What is your favorite part about making games?
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- imaginegaming
- Red Slime
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What is your favorite part about making games?
Specifically OHR games? I like doing all parts but I have to say I really enjoy doing the graphics, I often find myself working on a piece for hours at a time even though it's just something that most people won't even notice much.
My favorite part is when you've been trying to get a plotscript to work all night and finally out of nowhere some tiny little change fixed it. My least favorite thing is when a script works right off the bat, 'cause it means there's something broken just waiting to pop up later.
For me art is always frustrating, because even when something looks good I'm not sure how I got it to look good and I worry as to whether I'll ever be able to do it again.
For me art is always frustrating, because even when something looks good I'm not sure how I got it to look good and I worry as to whether I'll ever be able to do it again.
- Nathan Karr
- Liquid Metal Slime
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- Willy Elektrix
- Liquid Metal Slime
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That's funny. I hate this part. Balancing battles in general is so frustrating.Nathan Karr wrote:For me, it's trying to think the spells and items through and get things as balanced as I possibly can. I have more fun with attack and item definitions than I do with the graphics or the plot.
My favorite part is making maps and then populating them with fun and interesting details, secrets, NPCs, etc.
- sotrain515
- Red Slime
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Oh, good question! This really got me thinking...
My favorite part is just generally attempting to get the OHRRPGCE to create something as close as possible to the games I envision in my head. Specifically, I enjoy writing, debugging and fine-tuning scripts until the game behaves as I want it to.
Graphics I enjoy less so, mostly because I'm not that good at them and they are where my games most deviate from what I'm picturing... I generally put them off for long periods of time (especially backdrops!), but every so often I'll be in an artistic mood and that's when they all get done.
My favorite part is just generally attempting to get the OHRRPGCE to create something as close as possible to the games I envision in my head. Specifically, I enjoy writing, debugging and fine-tuning scripts until the game behaves as I want it to.
Graphics I enjoy less so, mostly because I'm not that good at them and they are where my games most deviate from what I'm picturing... I generally put them off for long periods of time (especially backdrops!), but every so often I'll be in an artistic mood and that's when they all get done.
- Bob the Hamster
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I think my favorite part of making games is a sense of completion.
Obviously the biggest one is when I finish a whole game and say "this is done!" but that alone is not enough, because it is a feeling I get to feel so rarely. I relish the small completions, the "I finished a new sprite set and now I see it in the game" or the "I completed the plotscripting for a new scene, and now I cam play through it and I am happy with the way it works"
I get the same (or very similar) feeling from fixing bugs or implementing features in the ohr. That is probably why I rarely get any traction on the really big projects until after I have broken them down into bite-sized chunks.
Obviously the biggest one is when I finish a whole game and say "this is done!" but that alone is not enough, because it is a feeling I get to feel so rarely. I relish the small completions, the "I finished a new sprite set and now I see it in the game" or the "I completed the plotscripting for a new scene, and now I cam play through it and I am happy with the way it works"
I get the same (or very similar) feeling from fixing bugs or implementing features in the ohr. That is probably why I rarely get any traction on the really big projects until after I have broken them down into bite-sized chunks.
- Meowskivich
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- BMR
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Probably backstory and lore. I love crafting the entire world, all the people and cultures to populate it, the history, the politics, etc... World-building pretty much. After that, figuring out how that translates into game-elements.
Being from the third world, I reserve the right to speak in the third person.
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- The Wobbler
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- Meowskivich
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