b></i></font><br><br>This is my unreleased 2011 Fan Game contest entry. It is based upon Newbie Newtype's OHR game L'sol Nocturnal Tears which has since been removed from Slime Salad.<br />
<br />
I didn't enter it in that contest since I felt it was too unfinished to be much competition. Ironically said contest ended up having a spectacular lack of entries so I probably should have anyway.<br />
<br />
It has been about a year since then and it has become abundantly clear that I'm not going to get back to it any time soon (a combination of having more important things to work on, and a hard drive crash losing most of the original art), so I might as well release what there is of it. There's maybe 30mins of content, and <b>after you beat the boss the demo is over</b>. <br />
<br />
The demo is largely a reimagining of the original L'sol with a few things thrown in to make the grind more interesting. The intended plan was that after this intro Moonlight would get thrown into Duck &amp; MJ 2 and meet Duck, they'd both meet The Giz as himself later on, and a rather traditional RPG would happen extolling the virtues of not deleting your work.<br />
<br />
Bonus: If you peek inside the RPG file you can get a sneak peek of my remake of Duck's (of Duck and MJ fame) home town. There's also some unfinished text boxes of the girl's diary that Moonlight was going to be able to read.]]></description>
    <pubDate>Sat, 28 Apr 2012 10:26:37 +0000</pubDate>
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    <title><![CDATA[Epic! The humorous RPG (Demo 1.2) (Brovania)]]></title>
    <link>http://www.slimesalad.com/forum/viewgame.php?t=5085</link>
    <guid>http://www.slimesalad.com/forum/viewgame.php?t=5085</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Brovania</b> in <b>Games</b></i></font><br><br>Great title, isn't it?   :D Actually, it's supposed to be corny.<br />
<br />
But in all seriousness, this is my first game. It's in the early demo stage, but it is playable up until the first boss. I've been working tirelessly for weeks to get this game up to par. There's about two hours of gameplay, not including combat.<br />
<br />
Included:<br />
---5 characters with abilities up until level 30.<br />
---1 dungeon, w/ boss, and special item.<br />
---1 optional dungeon w/ boss, and special item.<br />
---4 side quests<br />
---Secret collectibles<br />
---Fishing<br />
---Mining<br />
<br />
*Update*<br />
In version 1.2, I've added 2 new subquests and an actual purpose for<br />
red gems. I've also fixed/improved several other features.  Good luck, and have fun. In retrospect, this probably have been the first upload.]]></description>
    <pubDate>Mon, 23 Apr 2012 02:26:28 +0000</pubDate>
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    <title><![CDATA[Clam Digger (Spoonweaver)]]></title>
    <link>http://www.slimesalad.com/forum/viewgame.php?t=5077</link>
    <guid>http://www.slimesalad.com/forum/viewgame.php?t=5077</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Spoonweaver</b> in <b>Games</b></i></font><br><br>Your buddy Tyrone calls you up and is like, &quot;I can dig more clams then you stupid.&quot; So you gotta go, &quot;Nu uh boy!&quot; Then you race down to the beach with your buckets and your shovels and the object of the game is to find parking.<br />
<br />
<br />
update<i>(4/19/2012;7pm)</i>: fixed a few bugs and allowed people to reach the score boards even if they run out of time. Also added a guard post purely for aesthetics.]]></description>
    <pubDate>Wed, 18 Apr 2012 12:08:57 +0000</pubDate>
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    <title><![CDATA[The Add Salom to Everything Contest (Surlaw)]]></title>
    <link>http://www.slimesalad.com/forum/viewtopic.php?t=5076</link>
    <guid>http://www.slimesalad.com/forum/viewtopic.php?t=5076</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Surlaw</b> in <b>Front Page</b></i></font><br><br>It's the Add Salom to Everything Contest! Lately, Salom Lancoven, the seal monster hero from Walthros and Who Killed Dinosaur Giant? has found himself in a bit of a jam. Specifically, he's stuck in a pipe. A PIPE!<br />
<br />
His good friend Bob Surlaw has been posting obnoxious pictures of him on Facebook to make him feel bad about his predicament. That's where you come in! Take the picture of Salom below and add it to something else. It can be original artwork, a photograph, you can print him out and tape him to a building or something, whatever.<br />
<br />
RULES:<br />
1- The submission must be submitted privately, either by e-mail or private message. Don't say which picture is yours until voting is over!<br />
2- The submission MUST include the picture of Salom stuck in the pipe. You can add stuff to him, recolor him, etc., but it still must be recognizably That Salom Picture. If you want to vectorize it and make it huge or something, that's cool. Just don't redraw the entire thing (unless the original is featured as well).<br />
3- Don't be obscene. The internet's gross enough already.<br />
4- Go easy on internet memes. Text doesn't always make a funny picture funnier. Don't include My Little Pony jokes, those are boring and overdone. I know you can do better than that.<br />
5- Submit your picture by Saturday, May 5th, 2012.<br />
6- I have the right to refuse to showcase any submission for any reason.<br />
7- Submit as many pictures as you'd like. If way too many are received, I'll choose the best 20 or so for people to vote on.<br />
<br />
Voting will be held after HamsterSpeak #61 is released. Submissions will be displayed anonymously, so that we don't all just vote for our buddy's picture.<br />
<br />
PRIZES:<br />
First place winner will receive an autographed picture of a celebrity.<br />
Second place will receive a Cool Movie.<br />
Third place will receive a hearty thanks.<br />
<br />
Here's the picture!<br />
<img src="http://1.bp.blogspot.com/-I_thTx3Qluw/T43Om5z7PpI/AAAAAAAAAiA/KklVh_brlf4/s1600/untitled.PNG"><br />
<br />
<b>Saloms Received: 24</b>]]></description>
    <pubDate>Wed, 18 Apr 2012 01:55:23 +0000</pubDate>
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    <title><![CDATA[Trolls! Review (guo)]]></title>
    <link>http://www.slimesalad.com/forum/viewtopic.php?t=5069</link>
    <guid>http://www.slimesalad.com/forum/viewtopic.php?t=5069</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>guo</b> in <b>Reviews</b></i></font><br><br>Today I shall be reviewing Master K's entry to the ridiculous salads contest, entitled &quot;Trolls!&quot;. I am guessing that Master K is going for the &quot;remake&quot; angle, specifically Capstone Software's &quot;Trolls&quot; (1992). <br />
<br />
http://youtu.be/6AJhG090j9I<br />
<br />
As a huge and dedicated fan of the original &quot;Trolls&quot;, I can only say that I am somewhat disappointed with Master K's remake. <br />
<b><br />
Graphics:</b><br />
<br />
Master K obviously has no grasp of colour and Trolls! monochrome graphics pale in comparison to the vibrant and colourful world of 1992's Trolls. While 1992's Trolls featured fluid animations that were revolutionary for their time, the sprites in Master K's remake feature either no (the Trolls) or very limited (the Trollslayer) animations. The salad feels stiff compared to it's vibrant and invitingly cute predecessor. Also, gone are the trolls' extravagant hairpieces - although this may be the one graphical decision that makes sense in the overall mood of the salad (as I will explain soon).<br />
<br />
<b>Saladplay:</b><br />
<br />
Missing the point completely, Master K has managed to turn an accessible but challenging platform gem into a mindless button masher. I was so mind numbingly bored at times, that I fell asleep at my keyboard - only to wake up and realise that my forehead had been depressing the spacebar for 2 hours. Apparently, this is the only action required to succeed in Master K's remake, so we can chalk another one up to developer's trying to appeal to casuals again (*sigh*).<br />
<br />
<b>Storyline</b><br />
<i>(Minor extrapolations ahead)</i><br />
<br />
Here's where Master K's talents have really shined through. In direct contrast to the happy and inviting tones of the original, this salad offers a bleak, despondent exploration of the dark side of the Trolls! universe. Gone are the life affirming hedonist tones of the original. Instead we are presented with the grim reality of overpopulation and resource constraint bought on by the Trolls' life of excess. You are designated project &quot;Trollslayer&quot;, and are assigned to a concentration camp housing (we are told) &quot;1000 trolls&quot;. The trolls have all had their decadent hair shaved from their scalps, and fight for meagre scraps among themselves. The relative calm of your morning is shattered as the trolls escape their confines and rush you &quot;en masse&quot;. Wielding your trusty sword, you stand your ground and await the onslaught. <br />
<br />
<b>Sound &amp; Music</b><br />
<br />
While I lament the loss of the uplifting chiptunes from the original, the silence really does set the mood. The weapon sounds are rather uninspiring - Master K could have really seized the opportunity to make some great dying troll sounds.<br />
<br />
<b>Overall</b><br />
<br />
While the nihilistic portrayal of the trolls' world was a refreshing take on the franchise, I can't help but feel that this gritty reboot lacks much of the charm and character of the original.<br />
<br />
3/10]]></description>
    <pubDate>Mon, 16 Apr 2012 00:04:07 +0000</pubDate>
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    <title><![CDATA[Trolls! (Master K)]]></title>
