Castle Clover: METACHAT
- Spoonweaver
- Liquid Metal King Slime
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I shifted it back to 50k each since some of you saw the 50k before I dialed it back.
And it's a 10k gp max on items bought at this town.
And it's a 10k gp max on items bought at this town.
Last edited by Spoonweaver on Tue Nov 10, 2015 2:06 am, edited 1 time in total.
- Spoonweaver
- Liquid Metal King Slime
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- BMR
- Metal King Slime
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(Revised) Kalar's Buy/Sell List:
Original: 3,273 gp
Added: 50,000 gp
Total Starting: 53,273 gp
Remaining: 7.80 gp
Original: 3,273 gp
Added: 50,000 gp
Total Starting: 53,273 gp
Remaining: 7.80 gp
- 50 chunks of gold: +100 gp
- Belt of Power: +2,000 gp
- Chalice: +500 gp
- Golden Sword: +100 gp
- Rod of the Viper: +9,500 gp
- Slippers of Spider Climb: +2,400 gp
- Wand of False Life: +2,250 gp
- Belt of Priestly Might: -6,000 gp
- Dimension Stride Boots: -2,000 gp
- Ephod of Authority: -800 gp
- Ghost Shroud: -5,000 gp
- Lenses of Revelation: -1,400 gp
- Ring of the Forcewall: -5,100 gp
- Metamagic Rod (Reach): -9,000 gp
- Special unholy symbol: -500 gp
- Wand of Necrotic Cyst: -4,500 gp
- Dart ×200: -100 gp
- Elemental Gem (Air): -2,250 gp
- Elemental Gem (Earth): -2,250 gp
- Elemental Gem (Water): -2,250 gp
- Hand of the Mage: -900 gp
- Javelin ×200: -200 gp
- Skull of Eruption ×3: -4,950 gp
- Skull of the Unliving Weapons x3: -2,250 gp
- Black Onyx (500 gp worth): -500 gp
- Crushed black pearl (500 gp) ×2: -1,000 gp
- Dragon's Tear ×2: -400 gp
- Liquid Pain ×3: -600 gp
- Materials for Symbol of Fear: -1,000 gp
- Materials for Symbol of Pain: -1,000 gp
- Incense of Meditation: -4,900 gp
- Potion of Invisibility: -300 gp
- Potion of Resist Energy 20 ×1: -700 gp
- Scroll of Divine Power: -700 gp
- Scroll of Restoration: -800 gp
- Cold Iron Bands × 3 (200 gp each): -600 gp
- Goats ×30: -20 gp
- Mule ×18: -144 gp
- Rabbits (4 cp each) x30: -1 gp
- Full Plate +1: +2,500 gp
- Full Plate +3: -10,500 gp
Last edited by BMR on Thu Nov 12, 2015 5:23 am, edited 7 times in total.
Being from the third world, I reserve the right to speak in the third person.
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- BMR
- Metal King Slime
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Incidentally, if anyone has any gold left, I'd appreciate 500 gp so that Kalar can cast this.
Being from the third world, I reserve the right to speak in the third person.
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Harvey's sheet has been updated with his new equipment, and he's gone to Level 13, gaining another level in Psychic Warrior.
EDIT: Harvey has 1,000ish GP left and would gladly pay to witness such spectacle.
EDIT EDIT: Incidentally, part of the reason Harvey bought so many potions is because the more of you who die, the more likely it is he will also die. He won't be stingy with 'em.
EDIT: Harvey has 1,000ish GP left and would gladly pay to witness such spectacle.
EDIT EDIT: Incidentally, part of the reason Harvey bought so many potions is because the more of you who die, the more likely it is he will also die. He won't be stingy with 'em.
Last edited by Gizmog on Tue Nov 10, 2015 5:59 am, edited 2 times in total.
- BMR
- Metal King Slime
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Oh, and how many chickens/rabbits/or goats can Kalar buy at the town? Alternatively, if it's a decent-sized town, it would have a rat-catchers. How many live rats could Kalar buy?
Last edited by BMR on Tue Nov 10, 2015 6:41 am, edited 1 time in total.
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- Bob the Hamster
- Liquid Metal King Slime
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Haha! I don't know why Kalar wants live rats, but I know it is going to be good! :)
Can somebody check my work on pricing this <b>Masterwork Mithral Breastplate of Mage Armor</b>?
