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Bob the Hamster
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Post by Bob the Hamster »

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BMR
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Post by BMR »

Neat!
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Post by Fenrir-Lunaris »

Oh my word! This means we can have OODLES of saves now? :D
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Post by Meowskivich »

That sounds cool. A neat feature.
now, if only you could do custom Aim percent on attacks *cough*
I think this will actually be good for Let's Players because, you know, back up save files and all that. I'm actually a tad excited for this feature. Probably more than I should, but still.
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Post by Mystic »

What's this like in game? Can the save system scroll now? Is that closer to having the save game screen modifiable with slices?

Similarly, how does this affect save-game code in scripting? Is 32 still the maximum maximum we can have?

Guess I can get rid of the solution I have in place in Skyfall for extra saves now, although using my own slices makes it a little nicer. (Silhouette will probably keep just the 4)
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Post by Bob the Hamster »

Mystic wrote:What's this like in game? Can the save system scroll now? Is that closer to having the save game screen modifiable with slices?
Yes, the save system can scroll now. I have not switched over to slices for the save screen yet. I had been waiting on that, but then I realizes it would be pretty easy to give access to the additional slots now, without having to wait for the fairly substantial task of sliceifying the screen.
Mystic wrote:Similarly, how does this affect save-game code in scripting? Is 32 still the maximum maximum we can have?
Scripting is unchanged. I have not raised the maximum yet because first I need to adjust the debug quicksave slot to use current max + 1 instead of always slot 33
Mystic wrote:Guess I can get rid of the solution I have in place in Skyfall for extra saves now, although using my own slices makes it a little nicer. (Silhouette will probably keep just the 4)
Your slice scripted method will still work, and you might even want to stick with it, since you already wrote it, and, as you say, it is a little bit nicer.

Even after I have done the big task of converting the internal display of the built-in save/load screens to use slices, it will still be another big task to make it more customizable, and yet an even bigger task to expose it to scripts without breaking the way it works currently (and honestly, I don't know if I even want to go that far. The backcompat risks are high, and it wouldn't be much easier to use than what you have scripted for yourself already)
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Post by Nathan Karr »

Maybe I'll start setting my games to have three instead of four.
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Post by Sparoku »

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Post by FyreWulff »

Nice. I was considering writing a custom save/load menu to get Jade more slots, but this'll do nicely.
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Post by Gizmog »

Not to look a gift horse in the mouth, but would it be possible to seperate # of Save Slots and # of Load slots? It'd allow you to easily set up things like, the player can save to the first 4 slots, the game autosaves in the fifth slot, and the player can load all 5. So you'd want Save Slots 4 and Load Slots 5.

Or a game where the player can never manually save, but at the conclusion of each of 16 chapters the game autosaves. Save Slots 0, Load Slots 16.
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Post by Bob the Hamster »

Gizmog wrote:Not to look a gift horse in the mouth, but would it be possible to seperate # of Save Slots and # of Load slots? It'd allow you to easily set up things like, the player can save to the first 4 slots, the game autosaves in the fifth slot, and the player can load all 5. So you'd want Save Slots 4 and Load Slots 5.
Interesting idea... although it is a pretty niche request, and sounds like it would require scripting no matter what, so what if I just added scripting commands that let you adjust the number of available slots. So you could set the game to 5 slots, but in the on-load script you reduce it to 4. Would that work?
Gizmog wrote: Or a game where the player can never manually save, but at the conclusion of each of 16 chapters the game autosaves. Save Slots 0, Load Slots 16.
That would be best accomplished by removing "Save" from the menu. You can't choose zero slots anyway. 1 is the minimum.
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Post by Gizmog »

Those are good points, sounds like it'd work great.
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Post by FyreWulff »

Also, I presume the default for upgraded games will be 32?
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Post by Bob the Hamster »

FyreWulff wrote:Also, I presume the default for upgraded games will be 32?
No, the default for upgraded games is still 4. If you want more than 4 in an existing game you have to manually increase it in the General Game Data menu.

The reason for this is that some games use plotscripts to save things into the slots > 4, and I don't want to screw them up by exposing those slots to the save/load menu.
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Post by FyreWulff »

Bob the Hamster wrote:
FyreWulff wrote:Also, I presume the default for upgraded games will be 32?
No, the default for upgraded games is still 4. If you want more than 4 in an existing game you have to manually increase it in the General Game Data menu.

The reason for this is that some games use plotscripts to save things into the slots > 4, and I don't want to screw them up by exposing those slots to the save/load menu.
Ah, good point
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