    <link>http://www.slimesalad.com/forum/viewgame.php?t=5068</link>
    <guid>http://www.slimesalad.com/forum/viewgame.php?t=5068</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Master K</b> in <b>Games</b></i></font><br><br>Suddenly, THIS GAME.<br />
It's an entry into the Ridiculous Games Contest 2012.<br />
<br />
Which villain? Meh, I dunno, surprise me.<br />
<br />
I slapped this game together in less than an hour or so, so don't expect something serious.<br />
<br />
You are suddenly faced with 1000 Trolls! You must kill ALL of them!<br />
This game has an ending. I think.<br />
<br />
Yeahgoodluckcyaktnxbai.]]></description>
    <pubDate>Sun, 15 Apr 2012 22:26:52 +0000</pubDate>
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    <title><![CDATA[April's Game of the Month (Mogri)]]></title>
    <link>http://www.slimesalad.com/forum/viewtopic.php?t=5056</link>
    <guid>http://www.slimesalad.com/forum/viewtopic.php?t=5056</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Mogri</b> in <b>Front Page</b></i></font><br><br>&quot;Moogle, you unfathomably lazy pile of rot! It's been months since you posted one of these topics!&quot; It's true, and I offer no apology for it. But the sharp-eyed among you will notice that Bufanda has occupied its rightful place on the front page for awhile now, to no fanfare.<br />
<br />
All that changes today: By executive decision, Ruin gets the limelight. Meatballsub's game-in-progress was the second runner-up for Game of the Year 2011, coming behind Spellshard and Castle on the Night Land, both of which we've already seen featured here. It's prestigious company to be in, so let's give Meatballsub a hearty round of applause or pats on the back or what have you. Hopefully, this will also serve as motivation to keep the game coming.<br />
<br />
<b>May's</b> voting selections are pulled from the remainder of the list as well as your previous nominations. Don't forget to nominate for July!]]></description>
    <pubDate>Fri, 06 Apr 2012 18:38:22 +0000</pubDate>
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    <title><![CDATA[HamsterSpeak 60 Online (Surlaw)]]></title>
    <link>http://www.slimesalad.com/forum/viewtopic.php?t=5050</link>
    <guid>http://www.slimesalad.com/forum/viewtopic.php?t=5050</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Surlaw</b> in <b>Front Page</b></i></font><br><br>http://superwalrusland.com/ohr/issue60/cover.html<br />
<br />
This month we have a celebration of Bob Surlaw's birthday, the results of the Collaboration Contest (and reviews of its games), Game of the Year 2011, and more.]]></description>
    <pubDate>Mon, 02 Apr 2012 02:13:21 +0000</pubDate>
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    <title><![CDATA[Good news, everyone! (Mogri)]]></title>
    <link>http://www.slimesalad.com/forum/viewtopic.php?t=5049</link>
    <guid>http://www.slimesalad.com/forum/viewtopic.php?t=5049</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Mogri</b> in <b>Front Page</b></i></font><br><br>I've struck gold: a third party has paid me handsomely for this domain name. The best part? They're going to keep letting me run the show for a little longer. I hope you all enjoy the new emphasis on healthy eating here at Slim e-Salad.]]></description>
    <pubDate>Sun, 01 Apr 2012 07:28:17 +0000</pubDate>
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  <item>
    <title><![CDATA[Pilgrimage (TGC release) (SDHawk)]]></title>
    <link>http://www.slimesalad.com/forum/viewgame.php?t=5038</link>
    <guid>http://www.slimesalad.com/forum/viewgame.php?t=5038</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>SDHawk</b> in <b>Games</b></i></font><br><br>My entry to the 2012 Ridiculous Games Contest<br />
<br />
The process of making a newbie games is pretty enticing to me since it has been a long, long time. So I'm going to try to emulate the process with a simple personal rule set: <br />
<br />
 -I will only dedicate 1 hour a day to the game. (if that.) <br />
 -I cannot write anything down to plan it beyond implementing whatever in the game itself. <br />
 -I will upload the result of each 1 hour period to the salad list if anyone wants to follow along. If I give up then the last upload will be my entry- much like all great newbie games, if I give up it will be an unfinished demo sitting around. <br />
 -My primary objective with each session will be to make as long of a game as possible. <br />
<br />
 This isn't an attempt to make another arfenhouse. I want the legit, heartfelt honesty of trying to make a game while fooling around with a bunch of stuff and hoping it all fits together.]]></description>
    <pubDate>Thu, 29 Mar 2012 11:43:41 +0000</pubDate>
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    <title><![CDATA[Ridiculous Games Contest 2012 Rules? (Fenrir-Lunaris)]]></title>
    <link>http://www.slimesalad.com/forum/viewgame.php?t=5035</link>
    <guid>http://www.slimesalad.com/forum/viewgame.php?t=5035</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Fenrir-Lunaris</b> in <b>Games</b></i></font><br><br>Seven OHR villains have hijacked the 2012 Ridiculous Games Contest. Six of them vie for power, glory, and the grand prize. Only one of them can win.<br />
<br />
Billy, who aims for the most terrible game ever.<br />
Slither, who plans to take another game and make an OHR flavor to it.<br />
Vlad, who with his theatrical flair demands a movie.<br />
Gahn, who who desires a chaotic game that changes its own in-game rules.<br />
Dr. Mu, the mad scientist who demands a game be made that has never been attempted before.<br />
And Cthulhu, who threatens his players with a game that will give them night terrors.<br />
<br />
One shall win. All shall be chaos and madness.]]></description>
    <pubDate>Wed, 28 Mar 2012 05:13:51 +0000</pubDate>
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    <title><![CDATA[Review of The Death of Von Stabbingmore (BMR)]]></title>
    <link>http://www.slimesalad.com/forum/viewtopic.php?t=5027</link>
    <guid>http://www.slimesalad.com/forum/viewtopic.php?t=5027</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>BMR</b> in <b>Reviews</b></i></font><br><br>The Death of Von Stabbingmore<br />
<img src="http://i1171.photobucket.com/albums/r552/ld2i/The%20Death%20of%20Von%20Stabbingmore/image01.png"><br />
<br />
They say first impressions are the most important, and my first impression of <i>The Death of Von Stabbingmore</i> was indeed good.  Of course, the name intrigued me, it was silly enough to pique my interest, yet no so overly silly as to be ridiculous.  So, on to the review.<br />
<br />
<b>Graphics</b><img src="http://i1171.photobucket.com/albums/r552/ld2i/Star2.png"><img src="http://i1171.photobucket.com/albums/r552/ld2i/Star2.png"><img src="http://i1171.photobucket.com/albums/r552/ld2i/Star2.png"><img src="http://i1171.photobucket.com/albums/r552/ld2i/HalfStar.png"><img src="http://i1171.photobucket.com/albums/r552/ld2i/NoStar.png"><br />
The graphics were very well done to say the least.  The colors are vibrant and work well with each other and the art style is reminiscent of old adventure games (definitely a good thing in my book, but we'll get to that later.)  Though I am very pleased with the graphics, I do have a few gripes.<br />
<br />
<img src="http://i1171.photobucket.com/albums/r552/ld2i/The%20Death%20of%20Von%20Stabbingmore/image03.png"><br />
<br />
That horse and carriage is <i>easily</i> one of the best I've seen in games.  But, it isn't without it's problems though.  Look at the carriage, very well done, the wheels and spokes are easily distinguishable (not an easy feat, so kudos to the artist) and the small inner mechanisms are visible.  You can see the ornate design on the side, the tiny little handle, and the suspension bars at the base.  There's even a tiny little stepping area for the occupant.  The details even go so far as to depict the gilding and the gentle graceful curves worked into it.  <b>This</b> is easily a nobleman's carriage.<br />
<br />
But.  Of course, there must be a but.  Look at the horse, very well done, the shading is right, you can make out the features on the horse, it's ears, eyes, nose, even the bit that it's biting onto.  The reins are easily seen, along with the gold (bronze?) piece of metal holding the harness together.  It's well groomed, hair trimmed well, a proper nobleman's horse.<br />
<br />
So, wtf, BMR?  What's your problem with it then?<br />
<br />
Nothing much, they're both exquisite pieces of pixel art, but my gripe is that they're not exquisite pieces of pixel art <i>together</i>.  The horse particularly seems to be pixeled and shaded in a different manner than the other parts of the scene.  The carriage blends in with the rest more nicely, but the horse looks a bit too much on the realistic side for it to really match with the rest of the artwork.  That is not, however, to say that it's <i>bad</i>.  On the contrary, it's amazing.  Speaking as a pixel artist myself, I know I would be hard-pressed to create a horse that well drawn.  But on the other hand, it's in a rather different style than the rest, so it seems to jar with the rest of the art.<br />
<br />
Another gripe I have is that the sprites are very well drawn.<br />
<br />
What?  That makes no sense BMR!<br />
<br />
Schizophrenia aside, I firmly believe that the sprites are extremely well done.  Very reminiscent of old Sierra and Lucasarts games.  This however, contrasts with the background for the battle scenes.<br />
<br />
<img src="http://i1171.photobucket.com/albums/r552/ld2i/The%20Death%20of%20Von%20Stabbingmore/image05.png"><br />
