This is only a problem I have with the directx backend both on the beelzebufo and nightly builds. When the window loses focus, the game speed slows to a crawl (about 5 ticks per second?)
This problem does not occur with the sdl backend.
OS in use is Win7 64-bit running on a AMD A8-3800 APU.
DirectX backend problem
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IIRC Hawk had the same problem; also Ichiro has reported this before.
I couldn't work out what the problem was, and concluded that the best thing to do would be to log timing info of various DirectX functions that gfx_directx calls and other debug info to try to narrow it down.
Haven't touched gfx_directx in a long time, but I need to do some updates and bugfixing on it soon anyway.
Edit: Or I should figure out whether it's possible to distribute something like PIX instead.
I couldn't work out what the problem was, and concluded that the best thing to do would be to log timing info of various DirectX functions that gfx_directx calls and other debug info to try to narrow it down.
Haven't touched gfx_directx in a long time, but I need to do some updates and bugfixing on it soon anyway.
Edit: Or I should figure out whether it's possible to distribute something like PIX instead.
Last edited by TMC on Tue Apr 22, 2014 10:31 am, edited 1 time in total.
