
I haven't pushed any of my changed to svn yet. Waiting until there are no known introduced bugs.
Moderators: Bob the Hamster, marionline, SDHawk

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BOX 1
PENGUIN:
I once was a bird who knew how to fly. But one day I lost my jetpack, and now I'm once again grounded with all of these deadbeat pigeons, and I [i]don't[/i] like pigeons!
BOX 2
PIGEON:
We don't like you, either. Jerk.Code: Select all
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Box 1
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PENGUIN:
I once was a bird who knew how to fly.
But one day I lost my jetpack, and now
I'm once again grounded with all of
these deadbeat pigeons, and I
[i]don't[/i] like pigeons!
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Box 2
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PIGEON:
We don't like you, either. Jerk.Character name boxes would be cool; I never thought of that.Box 1
Backdrop: 1
<<<
Here's some text
>>>
Box 2
<<
<<< You can still use angle brackets in your text
>>> If the number is different from the start/end markers
>>
Box 3
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Would this be better?
==
It's been a while since I checked, but 10,000 sounds about right. [spoiler]Quick check = 10,682 boxes.[/spoiler] At some point, whenever I finally implement a questing journal (which will track important characters by default) I'll want to finish isolating every character to his or her own box, which could increase box count to over 15,000. I don't know how that will look. It's another reason why simplified external editing would really useful. It would also give me an excuse to start cutting out some fat.TMC wrote:Long-term, the plan is to replace the textbox file format to remove all the limits and add flexible conditionals. That's quite a bit of work, so I decided to stagger the project of upgrading textboxes. I want to start by salvaging the existing file format by repurposing the text data as 304 characters (with no line limit) instead of 8 lines of 38 characters, plus extending it maybe around 300 more characters. 300 more characters per box, for example, increases the size of POWERXE.rpg (assuming 10,000 textboxes, probably more by now?) by about 3MB.
If there's a way to use this time to implement new export destinations (like Excel, for example, or anything that has sorting and reordering capability), that might be a good idea. It would make editing text so much faster and easier.TMC wrote:But dealing with all the resulting interconnected problems, like updating the textbox text editor and import/export textbox functions (while continuing to support old exported .txts), will probably be one of the hardest parts of the whole textbox upgrade project. So it will delay other features until later (and I don't know if even that first step will make it into the next release).
I think Option 3 is the fairest. Ideally though, it should be something that users would never use as text. Something like !~ or !# would make sense. Or even open/closed brackets, since that wouldn't require the use of SHIFT.TMC wrote:The lines of dashes are certainly annoying to copy-paste (that's the problem, right?) The start, end, and properties segment of each text box needs to be unambiguous though. How about something that's easy to type by hand, like an arbitrary number of <'s to start followed by the same number of >'s? Or start with -'s and end with ='s?
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Box 1
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This would be better
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Box 2
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So much faster
[]Code: Select all
[Box 1]
Simple
[Box 2]
Effective
[Box 3]
Super fastI don't know what you're referring to.On a related note, I kinda miss the old way of cycling through text






The old pallette looked like that because I was just randomly throwing things at the wall to see what stuck. There was no planning behind it.Bird wrote:Maybe a quick question fitting the current topic... why did the old palette have the colours in the way, they were ordered? It looks somewhat unlogical compared the newer palettes.