<br />
Those are amazing battle sprites, but a black background?  It may have been a design choice, but personally, it seems to be a shame to not put such lovely sprites on an equally lovely background.  A well done and detailed background seems well within the ability of the artist of this game, and adding one to these battles would definitely improve on the game.<br />
<br />
All in all though, the artwork is extremely well done, and with a few minor tweaks, it would all work together extremely well.<br />
<br />
<b>Gameplay</b><img src="http://i1171.photobucket.com/albums/r552/ld2i/Star2.png"><img src="http://i1171.photobucket.com/albums/r552/ld2i/Star2.png"><img src="http://i1171.photobucket.com/albums/r552/ld2i/Star2.png"><img src="http://i1171.photobucket.com/albums/r552/ld2i/Star2.png"><img src="http://i1171.photobucket.com/albums/r552/ld2i/NoStar.png"><br />
<img src="http://i1171.photobucket.com/albums/r552/ld2i/The%20Death%20of%20Von%20Stabbingmore/image06.png"><br />
<br />
I got a potato!  I got a potato!<br />
<br />
...<br />
<br />
Now what?<br />
<br />
Wasn't that always the case in King's Quest, Monkey Island, Space Quest, or any of those old games?  Granted, here, it's a bit more obvious what the potato is for, but it's a nice addition that harkens back to those old games that I so loved in my youth.<br />
<br />
Generally speaking, the gameplay is simple, yet effective.  It's fairly linear, yet works well for such a short game.  There are no parts where you're wondering what you're supposed to do next or are at a loss for how things work.  It's all presented simply, and effectively, and it works.<br />
<br />
A gripe I have though, is that there isn't more to do, but that may be a limitation of the timeframe of the creation of the game, rather than any design choice.<br />
<br />
<b>Sound and Music</b><img src="http://i1171.photobucket.com/albums/r552/ld2i/Star2.png"><img src="http://i1171.photobucket.com/albums/r552/ld2i/Star2.png"><img src="http://i1171.photobucket.com/albums/r552/ld2i/Star2.png"><img src="http://i1171.photobucket.com/albums/r552/ld2i/NoStar.png"><img src="http://i1171.photobucket.com/albums/r552/ld2i/NoStar.png"><br />
There isn't really any music in the game, but with such a short timeframe, it may not have been possible to create any original music for it.  One plus side though, are the sounds.  The mumbled gibbrishy dialogue is reminiscent of some games that I played in my youth such as <a href="http://en.wikipedia.org/wiki/Gobliiins">Gobliiins[/i] and it works very effectively with the game.  Indeed, there doesn't really need to be much more than the sound effects already in the game, though music would have been a nice touch.<br />
<br />
<b>Story</b><img src="http://i1171.photobucket.com/albums/r552/ld2i/Star2.png"><img src="http://i1171.photobucket.com/albums/r552/ld2i/Star2.png"><img src="http://i1171.photobucket.com/albums/r552/ld2i/Star2.png"><img src="http://i1171.photobucket.com/albums/r552/ld2i/HalfStar.png"><img src="http://i1171.photobucket.com/albums/r552/ld2i/NoStar.png"><br />
Tale as old as time, evil baron, sweet innocent young lass, evil baron kills the father and the sweet innocent young lass swears undying and bloody vengeance on the hated oppressor.<br />
<br />
Well, granted, that last bit may have been a bit of an exaggeration, but you get the idea.  It's a simple story for a simple game, and put quite simply, it all comes together very well.  There are no hidden twists or deep side-quests that take hours to complete, but what is present in the story by itself works excellently for the game.  It doesn't need twists or corkscrews or loop-de-loops, the story leaves you satisfied at the end, not unlike reading a short story.  It's not lengthy, but it doesn't need to be in order to be a good game.<br />
<br />
<b>Overall Impression</b><img src="http://i1171.photobucket.com/albums/r552/ld2i/Star2.png"><img src="http://i1171.photobucket.com/albums/r552/ld2i/Star2.png"><img src="http://i1171.photobucket.com/albums/r552/ld2i/Star2.png"><img src="http://i1171.photobucket.com/albums/r552/ld2i/Star2.png"><img src="http://i1171.photobucket.com/albums/r552/ld2i/NoStar.png"><br />
All in all, I was satisfied by the game.  It's a bite-sized morsel that one can easily finish in a single sitting, yet has enough in it to let you walk away without feeling cheated or left hanging.  Overall, it stands well as a game and doesn't need much more added to it than the few bits I've mentioned above.<br />
<br />
<b>Final Remarks and Total Score</b><img src="http://i1171.photobucket.com/albums/r552/ld2i/Star2.png"><img src="http://i1171.photobucket.com/albums/r552/ld2i/Star2.png"><img src="http://i1171.photobucket.com/albums/r552/ld2i/Star2.png"><img src="http://i1171.photobucket.com/albums/r552/ld2i/HalfStar.png"><img src="http://i1171.photobucket.com/albums/r552/ld2i/NoStar.png"><br />
In closing, I should say that I recommend this game to anyone who liked those old adventure games like Gobliiins, yet do not really want to spend hours figuring out what the doofus that candied turnip has to do with opening the arch-lich's secret bathroom entrance.  Come to think of it, I would play, in a heartbeat, any game that offerred me the opportunity to open the arch-lich's secret bathroom entrance using a candied turnip.  But that's neither here nor there, so I close this now with a strong recommendation to give this game a go.]]></description>
    <pubDate>Sat, 24 Mar 2012 15:46:26 +0000</pubDate>
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    <title><![CDATA[Ridiculous Games Contest 2012 Teaser (Fenrir-Lunaris)]]></title>
    <link>http://www.slimesalad.com/forum/viewgame.php?t=5024</link>
    <guid>http://www.slimesalad.com/forum/viewgame.php?t=5024</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Fenrir-Lunaris</b> in <b>Games</b></i></font><br><br>Behold! I have created a game! With rules! But actually, I *stab* *THUMP*]]></description>
    <pubDate>Wed, 21 Mar 2012 09:32:30 +0000</pubDate>
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    <title><![CDATA[Review: Grey Star Lives (Spoonweaver)]]></title>
    <link>http://www.slimesalad.com/forum/viewtopic.php?t=5018</link>
    <guid>http://www.slimesalad.com/forum/viewtopic.php?t=5018</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Spoonweaver</b> in <b>Reviews</b></i></font><br><br>This is a text based adventure made with the ohrrpgce. It's got some pretty good production value and an crazy story to go with it. It might not be the fanciest thing ever made, but it does what it's suppose to and is fairly entertaining to boot.<br />
The backdrops in this game are pretty well done. They either took forever to do or they were fabricated in some way. I'm assuming they were fabricated. They're still pretty good though. The sounds are eerie and though they do add to the feel of the story, sometimes they can be a bit annoying. <br />
The main thing I have a problem with in this game is the amount of dies you die. I understand that dieing is a common way for story archs to end in choose your own adventures, at which point to go back and try again. But in this game they seem to happen way too often in my opinion. They also seem to happen for no reason at all and your choices might as well be randomly chosen for you because the outcomes of your choices seem to ignore logical thinking. Basically making the game a <i>trial and error-athon</i>. Overall though, I think this was put together quite well. <br />
<br />
I'd recommend giving this a go, but don't over think it.<br />
<br />
<b>SCORE: 2/5</b>]]></description>
    <pubDate>Sun, 18 Mar 2012 02:05:36 +0000</pubDate>
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    <title><![CDATA[Review: Nordomin: Quest of Creole (Spoonweaver)]]></title>
    <link>http://www.slimesalad.com/forum/viewtopic.php?t=5017</link>
    <guid>http://www.slimesalad.com/forum/viewtopic.php?t=5017</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Spoonweaver</b> in <b>Reviews</b></i></font><br><br>This music is terrible. I felt the need to say that first. Because the game isn't really that bad, but the music really takes it down a peg or maybe even two. The overall premise of the game is fairly good. There are some promising things here. I like to see this game completed.<br />
The graphics are the strngest point here. They're really well done. All except the bland battle background. I'm not sure where this background came from, but people should stop using it. Unless Dukedellot is in fact all the different people that have used it, at which point I guess it's his signature.<br />
I kind of like how you can start off with different starting character depending on some random choices you make. And the text choices remind me of some current big name rpg's. Some of the other things seem a little less developed though. I would have liked to see a better graphics for the wandering monsters. But that's not that important.<br />
<br />
I'd recommend giving this a look, but not a listen.<br />
<br />
<b>SCORE: 3/5</b>]]></description>
    <pubDate>Sun, 18 Mar 2012 01:41:12 +0000</pubDate>
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    <title><![CDATA[Review: Harbinger 6EQUJ5 (Spoonweaver)]]></title>
    <link>http://www.slimesalad.com/forum/viewtopic.php?t=5016</link>
