Castle Amber: A D&D Adventure

Talk about things that are not making games here. But you should also make games!

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Spoonweaver
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Post by Spoonweaver »

The party is happy to see Rachelle back, now Kalar remains the only one not int he lab.
Kalar watches as his ghouls climb out of sight. He thinks about how long he waited in the lab before going and checking on things and figures it might be a minute or two before they're back.
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BMR
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Post by BMR »

Kalar stands around, humming a little ditty to himself.
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Post by Spoonweaver »

The ghouls finally return. The statue is of a rooster and it's life sized. The ghouls also brought back a chain shirt with it's matching helmet, a pair of leather gloves, and a bracelet. They then told Kalar all that was left down there was gold, which they left behind as instructed.
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Post by BMR »

Excellent.

"Come on you two, let's head back to the rest. And thanks."

With that, Kalar heads back to the party, intending to head on back to Charles and figure out what all this new gear is. And after that, some well-deserved rest.
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Post by Spoonweaver »

Kalar heads back to the ladder. Looking up, the hatch seems to be sealed up top. Kalar looks around, but doesn't see anyway of opening it. His plans to see Charles have hit a snag.
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Post by BMR »

"Blast it..."

He turns to the others and says, "Lads, looks like the way back to Charles is sealed off. Did any of you notice it closing?"

He thinks about the problem for a second, then asks the ghouls, "Are either of you strong enough to shift that trap door? Or if not, do you know of any way to open it from here?"
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Post by Spoonweaver »

The ghouls shrug.


Meanwhile, Deep in his dream, Thistlewhistle was riding the bull. He has almost completely forgotten about the artifact he was suppose to destroy. All he needed to do was break this model castle he was holding in his hand by burning it with an alchemist fire he had in his pocket or by freezing it with an ice dagger he had. He thought about the ice dagger for a moment. Where had he gotten it from? Then he was further distracted as the bull rode under a large rainbow.
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Post by BMR »

"Suggestions, anyone?"
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Post by Spoonweaver »

While debating their next move, the party all decided to rest. They set up their camp and talked about what they had all seen when they were off on their own.

The night past uneventfully. The party awoke feeling rested and recharged, ready to head out and find a way to escape this castle.


The party all gain 11,320 xp each, except Kalar
Kalar gains 9,140 xp.
Everyone heals 4+their con mod (unless their con mod is negative, than just 4)
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Post by Master K »

Lynda, as of Level 6.
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Post by Gizmog »

Documenting changes here so that I don't get mixed up.

Galse's con has increased from 15 to 16.

For five levels of Rogue, he gained 5d6 HP, for a gain of 22.

Plus 5 tims con modifier for 15 more. Plus one to take Level 1's Con mod from +2 to +3, so 16 total.

16 and 22 is an adjustment of 38 HP to his 8, giving him a total of 46?! That can't be right!

He gained a feat at level 3 and again at level 6. Diehard and Run.

He gained 8 skill points a level for being a rogue, -1 for being a dumbass, +1 for being a human evening out to 8*5 = 40.

Maximum Rank in a skill is 9, I'd put 4 ranks into 8 skills at level 1, so I can put 5 times 8 for a total of 9 ranks in 8 skills.

Sheet's here for double checking. Didn't update my inventory beyond the quarterstaff because I don't remember what slime people have handed to me for safe keeping.
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Post by BMR »

Awake and refreshed, Kalar heads up the ladder. Once at the top, he uses his <a href="http://www.d20srd.org/srd/spells/stoneShape.htm">divine powers</a> to shape the stone at the top just enough to allow a person to crawl through.
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Post by Spoonweaver »

Kalar opens the passage up. Even though it's a squeeze on top of 100ft ladder, Kalar has no problem getting through the hole and back into the chapel. He heads over to find Charles and finds him in his study.
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Post by BMR »

"Greetings, Charles, I hope you're well." Kalar says as he enters the room alongside his two new ghoul friends.

"I have some good news for you. We were able to find the Gate of Silver Keys. Unfortunately though, we only have two keys with us, and we're currently stumped as to how to get the third one even though we know where it is.

"We also found some interesting gear, and I was hoping you could pull that trick again with that fascinating sword of yours."

Kalar takes his new gear and lays it out on a table.

"Also, we are in need of some information, if that's fine with you? We ran into a death demon underneath the chapel. It was trapped in a rather powerful magic circle, and thus it was not able to break free. The interesting thing was, that it claimed to be Susan Clover, and was asking us to free it in exchange for its help. Would you happen to know anything of it?

"And another thing, we ran into a strange tentacled creature that seemed to be harvesting brains. It was near a jail or dungeon with a man painting things, and an unresponsive minotaur. There was also a strange set of tiles that cursed us when we ran across them. What were those things? And what was the Clover family doing down there?

"And lastly, what do you know of the Ghoul Lands beneath this place?

"Any information you provide will be most helpful in aiding us to break this curse, Charles, and you have my undying gratitude. You have my word that I will not forget your aid to us."



Items shown to Charles

Jeweled dagger (taken from dead painter's cell)

2 daggers (ghoul loot)
Warhammer (ghoul loot)
Gauntlet (ghoul loot)
Rapier (ghoul loot)
Life-sized statue of a rooster (ghoul loot)
Chain shirt with matching helmet (ghoul loot)
Bracelet (ghoul loot)

Mystery magical potions ×8 (alchemical lab & brain collector room)
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Post by Spoonweaver »

Charles sighs deeply. "I never should have used this sword." He takes out his magic sword.
"Charles!" says the sword. "I'm so glad to see you again! I didn't think you'd keep your promise to let me out again so soon!" The sword then goes about identifying all the items Kalar set out. As soon as it is done, Charles quickly sheathes it before it can talk anymore.

"As far as the dungeon, I don't know much about what happens down there. I'm not surprised to hear about all this, but I've never heard of this brain harvesting monster before. The rest seems like I read somewhere. Perhaps it was all in a log somewhere in the main library. I haven't been there in a while. It's in the east wing if you want to go look yourself.
I also had not heard that Susan had been turned into a demon. I had heard there was a summoning circle in the dungeon that demons would be summoned into, but turning Susan into a demon and then trapping her there doesn't sound like something anyone would do. Susan is such a nice girl, why would anyone do that to her? If you do find her, let her know where I am, I'd love to see her."

With that, Charles returns to his books.


Jeweled dagger (returning)

2 daggers (+1)
Warhammer (thundering)
Gauntlet (of Storing)
Rapier (keen)
Life-sized statue of a rooster (not magical)
Chain shirt with matching helmet (+1)
Bracelet (of Resistance (+3))

Potion of Jump
Oil of Bless Weapon
Potion of Bear's Endurance
Oil of Magic Weapon
Potion of Darkvision
Potion of Mage Armor
Potion of Remove Fear
Potion of Shield of Faith (+2)
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