I haven't heard from or spoken with MJohnson in ages, and I don't know if he still frequents this forum, but I'm in desperate need for a fluent coder to help me continue working on the Doom RPG, as a vital few things need to be completed.
-Perk / Stat system (In the style of Diablo / Fallout. If the coding for this can't be completed, I'll stick with the usual OHR level-up system.)
-Flame / Main Menu screen (Still need help with this one, TMC. xD)
-If there's a way to do it, I'd love to make a way to make monsters in-fight, like in Doom, during battle sequences.
I also need help with enemy balance, considering I'm still a newbie in that field. Balancing them in Doom's style does NOT work. xD
In return for help out, All I have to offer are my art skills (you would probably have noticed my new profile icon.)
I also come up with pretty decent story ideas, and all that jazz, if that's of use to anyone.
Hey, Might need some help with this one.
Moderators: Bob the Hamster, marionline, SDHawk
OK, I can complete the flames part myself, but will have to double check with you what exactly the contents of the menu/sub menus should be. I can do that next month; I've a lot of higher priority things to do right now.
I could help with other self-contained scripting jobs, but I'll prefer to give MJohnson or anyone else the chance to finish what they started rather than me having to figure it out.
MJohnson last posted here in December. PM him, but that might not help since the forum doesn't seem to send notification emails.
I could help with other self-contained scripting jobs, but I'll prefer to give MJohnson or anyone else the chance to finish what they started rather than me having to figure it out.
MJohnson last posted here in December. PM him, but that might not help since the forum doesn't seem to send notification emails.
- Valigarmander
- Slime Knight
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Re: Hey, Might need some help with this one.
How do the battles work in this game? Are they regular OHR RPG battles? Or are they scripted?thespazztikone wrote:-If there's a way to do it, I'd love to make a way to make monsters in-fight, like in Doom, during battle sequences.
- Spazman
- Slime Knight
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Sadly, no. They're the traditional OHR battle sequences.
I just wasn't sure if there was a way to trigger some kind of infighting with a specific attack or magic..
Like.. the infighting occurs if an enemy's projectile / attack hits another monster when it was supposed to be attacking the player.
The monster becomes enraged, and they then fight head to head amongst themselves, until either one or both monsters are dead.
If one mosnter survives, it can easily go back to attacking the player.
I just wasn't sure if there was a way to trigger some kind of infighting with a specific attack or magic..
Like.. the infighting occurs if an enemy's projectile / attack hits another monster when it was supposed to be attacking the player.
The monster becomes enraged, and they then fight head to head amongst themselves, until either one or both monsters are dead.
If one mosnter survives, it can easily go back to attacking the player.
- Bob the Hamster
- Liquid Metal King Slime
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I have an idea for how this could work.
Suppose you have an Imp enemy.
Maybe his normal attack is a Fireball. It has target class "Enemy" so when the enemy uses it, it only targets the hero.
Give the Fireball attack an instead-chain with a 10% chance of chaining to a different attack. We will call it xFireball
xFireball is a copy of the Fireball attack with two important differences. its target class is "Ally Not Self", and it does elemental damage for an element that you name "Infighting"
So one out of every 10 fireballs will target another imp instead of the player.
For every enemy who is capable if infighting, give them a counterattack to Infighting-elemental attacks. For some enemies this could be a simple attack that targets whoever hit the attacker last.
For other enemies, their Infighting counterattack could transmogrify themselves into a different version of the same enemy, maybe with horizontally flipped graphics. The infighting version of the enemy could have all attacks that target ally not self.
You could also give hero attacks another elemental, named StopInfighting. For normal enemies, this would not matter, but for infighting copies of enemies, it could trigger a counterattack that causes the infighting enemy to transmogrify back into the regular version of themselves.
Suppose you have an Imp enemy.
Maybe his normal attack is a Fireball. It has target class "Enemy" so when the enemy uses it, it only targets the hero.
Give the Fireball attack an instead-chain with a 10% chance of chaining to a different attack. We will call it xFireball
xFireball is a copy of the Fireball attack with two important differences. its target class is "Ally Not Self", and it does elemental damage for an element that you name "Infighting"
So one out of every 10 fireballs will target another imp instead of the player.
For every enemy who is capable if infighting, give them a counterattack to Infighting-elemental attacks. For some enemies this could be a simple attack that targets whoever hit the attacker last.
For other enemies, their Infighting counterattack could transmogrify themselves into a different version of the same enemy, maybe with horizontally flipped graphics. The infighting version of the enemy could have all attacks that target ally not self.
You could also give hero attacks another elemental, named StopInfighting. For normal enemies, this would not matter, but for infighting copies of enemies, it could trigger a counterattack that causes the infighting enemy to transmogrify back into the regular version of themselves.
- mjohnson092088
- Metal Slime
- Posts: 428
- Joined: Sun Jan 09, 2011 9:33 pm
- Location: earth.
Hey, you're still around! Honestly, I haven't worked on ANYTHING in about four months... Guess I should get off my butt and get to work again. I still haven't figured out how to handle the multiple characters levelling up, though I've asked Mogri for help awhile ago (I'll have to ask again since I'm not sure how to use what he said). That's really the only roadblock I've had with the script. If I can get that working, the whole system will work just fine. Just need to plan out skills and such.
Hey, I just met you, and this is crazy... So here's some lunchmeat... Sandwich, maybe?
- mjohnson092088
- Metal Slime
- Posts: 428
- Joined: Sun Jan 09, 2011 9:33 pm
- Location: earth.
Hey, you're still around! Honestly, I haven't worked on ANYTHING in about four months... Guess I should get off my butt and get to work again. I still haven't figured out how to handle the multiple characters levelling up, though I've asked Mogri for help awhile ago (I'll have to ask again since I'm not sure how to use what he said). That's really the only roadblock I've had with the script. If I can get that working, the whole system will work just fine. Just need to plan out skills and such.
Hey, I just met you, and this is crazy... So here's some lunchmeat... Sandwich, maybe?
- mjohnson092088
- Metal Slime
- Posts: 428
- Joined: Sun Jan 09, 2011 9:33 pm
- Location: earth.
Hey, you're still around! Honestly, I haven't worked on ANYTHING in about four months... Guess I should get off my butt and get to work again. I still haven't figured out how to handle the multiple characters levelling up, though I've asked Mogri for help awhile ago (I'll have to ask again since I'm not sure how to use what he said). That's really the only roadblock I've had with the script. If I can get that working, the whole system will work just fine. Just need to plan out skills and such.
EDIT: Umm... Not sure what happened here... I only posted once...
EDIT: Umm... Not sure what happened here... I only posted once...
Last edited by mjohnson092088 on Tue Feb 26, 2013 8:49 pm, edited 1 time in total.
Hey, I just met you, and this is crazy... So here's some lunchmeat... Sandwich, maybe?