    <guid>http://www.slimesalad.com/forum/viewtopic.php?t=5016</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Spoonweaver</b> in <b>Reviews</b></i></font><br><br>This is a weird little game. When you first start it up and trying walking around and stuff you might have no idea what you're suppose to do. After a while you start to noticed slight differences in your surrounds, and you start to see all the little things that might be important. However, even after all that, you might end up needing to read the walkthrough.<br />
  This game feature's Willy Elektrix's signature base color style. Like many of his games, what they lack in color these graphics make up in detail. In fact, though there is only a dozen or so map tiles, this game's graphics ooze with a sense for the hard work that went into them.<br />
  The game is pretty short though, and once you understand what needs to be done, the whole thing can be completed in a matter of minutes. It's a neat little game, but I think some people might find it more confusing then they bargained for.<br />
<br />
I'd recommend this game if you're looking for a quick, challenging puzzle.<br />
<br />
<b>SCORE: 3/5</b>]]></description>
    <pubDate>Sun, 18 Mar 2012 01:27:57 +0000</pubDate>
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    <title><![CDATA[Review: Mostly Involving Robots (Fight Battle Contest) (Spoonweaver)]]></title>
    <link>http://www.slimesalad.com/forum/viewtopic.php?t=5013</link>
    <guid>http://www.slimesalad.com/forum/viewtopic.php?t=5013</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Spoonweaver</b> in <b>Reviews</b></i></font><br><br>This game is pretty short and simple. I found it fun and even played it through more than once. It was created for a silly contest and as such is fairly silly itself.<br />
The graphics for this game are only kind of good. The total lack of a battle background really hurts this game considering the battle is the bulk of the game. So a plain black background seems lazy.<br />
The actually battle itself is pretty fun, and you can tell that some thought went into it. Though, I think more could have been done here, I like the short 1 boss style this game has. It's a very solid boss battle and was not only a bit challenging but was also fun.<br />
<br />
I'd recommend giving this a look, but don't expect too much.<br />
<br />
<b>Score: 3/5</b>]]></description>
    <pubDate>Fri, 16 Mar 2012 03:42:59 +0000</pubDate>
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    <title><![CDATA[Review: Kim und Jose-Demo (Spoonweaver)]]></title>
    <link>http://www.slimesalad.com/forum/viewtopic.php?t=5012</link>
    <guid>http://www.slimesalad.com/forum/viewtopic.php?t=5012</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Spoonweaver</b> in <b>Reviews</b></i></font><br><br>Well first, I'd like to state that this is most likely the best german OHR game ever made. Of course, that's only because it may very well be the only german ohr game ever made. Being completely in german the game is very hard to play, but I did my best and seemed to be able to progress through it just fine despite the language barrier.<br />
This game is very odd. It could be because I don't know what everyone is saying but it's not just that. It's things like the step on npc's that activate a hero's speech about the location he's in for the first time being visible. Also things like the tutorial or story screen. (Which, btw the tutorial's intro is super long)<br />
I'll assume some of the things in this game are so terribly weird because the game isn't done yet. But that aside, the game is just no good. The graphics are of pretty poor quality, and the maps are clunky mazes put together with funky looking tilemaps.<br />
This isn't the worst game that came out this year, and maybe if I read german I would have enjoyed it a bit.<br />
<br />
I'd only recommend this game if you can read German, and even then you're most likely hate it.<br />
<br />
<b>SCORE: 1/5</b>]]></description>
    <pubDate>Fri, 16 Mar 2012 03:18:02 +0000</pubDate>
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    <title><![CDATA[Review: Ruin - 25% Demo (Spoonweaver)]]></title>
    <link>http://www.slimesalad.com/forum/viewtopic.php?t=5011</link>
    <guid>http://www.slimesalad.com/forum/viewtopic.php?t=5011</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Spoonweaver</b> in <b>Reviews</b></i></font><br><br>This is without a doubt a good game, so I'm not really sure what to say other than good things really. It guess there are a few things I could nitpick over, but mostly things are good. <br />
I like the production quality this game has. Little things like a fancy title screen and small overworld characters go a long way in my book. The Intro was pretty long but it was pretty good. The fact that this is only 25% done actually entices me even more to play this. I also like how this is part of an on going series, and look forward to seeing more.<br />
If there were anything I was going to nitpick, it would be the graphics and the balancing. The graphics aren't bad, in fact I'd say they were good. But for the sake of criticizing, I'd say they was a bit too much dithering. I feel like the pixels are too visible in this game and it's a bit distracting at times. As for the balancing, I only really mean at first, because I was able to gain my bearing later on in my game. But, what was my 5th battle in my first play through was a bear that hit me for half my hitpoints in poison count (basically half killing me every poison count). I couldn't figure out what I had done to run into such a harsh monster expect maybe going where it had been. I suggest avoiding those bears near the starting point. They'll get ya.<br />
Overall this game is great. Those things I mentioned are the only really things I could think of to criticize. Even with all that said though, I don't know, I just don't find myself drawn to this game. It just doesn't grab me like some other games do. <br />
<br />
I would recommend this game.<br />
<br />
<b>Score: 4/5</b>]]></description>
    <pubDate>Fri, 16 Mar 2012 02:59:20 +0000</pubDate>
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    <title><![CDATA[Review: There is nothing left. (Spoonweaver)]]></title>
    <link>http://www.slimesalad.com/forum/viewtopic.php?t=5004</link>
    <guid>http://www.slimesalad.com/forum/viewtopic.php?t=5004</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Spoonweaver</b> in <b>Reviews</b></i></font><br><br>This game paints a portrait of despair. The intentionally blank title screen begins your experiences into the darkness that is this game. The depressing intro continues this, until you finally begin the bulk of the gaming experience this game has to offer.<br />
<br />
The graphics in this game are entrancing. I found them both functional and interesting to look at during my experience. However, that's not all this game has to offer. <br />
<br />
This game provides an interesting gameplay experience. Using only the attack button, you're still challenged enough in the battle that it creates a fun game that I found myself going back to play more than once.<br />
<br />
Overall, this is a fun yet short game. It's only flaw is it's super short length.<br />
<br />
I'd recommend giving this game a try.<br />
<br />
<b>SCORE: 4/5</b>]]></description>
    <pubDate>Wed, 14 Mar 2012 21:40:38 +0000</pubDate>
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    <title><![CDATA[Review: Greyscale (Spoonweaver)]]></title>
    <link>http://www.slimesalad.com/forum/viewtopic.php?t=5003</link>
    <guid>http://www.slimesalad.com/forum/viewtopic.php?t=5003</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Spoonweaver</b> in <b>Reviews</b></i></font><br><br>Yet another Master K game. This one really reminds me of Cardians of Lore. Not just because of the lack of color either. The graphical style and overall plot seems similar.  But anyways, This game doesn't seem to suffer from the empty space issue Master K seems to have with games. Not as much anyways.<br />
<br />
Although short, I had some fun with this game. I liked where the story seemed to be going and that the lack of color was an actual plot device instead of an amusing way of getting around coloring one's graphics. The graphics in this game were decent. Also, the sound in this game really won me over the moment I heard the birds in the background. <br />
<br />
I think this game could become something really cool, if only Master K would pick a game and stick with it. Perhaps we'll see one of his creations in a much bigger scope in the future.<br />
<br />
I'd recommend this game if you're interested to see Master K's game making style in action.<br />
<br />
<b>Score: 2/5</b>]]></description>
    <pubDate>Wed, 14 Mar 2012 04:07:47 +0000</pubDate>
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    <title><![CDATA[Review: Forsaken (Spoonweaver)]]></title>
    <link>http://www.slimesalad.com/forum/viewtopic.php?t=5002</link>
    <guid>http://www.slimesalad.com/forum/viewtopic.php?t=5002</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Spoonweaver</b> in <b>Reviews</b></i></font><br><br>I had actually held back reviewing this game till after my colab with Master K was over. You see, I wasn't a big fan of this game and I thought posting a review saying as much might effect the teamwork we had going. <br />
<br />
This game suffers from the same sort of things Master K's other ventures seem to. The biggest of these is the large amount of empty space. This is the biggest problem I have with this game. It's just that with so much nothing, the game seems empty itself. It might be better to simply increase the encounter rate and decrease the walking distance. Or maybe just decrease the walking distance but also decrease the speed. What ever the case, there needs to be changes here.<br />
