
Later I hope to add the ability to override these with equipment, and maybe override them by being hit with attacks, but that will have to wait for another day.
Moderators: Bob the Hamster, marionline, SDHawk

The hero counterattacks work just like the enemy counterattacks, and they don't use the counter stat.Foxley wrote:Something I just thought of: will the Counter/Ctr stat become useful now?
You can definitely get your hero and an enemy in an endless counterattack loop. (It was already possible to get two enemies in an endless counterattack loop)MorpheusKitami wrote:This is certainly going to make clones of SMT easier on the player half. Although, if both the enemy and the player have a counter to the same attack, will the game notice this and automatically cut it off?