TMC wrote:Opps! That happens because Custom detects whether an instance is already running by checking whether the working.tmp directory already exists.
Opps! Looks like I got lucky with that deadline extension.
Opps, I didn't realise it wasn't in the dictionary.
Opps, I noticed a bug in my "check recipe" script.
Opps! I'd forgotten about that.
Oh, opps, I was thinking of putting parallax layers behind the map layers, but you were taling about putting them on top of the map layers.
Opps! I admit I was aware of this problem, but I forgot about it because I never use icons in the names of maps, items, etc.
If you set the max level to 10, say, the hero stats editor claims you are setting the values of stats at level 10, but you are actually setting them at level 99. Opps.
Opps, I totally forgot to state that excuse.
Opps, I didn't notice that it actually throws an error on strings that are too long rather than truncating as I said.
Opps, I guess this is somewhat demotivational.
Opps. Also, "set hero picture (0, 11, outside battle) " should be "set hero picture (find hero(0), 11, outside battle)" although it'll appear to work if hero 0 is in the first party slot.
Hah, opps. Ok, actually fixed it this time
For, you know, historical intrest.
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For, you know, historical intrest.
Here is a list of most of the times TMC has said "opps":
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Hahah! I honestly didn't realise that it was spelt 'oops,' not 'opps'; looking through my IRC logs I didn't find a single instance of spelling it correctly. Plenty the wrong way:
<TMCGone> zomg opps this is like a bad nethack blunder
<TMC> opps, I blinked
<TMC> opps, wrong server
<TMC> opps, didn't mean to disconnect from slashnet
<tmc> opps, I didn't mean framerate
<tmc> oooooh opps!
<tmc> opps, that was a quote
<TMC> opps, the May 2005 was the GPL release
<TMC> opps, James, if you're currently editing subs*.bas then our changes might be in conflict
<TMC> opps, I'm not meant to say that until Kizul's in the room
<TMC> opps, I see there's a bug in the new 'switch' parsing
<TMC> wait, opps, no, a typo
<tmc> opps, I mean X+1, X+2, ...
<TMC> opps, that reminds me that I forgot to plug the cable for extra usb ports back into the motherboard
<TMC> ok, opps, sorry
<TMC> oh, at the top? opps
<TMC> opps, that should be git diff HEAD^..HEAD
<tmc> opps, I meant newkeypress
<tmc> opps, from Dust
<tmc> opps, I mixed up blue and green
<tmc> opps, I really did confuse that and the oregon trail one
<tmc> bmr: opps, now I remember the hard part of variable framerate: we need to replace the way walking speed is specified
<tmc> OPPS
<teeemcee> opps, I never noticed this bug: rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=995
<tmc> opps, that's NZD
<tmc> opps, I misremembered
<tmc> opps, no, it's in io_with_unicode.e
<tmc> opps, non-autowrap text slices, don't have manually set width/hegiht; they're fixed
<tmc> opps, I think I've seen only the second of those
<tmc> opps, giz left
<tmc> opps, I forgot the Game Year contest
<tmc> opps I'm thinking of Dark Side of The Moon (TMaster and CN I think)
<TMC> oh opps, I forgot that I added an npc to the map
<tmc> opps, gotta switch to netbook
<tmc> opps, pasted wrong thing.
<tmc> opps, X crashed
<tmc> opps for a moment I thought I was 24
<tmc> oh opps I should stop dissing distros
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Froginator wrote:You could also make a List of me saying "wich" instead of which xD Opps.
Turns out marionline is a bigger offender than you, however.Froginator also wrote:Added shalow water, in wich you can walk, and fight water-enemys!
I also want the player to have an item wich allows him to do so.
I want to make an item wich allows you to jump like in The Legend of Zelda- Link's Awakening, and holes or fences over wich you can jump.
I also want the player to have an item wich allows him to do so.
Precisely it's going to be a snake, wich can grab (bite) onto wooden poles or special tiles, and can activate a special kind of lever.
The good thing is, that I'm an artist myself, and discovered , that I can imitate many styles of art/cartoons and also have some to call my own, but I would defenitly need help for the Chracter(s) from games, like Vikings of Midgard, wich are more "anime-like".
Instead of making a Smash Bros. or Tekken clone I'm going to try out a type of game wich is programmed with the OHR, but the battles will be walkabout based.
The next question is how to make(if it's even possible)
overhead tiles, on wich you can walk walk over if you get on their "height".
How can I program boots, wich just have to be in your inventory, wich enable a Mother 3 like "dash"?
Umm... that was... on purpose... to be... ironic.FnrrfYgmSchnish wrote:How about a list of times "interest" was misspelled as "intrest" in a thread's title...? XD
Yeah, that.
Believe it or not, there wasn't a single instance of the word "oops" on SS until this thread.TMC wrote:I honestly didn't realise that it was spelt 'oops,' not 'opps'; looking through my IRC logs I didn't find a single instance of spelling it correctly.
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https://www.google.com/search?q=site%3A ... d.com+oops
Never use the built-in search tool. I should really just 301 it to Google.
Never use the built-in search tool. I should really just 301 it to Google.