<br />
The other major flaw with this game is much easier to forgive. This would be how massively under developed it is. The game says it's in it's demo phase, but I'd call it pre-alpha phase instead. There's a lot of things that don't seem to do anything yet and the game doesn't even seem to have a clear place the game ends for now.<br />
<br />
The graphics were pretty good however. They weren't amazing or anything, but they were functional and even interesting at times. I also liked the game's overall presentation. The opening scene and the cutscenes were really well done. The sound effects and music were also acceptable.<br />
<br />
I wouldn't recommend this game just yet. Maybe it'll get better later.<br />
<br />
Score: 2/5]]></description>
    <pubDate>Wed, 14 Mar 2012 03:46:45 +0000</pubDate>
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    <title><![CDATA[Review of an interesting game, Alice Falls Asleep (Meowskivich)]]></title>
    <link>http://www.slimesalad.com/forum/viewtopic.php?t=4995</link>
    <guid>http://www.slimesalad.com/forum/viewtopic.php?t=4995</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Meowskivich</b> in <b>Reviews</b></i></font><br><br>I was expecting some weird RPG, but what I got was some weird arcade-type game of some sort.<br />
At least this one has music.<br />
So when I started, I had no clue (or README for that instance) as to what the heck was going on. I quickly figured out up is to jump....for some reason.<br />
And I needed points. And it was seemingly random what points gave what amount. I was not happy, to be honest. But after confusionly stumbling into the next level,<br />
I found that colecting the things that resemble the teacher's lesson was giving me oodles more points continually, and not only that, but I then drew the conclusion that<br />
the color of the room changes depending on what color objects I needed. As you go along the color needed changes during stages, and the shapes fly faster.<br />
I've reached lvl 9 before it was a bit too insane for me to handle without having more time on my hands. Thankfully, losing only sends you back one level.<br />
<br />
So, scoring time. out of the four of ty.<br />
<br />
Gameplay: Points are docked for no explanation from what I've seen. 8 of 10<br />
<br />
Graphics: Pretty decent. 9 of 10<br />
<br />
Music: Simple, but effective. 8 of 10<br />
<br />
Story: um, alice...falls....asleep? I have no clue. I guess the teacher is ranting. 2 of 10<br />
<br />
27 of 40<br />
<br />
This game is pretty interesting, and I would say go ahead and play it. Just remember what I told ya about how to play, as there is no indication otherwise. -Meowskivich :v:]]></description>
    <pubDate>Mon, 12 Mar 2012 19:48:55 +0000</pubDate>
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    <title><![CDATA[Review o' Ortega Colonies (Meowskivich)]]></title>
    <link>http://www.slimesalad.com/forum/viewtopic.php?t=4994</link>
    <guid>http://www.slimesalad.com/forum/viewtopic.php?t=4994</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Meowskivich</b> in <b>Reviews</b></i></font><br><br>Okay, I already had no idea what this game was about, but there isn't even a title screen here. But with disappointment on the side,<br />
let's kick this pig.<br />
So, you're some guy (or gal?) named &quot;Jun&quot;, or whatever you wish to name it, and you're trying to figure out why some other<br />
colony on this planet full o' crystals hasn't been in contact.<br />
Okay.<br />
So this little red thing pops into the screen, and I'm like &quot;uh, okay&quot; and then a tiny person emerges, but I thought this was going to be some fancy<br />
&quot;Age of Empires&quot; type game by this point, and so the tiny person, to me, looks like an arrow. So was moving around to look at things, and noticing the stuff<br />
in the top right changing color, and I thought it was just specifics about the land. Then I died. And that's the start of my confusion.<br />
<br />
This game isn't a BAD game, but I personally don't favor it, and I don't really wish to continue it right now. What I gotta say to improve this game:<br />
Tutorials or some indication to read the help menu. Heck, a README file would have been nice, and those take but a moment to throw together.<br />
<br />
So, let's get down to the nitty-gritty.<br />
Out o' the usual 40:<br />
<br />
Story: Honestly, I didn't know what atmosphere I was dealing with at first. Though, once I poked around and found the &quot;history logs&quot;, the story intrigued me more.<br />
7 of 10<br />
<br />
Graphics: I dig the little creature that resembles a &quot;Shrieker&quot; from Tremors 2, but honestly, the graphics are a little lack-luster in plenty o' parts. And no title/game over screens...yeah<br />
6 of 10<br />
<br />
Music: If there was any, I must be deaf. There were a few sounds, and I really don't know what most of them were for.<br />
2 of 10<br />
<br />
Gameplay: Once you actually figure out that this is some funny kind of RPG and not a tactical enviromental growth simulator, it gets a little fun and interesting.<br />
Sometimes you gotta gamble with a choice, leave the plant to grow more food, or burn it to restore warmth so as to not freeze to death?<br />
Drink the water or bring it with you? It's pretty cool, when you get down to it. 7 points! Of 10, that is.<br />
<br />
And total of 22 o' 40.<br />
<br />
Is this worth it? Meh, your choice on that one. Give it a whirl for the heck of it if ye want, but I'd like to see this better developed before I play again. Sure, they had a &quot;week&quot;, but<br />
a game is a game. -Meowskivich :v:]]></description>
    <pubDate>Mon, 12 Mar 2012 19:47:34 +0000</pubDate>
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    <title><![CDATA[Review of Dreadful Occupant (Meowskivich)]]></title>
    <link>http://www.slimesalad.com/forum/viewtopic.php?t=4993</link>
    <guid>http://www.slimesalad.com/forum/viewtopic.php?t=4993</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Meowskivich</b> in <b>Reviews</b></i></font><br><br>I wasn't really entirely sure of what to expect as I pulled up this game, and it intrigued me as I was writing this<br />
by having a title screen that cycled through various things, like story and the game objective. Though the &quot;music was<br />
kind of offensive to my ears, so I had to mute it so I could write this peacfully.<br />
As I played, I quickly learned how to do what you need to do, which is always a good thing.<br />
And though the game lacked &quot;music&quot;, the ambient rain was rather suiting.<br />
This was a pretty good &quot;survival horror&quot;, for being what it is, and amused me.<br />
Even though I failed many times, I learned from each time and enjoyed discovering little spots that you could hide in.<br />
<br />
But down to scoring, out o' 40<br />
<br />
Gameplay: Simple, yet effective. 8 out o' 10<br />
<br />
Music: As stated, lacking for the most part, and the rest part is...eh. I'll be generous, 4 of 10<br />
<br />
Graphics: I'm going to dock some points due to me not being able to tell the stairs were stairs, and not a fanciful wall.<br />
7 of ten<br />
<br />
Story: Not too deep, but who needs a deep story? I dig how it ends though. 8.5 of 10<br />
<br />
Total: 27.5 of 40<br />
Not for those with easy-to-scareness and weak hearts.<br />
If you're not paying attention to the heat, it can get ya by surprise. Pretty fun to play, so go do it yourself. -Meowskivich :v:]]></description>
    <pubDate>Mon, 12 Mar 2012 19:46:21 +0000</pubDate>
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    <title><![CDATA[Review o' The Death of Von Stabbingmore (Meowskivich)]]></title>
    <link>http://www.slimesalad.com/forum/viewtopic.php?t=4992</link>
    <guid>http://www.slimesalad.com/forum/viewtopic.php?t=4992</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Meowskivich</b> in <b>Reviews</b></i></font><br><br>Okay, when I first downloaded this game, I was intrigued by the character sprites, and they are rather fancy, I must say.<br />
But I was a little disappointed at first by lack of music, until the sounds.<br />
The mumbled character speech is rather amusing to me, and reminds me of games like banjo-kazooie, where they speak in<br />
various sounds.<br />
And the abilities you get to fend against the duke, rather comical.<br />
And I find the &quot;puzzleness&quot; of it all rather fun as well.<br />
<br />
And as for this mini-review for this game, here's what I think on a scale of 40<br />
<br />
Graphics: Rather pleasing, 9 of 10<br />
<br />
Story: For a length of game as this, rather full. Another 9 of 10<br />
<br />
Music: As a great deal of the game is silent, I'ma have to knock off a few points (unfortunatly).<br />
However, because of the decent ending music and the kind of humorous speaking sounds, some points<br />
are still yours. 5 of 10<br />
<br />
Gameplay: Enjoyable entirely. 9 of 10<br />
<br />
Total: 32 of 40<br />
Worth playing? Definitly. Go do it now! -Meowskivich :v:]]></description>
    <pubDate>Mon, 12 Mar 2012 19:45:14 +0000</pubDate>
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    <title><![CDATA[Alice Falls Asleep (Gizmog)]]></title>
    <link>http://www.slimesalad.com/forum/viewgame.php?t=4989</link>
    <guid>http://www.slimesalad.com/forum/viewgame.php?t=4989</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Gizmog</b> in <b>Games</b></i></font><br><br>RMSephy and Gizmog present..<br />
<br />
ALICE FALLS ASLEEP<br />
<br />
