Show off your graphics!
Moderators: Bob the Hamster, marionline, SDHawk
This isn't as much showing off as it is a request for feedback. I'm tryin to work on posture and detail in hero sprites without using too many colors and I'm struggling a bit. Does anybody have any tips for how to improve the clarity of this sprite, or just have anything to point out that looks bad? I've reworked it several times now, and this is the best I've come up with.
Thanks.
Thanks.
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- Screen Shot 2016-05-22 at 3.12.49 PM.png (12.97 KiB) Viewed 2798 times
Last edited by kylekrack on Sun May 22, 2016 10:16 pm, edited 1 time in total.
My pronouns are they/them
Ps. I love my wife
Ps. I love my wife
Let's see, the only thing I don't understand visually is the face, are the red pixels supposed to be their mouth? It's also hard to tell what direction they're facing. If their head is facing completely to the right, then the perspective of the rest of their body shouldn't be turned more than 90 degrees - that'd be some serious neck pain. The rest of the body looks great to me.
The sword kind of has banding issues, I think it should either be straight vertical or at more of an angle to avoid the banding look.
The sword kind of has banding issues, I think it should either be straight vertical or at more of an angle to avoid the banding look.
- TabletopTimeTurner
- Red Slime
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That looks pretty nice. I never thought of drawing floorboards like that, but it works. Drawing the sun coming in through the window makes the map feel a lot more 3D and real, though I think that it doesn't have the correct angle: the vertical sides of the sun spot (what do you call an anti-shadow?) should point at the base of the wall underneath the window, if I did the geometry correctly. Also, the dither pattern for the left hallway looks a bit odd because it seems like there are shapes in it although it looks like you placed dots random and didn't intend that?
Last edited by TMC on Mon Jun 20, 2016 12:47 pm, edited 1 time in total.
- TabletopTimeTurner
- Red Slime
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- Joined: Fri Mar 25, 2016 1:33 am
- Location: hell my dudes
TMC wrote:That looks pretty nice. I never thought of drawing floorboards like that, but it works. Drawing the sun coming in through the window makes the map feel a lot more 3D and real, though I think that it doesn't have the correct angle: the vertical sides of the sun spot (what do you call an anti-shadow?) should point at the base of the wall underneath the window, if I did the geometry correctly. Also, the dither pattern for the left hallway looks a bit odd because it seems like there are shapes in it although it looks like you placed dots random and didn't intend that?
Hey thanks for the advice man, i made the end of the hallway on the bottom left a pattern instead of randomly placed dots, I also changed how the outside looks because I remembered that I made it dark outside when battling. I'm not 100% sure i understood what you meant about the window so i just kinda put the light closer to the window haha.
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- Screen Shot 2016-06-20 at 7.53.22 PM.png (16.94 KiB) Viewed 2558 times
- Taco Bot
- Meat, Cheese, and Silicon
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It looks about right, maybe move it one or two pixels to the left and it'll be perfect.
EDIT: What TMC meant is that when you draw lines across the "shadow" it should match up with the windowsill. Example of how it is currently:

EDIT: What TMC meant is that when you draw lines across the "shadow" it should match up with the windowsill. Example of how it is currently:

Last edited by Taco Bot on Tue Jun 21, 2016 2:04 am, edited 2 times in total.
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