HamsterWrench: Rise from the Ashes
Moderators: Bob the Hamster, marionline, SDHawk
HamsterWrench: Rise from the Ashes
I have decided to continue my work on the RPG tool HamsterWrench. As of right now I am focusing on file I/O and RELOAD support.
The project page is at http://code.google.com/p/hamsterwrench/, and I am once again watching the nightlies.
The project page is at http://code.google.com/p/hamsterwrench/, and I am once again watching the nightlies.

- Meowskivich
- Blubber Bloat
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- Meatballsub
- Liquid Metal Slime
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- Meowskivich
- Blubber Bloat
- Posts: 2199
- Joined: Tue Mar 06, 2012 12:38 am
- Location: Earth
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- Meatballsub
- Liquid Metal Slime
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- Joined: Mon Oct 15, 2007 6:39 pm
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Finished the routine that interprets a RELOAD file! Turns out that a VLI in the RELOAD specification is little-endian, as opposed to the big-endian pseudocode in http://rpg.hamsterrepublic.com/ohrrpgce ... rmal_Specs. Next step for me is to present a releasable project: a GUI RELOAD structure snooper.

- KF Harlock
- Slime Knight
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Maybe it would be helpful to provide an interpretation of what your current work means to those of us who are interested in the project but aren't programmers. Like, what does this achievement with the RELOAD file mean to us as the end users?
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Haha.
RELOAD is a building block that much of the rest of the engine builds upon; implementing it is required for a lot of other things.
But a GUI tool for viewing RELOAD files could be quite useful in its own right, and end users could realistically use it as well (though I can't think of many uses). RELOAD documents are (partially) self explanatory, a completely different league to having to use a hex editor. Will it be able to edit too?
RELOAD is a building block that much of the rest of the engine builds upon; implementing it is required for a lot of other things.
But a GUI tool for viewing RELOAD files could be quite useful in its own right, and end users could realistically use it as well (though I can't think of many uses). RELOAD documents are (partially) self explanatory, a completely different league to having to use a hex editor. Will it be able to edit too?
A big end-user use would be save-file editing. Remember how much fun that was back in the 90s, to edit the SRAMs of your favorite NES/SNES game? There were SRAM editors for all the popular RPG games, you could give yourself a limitless amount of GIL, give yourself new items and weapons, swap in a party member that should not otherwise be there. Oh and the fun never stopped there. You could change internal game flags and make interesting things occur in the game once you load it.TMC wrote:But a GUI tool for viewing RELOAD files could be quite useful in its own right, and end users could realistically use it as well (though I can't think of many uses).