Don't just snooze your way through this game! If you wanna win, you're going to have to collect your thoughts, organize them by color and jump over any distractions that try to get in your way.<br />
<br />
INSTRUCTIONS: <br />
Collect icons that match your current class.<br />
Jump over the ones that don't.<br />
Use the up key to jump.<br />
Don't flunk out!<br />
<br />
A (belated) 2012 Random Collab Entry]]></description>
    <pubDate>Sun, 11 Mar 2012 05:56:29 +0000</pubDate>
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    <title><![CDATA[Ortega Colonies (TMC)]]></title>
    <link>http://www.slimesalad.com/forum/viewgame.php?t=4988</link>
    <guid>http://www.slimesalad.com/forum/viewgame.php?t=4988</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>TMC</b> in <b>Games</b></i></font><br><br>SDHawk and TMC present a survival simulation game, made for the 2012 Week-Long Random Collaboration Contest.<br />
<br />
<i>Mining Colony 3, Planet Ortega, 2240(EY). Contact has been lost with the rest of civilisation and supplies are running out. Alone, you are sent out to investigate. With no explanations to be found, there is little choice but to keep heading into the frozen north towards the main colony...</i><br />
<br />
With a procedurally generated world, no two games will be the same. And that's just as well, for death is almost certain.<br />
<br />
A description of the Heads-Up-Display and in-game items are available from the 'Help!' menu.<br />
<br />
Controls:<br />
Alt/Esc: Menu. Manage inventory, sleep where you are (not in a bed), equip warm clothing, read help, save and/or quit.<br />
Arrow keys: Walk.<br />
Ctrl/Space/Enter: Interact with item being stood on, or in front of the hero. Open doors (doors, including side-on ones usually start off closed!).<br />
L or F: Activate/deactivate lantern.]]></description>
    <pubDate>Fri, 09 Mar 2012 17:22:26 +0000</pubDate>
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    <title><![CDATA[The Death of Von Stabbingmore (James Paige)]]></title>
    <link>http://www.slimesalad.com/forum/viewgame.php?t=4987</link>
    <guid>http://www.slimesalad.com/forum/viewgame.php?t=4987</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>James Paige</b> in <b>Games</b></i></font><br><br><a href="http://www.slimesalad.com/forum/viewtopic.php?t=4945&amp;postdays=0&amp;postorder=asc&amp;start=0&amp;sid=fa8deb0bbc75e62a6a8f4d439d7da051">2012 Week Long OHR Random Colab Contest Entry</a><br />
<br />
A short adventure-puzzle game<br />
<br />
by <b>James Paige</b> and <b>Sid &quot;Thespazztikone&quot; Tyler</b><br />
<br />
<i>Florette the peasant girl must discover how to get revenge on the evil Duke Aaldrick Von Stabbingmore</i>]]></description>
    <pubDate>Fri, 09 Mar 2012 06:58:33 +0000</pubDate>
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    <title><![CDATA[Dreadful Occupant (Spoonweaver)]]></title>
    <link>http://www.slimesalad.com/forum/viewgame.php?t=4985</link>
    <guid>http://www.slimesalad.com/forum/viewgame.php?t=4985</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Spoonweaver</b> in <b>Games</b></i></font><br><br>The lights go out and you're alone. The presence of something DREADFUL lurks in the air. Out of the corner of your eye you see a ghostly figure walk across the doorway to your left. It would seem, you're not the only OCCUPANT of this new house of yours after all. You need to escape, without that... thing seeing you. <br />
<br />
<br />
<br />
This is a game created by <a href="http://www.slimesalad.com/forum/profile.php?mode=viewprofile&amp;u=306">MASTER K[/url] and Myself (Spoonweaver). It was created for <a href="http://www.slimesalad.com/forum/viewtopic.php?t=4945&amp;start=0">THE 2012 WEEK LONG OHR RANDOM COLAB CONTEST[/url].]]></description>
    <pubDate>Wed, 07 Mar 2012 23:25:01 +0000</pubDate>
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    <title><![CDATA[Review of OHRadius (Meowskivich)]]></title>
    <link>http://www.slimesalad.com/forum/viewtopic.php?t=4982</link>
    <guid>http://www.slimesalad.com/forum/viewtopic.php?t=4982</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Meowskivich</b> in <b>Reviews</b></i></font><br><br>Ah, OHRadius, I remember when I first played this game. It was about a little over a year ago, but luckily I recorded it as a let's play (seen here: [url]http://www.youtube.com/watch?v=8_apJfYR2vE[/url]), so I can recollect me thoughts on it.<br />
<br />
It's a fun little space shooter with a mildly interesting, though short, story. It's gameplay length is rather laughable though, as I could beat the game easily within 15 minutes, that is, as long as the game doesn't glitch out or something else of that unfortunate sort happens. Reviewing my play through, I was reminded of how I was so incredibly unsure what my possible hit box was, and that caused more problems than anything of certain sorts.<br />
<br />
However, this is a game type made on an engine that wasn't even meant for it, so you gotta give it some bonus points for that. The music was alright, from what I recall, though it wasn't entirely original (if I remember right, the fire level was dragon quest 4 boss music, or at least battle music). And the graphic were just dandy.<br />
<br />
And here it is, my score for this game, on a scale of 40:<br />
<br />
Story: 5 out o' 10<br />
<br />
Graphics: 7 out o' 10<br />
<br />
Music: 5 out o' 10<br />
<br />
Gameplay: could use some work on those bugs, 3 out o' 10<br />
<br />
total: 20 out o' 40<br />
<br />
With bug fixes, and some more meat to the game, it could be pretty awesome. I suggest that any of you who enjoy a decent space shooter should take a gander at this some time, though don't hope for the time of you life. But worth checking out, for sure. -Meowskivich  :v:<br />
<br />
SCORE GIVEN: <b>20 out of 40</b>]]></description>
    <pubDate>Tue, 06 Mar 2012 21:51:57 +0000</pubDate>
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    <title><![CDATA[Review of BattleQuest RPG (Meowskivich)]]></title>
    <link>http://www.slimesalad.com/forum/viewtopic.php?t=4980</link>
    <guid>http://www.slimesalad.com/forum/viewtopic.php?t=4980</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Meowskivich</b> in <b>Reviews</b></i></font><br><br>Well, gotta admit, isn't the prettiest thing I've ever seen, but at least it isn't the ugliest.<br />
<br />
I honestly had no clue what was going on, or what I was supposed to do, and blue bandit just fell over dead at the start of the battle, making me believe one forgot to give him health.<br />
<br />
What minor dialog that existed was at least decent enough, and I have to say that it was amusing to me how the rogue character will join you for a price, while the others just join you willingly.<br />
<br />
The boat doesn't work, and I can just walk on the ocean water. The only thing I found out there was a small island with an NPC that resembled link, and the moon....well, I wasn't even sure of what the heck was goings on.<br />
<br />
In the end, I had a little bit of fun, though I was a little bothered how regular attacks did next to nothing.<br />
<br />
I say, if you come back to this project, pretty up the graphics, make a little bit of a clear story, or at least what's going on, and fix the bugs, this game could get nifty.<br />
<br />
Of course, in the end, I know this was made early in your years, Master K, and as early as it was, it was decent enough.<br />
<br />
I give it on a scale of 40 based on:<br />
<br />
Story: 1 out of 10<br />
<br />
Music: 0 out of 10<br />
<br />
Graphics: 2 out of 10<br />
<br />
Gameplay: 2 out of 10<br />
<br />
total: 5 out of 40<br />
<br />
If you come back and revise this, I'd be interested in seeing it upgraded, otherwise, thanks for the distraction! -Meowskivich  :v:<br />
<br />
SCORE GIVEN: <b>5 out of 40</b>]]></description>
    <pubDate>Tue, 06 Mar 2012 14:11:40 +0000</pubDate>
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    <title><![CDATA[HamsterSpeak 59 Online (Surlaw)]]></title>
    <link>http://www.slimesalad.com/forum/viewtopic.php?t=4979</link>
    <guid>http://www.slimesalad.com/forum/viewtopic.php?t=4979</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Surlaw</b> in <b>Front Page</b></i></font><br><br>http://superwalrusland.com/ohr/issue59/cover.html<br />
A brief issue in which ghosts and goblins are discussed and Surlaw shows us his MySpace angle pictures.<br />
<br />
Special thanks to Willy Elektrix and The Cube for being really good contributors over the last few months. You dudes have basically been keeping this magazine alive with your regular contributions and I really appreciate it.<br />
<br />
Just a reminder that there's only three more weeks left in the Game of the Year 2011 vote, if anyone wants to get in some last minute votes. I'll be posting my own votes towards the end as usual.]]></description>
    <pubDate>Sun, 04 Mar 2012 23:11:26 +0000</pubDate>
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    <title><![CDATA[Review: First Fantasy (Spoonweaver)]]></title>
    <link>http://www.slimesalad.com/forum/viewtopic.php?t=4975</link>
    <guid>http://www.slimesalad.com/forum/viewtopic.php?t=4975</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Spoonweaver</b> in <b>Reviews</b></i></font><br><br>I'm instantly amazed at the production quality of this game. The graphics and scripted effects are all really well done. I really liked the intro. The music for this game is also really good. I don't have anything bad to say about this game really. It's only real flaw is how short it is.<br />
<br />
  I really like how the game has cave age plips. I'd love to see other prehistoric OHR cameos. This game really seems like it could be great, f it were more developed. Please continue making this game.<br />