+200 - Breastplate (AC 5, medium)
+150 - Masterwork
+4000 - Mithral material for medium armor (making it Light armor, with 0% spell failure for Bards)
+2000 - Mage Armor (continous) 1*1*2000
6350 gold total
So the finished <b>Masterwork Mithral Breastplate of Mage Armor</b> should give Rob a total of 9 AC (compared to the 4 he gets from his current armor)
It should have no impact on his spellcasting.
His dex bonus (+1) isn't high enough for the limit to matter
I don't currently care about any of the skills affected by the armor check penalty.
So if I have not made any mistakes, then for 6350 gold I will net +5 AC with no penalties that I would care about.
Compare that to a ring of protection +5, which would cost all $50,000 of my dragon money, (not to mention being above the price cap)
EDIT: more questions:
I want to stock up on single-use magical items, but before I get carried away, I want to make sure these kind of wondrous items are allowed for us to purchase:
Harmonica of Greater Shout
1800 gold (Spell Level 6 * CL 6 * 50 single use)
When a this wondrous harmonica is blown, it explodes with a powerful noise equivalent to the <a href="http://www.d20srd.org/srd/spells/shoutG ... m">Greater Shout</a> spell, dealing 10d6 damage in a 60 foot cone, stunning for 1 round, and deafening for 4d6 rounds.
Flute of Irresistible Dance
1800 gold (Spell Level 6 * CL 6 * 50 single use)
When a note is blown on this wondrous flute, it shatters, and one nearby (touch range) target is forced to dance as if affected by the <a href="http://www.d20srd.org/srd/spells/irresi ... resistible Dance</a> spell (-4 AC, -10 Reflex save, negates shield bonus, provokes attack of opportunity on every round)
Can somebody check my work on pricing this <b>Masterwork Mithral Breastplate of Mage Armor</b>?
+200 - Breastplate (AC 5, medium)
+150 - Masterwork
+4000 - Mithral material for medium armor (making it Light armor, with 0% spell failure for Bards)
+2000 - Mage Armor (continous) 1*1*2000
6350 gold total
So the finished <b>Masterwork Mithral Breastplate of Mage Armor</b> should give Rob a total of 9 AC (compared to the 4 he gets from his current armor)
It should have no impact on his spellcasting.
His dex bonus (+1) isn't high enough for the limit to matter
I don't currently care about any of the skills affected by the armor check penalty.
So if I have not made any mistakes, then for 6350 gold I will net +5 AC with no penalties that I would care about.
Compare that to a ring of protection +5, which would cost all $50,000 of my dragon money, (not to mention being above the price cap)
EDIT: more questions:
I want to stock up on single-use magical items, but before I get carried away, I want to make sure these kind of wondrous items are allowed for us to purchase:
Harmonica of Greater Shout
1800 gold (Spell Level 6 * CL 6 * 50 single use)
When a this wondrous harmonica is blown, it explodes with a powerful noise equivalent to the <a href="http://www.d20srd.org/srd/spells/shoutG ... m">Greater Shout</a> spell, dealing 10d6 damage in a 60 foot cone, stunning for 1 round, and deafening for 4d6 rounds.
Flute of Irresistible Dance
1800 gold (Spell Level 6 * CL 6 * 50 single use)
When a note is blown on this wondrous flute, it shatters, and one nearby (touch range) target is forced to dance as if affected by the <a href="http://www.d20srd.org/srd/spells/irresi ... resistible Dance</a> spell (-4 AC, -10 Reflex save, negates shield bonus, provokes attack of opportunity on every round)
Last edited by Bob the Hamster on Tue Nov 10, 2015 10:29 pm, edited 2 times in total.
I don't think it would work at all? Mage Armor provides an Armor Bonus to AC, which I'm 99% sure doesn't stack with the Armor bonus provided from actually wearing armor? It's a good idea though.. you should see if there's a spell that provides a Dodge, Insight, or Natural Armor bonus to aC because those would stack with that of the armor itself.
- Bob the Hamster
- Liquid Metal King Slime
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Oh, I see my mistake. I misread the description of armor bonus, where it said it stacks with natural armor, but now I understand that is talking about scales and bony plates, and that sort of thing, not equipped armor.
Okay, I'll come up with something else.
Can I enchant a saddle with Mage Armor for Stumpy?
Okay, I'll come up with something else.
Can I enchant a saddle with Mage Armor for Stumpy?
- Spoonweaver
- Liquid Metal King Slime
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