<br />
 If there was 1 thing I didn't like about the game it was the side view of the walk abouts. It's just the down view but with the character's eyes facing a different way. That just seems lazy and it's lack of production value doesn't match with the rest of the game.<br />
<br />
  I'd recommend playing this game if it ever gets updated, for now it's basically a tease though. <br />
<br />
<br />
<b>SCORE: 4/5<br />
</b>]]></description>
    <pubDate>Wed, 29 Feb 2012 19:25:27 +0000</pubDate>
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    <title><![CDATA[Review: Final Dragon Legacy (Spoonweaver)]]></title>
    <link>http://www.slimesalad.com/forum/viewtopic.php?t=4974</link>
    <guid>http://www.slimesalad.com/forum/viewtopic.php?t=4974</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Spoonweaver</b> in <b>Reviews</b></i></font><br><br>This game is great. It is definitely one of the best OHR games ever made and almost has a real shot at being game of the year I'd think. There are just a couple things that really hold this game back though.<br />
<br />
The graphics are old school stylish and look great. They really feel like top notch graphics from an old nintendo game. The music is pretty good, and I like how the developer used music from the OHR community.<br />
<br />
The flaws start right at the beginning of the game, where you're thrown into a dungeon and have to go and slay a beast. I personally died to said beast like 5 times and only continued playing for the sake of this review. I'd say the worst design choice this game makes is not pausing on battle menus. The enemy's speed is way too cracked up to be searching through magic menus for the right spell.<br />
<br />
The other minor flaw I found with the game is that it's too much of an homage to older games. I don't really see where anything new was done that would really set this game apart. I think someone said in another review, &quot;Why would I play this over the actual dragon warrior&quot; This really just a nitpick though. I did expect more of a comedic game with a title like this though.]]></description>
    <pubDate>Wed, 29 Feb 2012 15:27:43 +0000</pubDate>
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    <title><![CDATA[Review: Fat Frog the Movie (Spoonweaver)]]></title>
    <link>http://www.slimesalad.com/forum/viewtopic.php?t=4971</link>
    <guid>http://www.slimesalad.com/forum/viewtopic.php?t=4971</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Spoonweaver</b> in <b>Reviews</b></i></font><br><br>First off, players should know this isn't a game. It's simply a long cut scene. So if you're looking for a game you should look else where. That said this &quot;movie&quot; is fairly entertaining. Featuring an homage to one of my creations, how could I not love this crazy montage of wackiness.<br />
<br />
  The graphics in this movie are pretty outstanding. I've always liked FnrrfYgmSchnish's style of graphics, and this movie really puts his talent on display, without all the silly gameplay that normally accompanies it. Being one of the most action based OHR films out there, I think this movie really does a lot of things right. From the anime lines to the voice acting, this thing shines with quality.<br />
<br />
 The only real thing I can say against this movie is that it clearly shows us that's in incomplete. I believe if you don't plan to finish something, you shouldn't leave it open for more like this. The plot could have easily been shifted around to make the story seem complete instead of what it is. In any case, I think this is one of the best OHR films out there.<br />
<br />
I'd recommend this film to anyone looking to kill about 10 minutes.<br />
<br />
<b>Score: 3/5</b><br />
<img src="http://i51.tinypic.com/2vn03mq.png">]]></description>
    <pubDate>Wed, 29 Feb 2012 04:15:39 +0000</pubDate>
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    <title><![CDATA[Review: Escape the Wolf: OHR (Spoonweaver)]]></title>
    <link>http://www.slimesalad.com/forum/viewtopic.php?t=4970</link>
    <guid>http://www.slimesalad.com/forum/viewtopic.php?t=4970</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Spoonweaver</b> in <b>Reviews</b></i></font><br><br>It's truly remarkable what James has done here. There's a large amount of polish on this game for a 48hr contest entry. Heck, there's a lot of polish here for an OHR game period. Containing multiple endings with cartoon style animations, and different difficulty settings, one can really see a lot of work and thought put into this game.<br />
<br />
  The graphics not only please the eye but have a certain style to them that carries through out the game. These are same really goods graphics. The music, and sounds effects in this game are great as well. All the sounds of this game are straight from the James man's mouth. Which could have been terrible, but turned out great and humorous. But there's more to the music of this game. The music changes according to what's happening in the game. This really creates a mood that couldn't be captured otherwise.<br />
<br />
 The game itself is fun, though it's over rather quickly. The biggest flaw of this game is it's super short gameplay time. After about 10 minutes of playing this game you're done and have seen all the game has to offer. Though, it's fun enough to play again, you'll quickly get bored of the same old scenery. <br />
<br />
  I think everyone should play this game. It's fun and doesn't require a lot of time to play.<br />
<br />
<b>Score: 4/5</b>]]></description>
    <pubDate>Wed, 29 Feb 2012 04:03:58 +0000</pubDate>
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    <title><![CDATA[2011 In Review 37: Escape from Strong Castle (Gizmog)]]></title>
    <link>http://www.slimesalad.com/forum/viewtopic.php?t=4965</link>
    <guid>http://www.slimesalad.com/forum/viewtopic.php?t=4965</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Gizmog</b> in <b>Reviews</b></i></font><br><br>There's no reason to play this game. I don't blame my fellow reviewers for writing this one off, &quot;Escape The Strong Castle's&quot; numerous faults outweigh what few merits it has. I assumed it was just a stupid joke game when it first came out and I was *this* close to shrugging it off again, but something made me look again. I didn't find a good game, but I did find a lot of effort that I hadn't found before.<br />
<br />
For one, the game is beatable without abusing debug keys. You have to find almost all of the equipment (which is frustrating) and reach the boss with almost full health (which is easy) and you'll be able to survive his first punch and use the slide technique to reach victory. You only learn the slide technique in the same series of textboxes that introduces the final boss which is kind of clumsy. <br />
<br />
Actually, the equipment is nicely balanced. I noticed I was starting to get hit more often and thought I was in trouble, but then found the &quot;Dodge Band&quot; and was back in the clear. The other items also feel useful against the monsters, but it would be nice if they were spread out a little better. There's only 3 pieces of equipment to find across 20 floors and most of 'em are pretty early. The other chests have healing items, which I mostly didn't need. <br />
<br />
After that, it's all bad news. The graphics are mostly black squares on a white background which is almost seizure inducingly annoying. The music is the same 2 seconds of midi repeated over and over again which sometimes crashes game.exe and I had to replace it with another song to finish. The maps are waaaaaaaaaaaay too big for the little bit of content the game provides and running away from every battle is a hard concept to enjoy. <br />
<br />
The author, jcenterprises, might've done well to cut the game down to say, 6 levels. Near the end there's some walls and mazes which makes for more interesting wandering than a blank open map and that's the area he should've focused on. All the big empty maps do is make the good ideas look small. It's a double whammy of First Game and Forty-Eight Hour Game blues, but I bet jcenterprises learned something from &quot;Escape The Strong Castle&quot; and that's the important thing.<br />
<br />
<b>Score:</b> 0/10<br />
<b>2011 Score (Per Aug 21st):</b> 71/100<br />
<br />
<i><b>Part of Gomey's 2011 Year In Review</b></i><br />
<b>[url=http://www.slimesalad.com/forum/viewtopic.php?p=89492#89492]Previous[/url]</b>]]></description>
    <pubDate>Wed, 29 Feb 2012 02:00:53 +0000</pubDate>
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    <title><![CDATA[Review: Escape from Strong Castle (Spoonweaver)]]></title>
    <link>http://www.slimesalad.com/forum/viewtopic.php?t=4964</link>
    <guid>http://www.slimesalad.com/forum/viewtopic.php?t=4964</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Spoonweaver</b> in <b>Reviews</b></i></font><br><br>This game is terrible. That's all you really need to know about this thing. However, because there is a bit of a rule of how long reviews suppose to be, I suppose I'll go into detail about the reasons why it is terrible. I will say though, that the amount of time this game was made in is one redeeming factor. I do think it's the only one though.<br />
<br />
  The graphics for this game start off with terrible mspaint graphics that you might see a first time mspaint user come up with. Whenever you can see where the &quot;artist&quot; has used the airbrush tool, it's a bad sign. The graphics only get worse from there, when the game tries to blind you with it's stark white tiles with black outlines. I've never had my eyes hurt so much while playing a game before. I literally shed a couple tears because of the graphics. <br />
<br />
 The music for this game has only 1 good quality. The music was original and homemade. However, this game serves as an example of why original music isn't automatically a good thing. This game would have been more then just a little better with no music at all.<br />
<br />
  Last but not least, the gameplay and plot of this game was terrible. The idea behind running from every battle is just bad. The OHR's running mechanic is flawed at best and to base a game around it is nothing short of moronic. Not only that but the game's whole plot is basically that you can't escape from strong castle, and you die at the end. Oh shoot! Did I ruin it for you?  The answer is no, the developer ruined the second he began making this thing.<br />
<br />
So in conclusion, the graphics are terrible, the music is terriblethe gameplay is terrible, the plot is terrible and the overall style of the this game is terrible. Do not play this game.<br />
<br />
<b>Score: 0/5</b>]]></description>
    <pubDate>Wed, 29 Feb 2012 01:45:55 +0000</pubDate>
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    <title><![CDATA[Review: Dungeon Quest (Spoonweaver)]]></title>
    <link>http://www.slimesalad.com/forum/viewtopic.php?t=4960</link>
    <guid>http://www.slimesalad.com/forum/viewtopic.php?t=4960</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Spoonweaver</b> in <b>Reviews</b></i></font><br><br>The download page for this game is pretty lacking, and starts me off with a bad feeling toward the game I'm about to play. The total lack of a title screen only increases my feeling that <i>Dungeon Quest</i> is about to suck. However, once the game starts up, my opinion turns around really quick.<br />
<br />
The graphical style of this game catches my eye right away. Instead of filling the sprite box with the hero's graphics, the developer has decided to make his character a small 6x6 sized graphic. The dungeon he's in looks very slick and works with his less then full size very well. The gameplay starts off as just a maze. I'm still enjoying it but it's pretty basic. Then the game opens up int he next level and introduces rpg battles. There's a lto of potential in this game I think.<br />
<br />
However, the game basically ends there. There's only 2 short levels. On top of that, the monster npcs don't go away once you beat them, so you're basically forced to fight the same monster a bunch of times in order to get past them. So even though this game did catch my eye for a moment, the shortness, and bugs crushed any potential fun there was to be had.<br />
<br />
I'd recommend playing this game if it's every updated, but until then don't bother.<br />
<br />
<b>Score: 2/5</b>]]></description>
    <pubDate>Mon, 27 Feb 2012 01:11:23 +0000</pubDate>
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    <title><![CDATA[Review: Doom: Evil Unleashed (Spoonweaver)]]></title>
    <link>http://www.slimesalad.com/forum/viewtopic.php?t=4959</link>
    <guid>http://www.slimesalad.com/forum/viewtopic.php?t=4959</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Spoonweaver</b> in <b>Reviews</b></i></font><br><br>To start off, the download page for this game on Slimesalad is lacking. There are no pictures for the game which just screams under development , and then I wasn't sure which of the three files I was suppose to download. So I ended up downloading all 3 of these 20+mb files to see what they all contained. I assume the right file to download is the middle one, but the words &quot;This is the latest version of EU...&quot; really had me thinking it was the first one, as did the fact that it's the first file there.<br />
<br />
  Anyways, starting up the game reveals a nice looking title screen, which is followed by a decent game intro. My biggest problem at this point of the game is the volume of the text clicks. They're way louder than the music, and fairly annoying to boot. Getting past that, the game is actually pretty solid. You run around a maze like base, and fight random monster battles while trying to find key panels to unlock your way. These bases could have used a bit more of a puzzle element in my opinion, but it wasn't terrible or anything.<br />
<br />
  Some of my cons for this game include the tilemaps, and the incomplete  or non functioning parts. There are just a couple things here and there that don't seem to really function the way they seem they're suppose to. A couple tiles that were once wall tiles end up being floor tiles and vise versa. Also the battle tricks the developer tries to pull off don't always function the way they were planned to. (dead enemy bodies at the top left of the screen, pre-exploding barrels) <br />
<br />
  All in all this is a decent game. It's not the best game you'll play, and the fact that it's a fan game, meaning most of the plot and graphics were done for the developer already, really sets a higher standard for this game then if it was just an original work. I think this game was a lot of potential and it shows a lot of hard work, but I think it was a way to go still.<br />
<br />
  I'd recommend waiting for the final release of this game before playing it.<br />
<br />
<b>Score: 3/5</b>]]></description>
    <pubDate>Mon, 27 Feb 2012 00:58:48 +0000</pubDate>
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    <title><![CDATA[Review: Doodle Quest (Spoonweaver)]]></title>
    <link>http://www.slimesalad.com/forum/viewtopic.php?t=4958</link>
    <guid>http://www.slimesalad.com/forum/viewtopic.php?t=4958</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Spoonweaver</b> in <b>Reviews</b></i></font><br><br>First thing first, this is what we like to call a newbie game. I remember when I start started posting around these forums there would be a line of people queued up to rip into a game like this, but these days we tend not to make fun of the newer people as much. <br />
<br />
Anyways, this game is basically terrible in every way. If I could rate this less than a 1 I would. The graphics look worse then the thrown together graphics of a 1 hour contest. The town lay out and the build inside layout are basically blank. In fact so very much of this game is blank.  White is the most used color in this game by far. Everything seems very default and no realy work seems to have been put into this thing. My only thought is that this might have been done by a mentally handicapped monkey or something, at which point I'd understand, slighty.<br />
<br />
This game really doesn't have anything redeeming about it. It's basically something anyone off the street could cook up in an hour or 2. In fact I'd wager that a random person off the street who had never developed a game before or had even thought about doing so could make a better game in an hour then the developer of this game did here.<br />
<br />
Needless to say, I wouldn't recommend this game to anyone, for any reason.<br />
<br />
<b>Score: 0/5</b>]]></description>
    <pubDate>Sun, 26 Feb 2012 21:18:17 +0000</pubDate>
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    <title><![CDATA[Review: Castle on the Night Land (Spoonweaver)]]></title>
    <link>http://www.slimesalad.com/forum/viewtopic.php?t=4957</link>
    <guid>http://www.slimesalad.com/forum/viewtopic.php?t=4957</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Spoonweaver</b> in <b>Reviews</b></i></font><br><br>So this game is black and white, but the graphical style it has is actually pretty good. However, it's not as functional as it could be. Part of the challenge of this game is simply trying to figure out which white squiggle is the white squiggle you have to go and interact with. Some reds or blues would really help this game in my opinion. <br />
<br />
  The actually gameplay is pretty neat. It's kind of like if shadowgate and zelda had an under developed child. Everything in this game seems to kill you. You have to make your way through room after room to find the correct items required to move forward, which is a really neat concept. However, using NPC touch commands for the monsters is just plain wrong in a lot of the cases here. You basically can't let monsters any where near you. Activating on a tile over or on a diagonal from you isn't uncommon.<br />
<br />
  I had a lot of fun trying to figure out what to do next in this game. This is one of those games where you feel as sense of accomplishment when you make it a little bit further in the game. It's also one of those games that frustrates you to no end when you can't figure out what to do.<br />
<br />
I'd recommend this game to anyone out that that liked shadowgate, and zelda.<br />
<br />
<b>Score: 3/5</b>]]></description>
    <pubDate>Sun, 26 Feb 2012 20:46:43 +0000</pubDate>
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    <title><![CDATA[Master K's Tech Demo (Master K)]]></title>
    <link>http://www.slimesalad.com/forum/viewgame.php?t=4948</link>
    <guid>http://www.slimesalad.com/forum/viewgame.php?t=4948</guid>
    <description><![CDATA[<font size="1"><i>Posted by <b>Master K</b> in <b>Games</b></i></font><br><br>A basic tech demo. It demonstrates a Day and Night system, and a barebones draft of a trade skill system.<br />
<br />
I may possibly add more to this in the future.<br />
The game features a read me you should look at.<br />
<br />
Enjoy the demo.]]></description>
    <pubDate>Sat, 25 Feb 2012 04:34:17 +0000</pubDate>
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