Work-On-Your-Game-Weekend!
Moderators: Bob the Hamster, marionline, SDHawk
- Bob the Hamster
- Lord of the Slimes
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Work-On-Your-Game-Weekend!
With this post, I declare Work-On-Your-Game-Weekend to commence!
The goal is to make progress on an existing game project of any kind. To participate, you need only to Work On Your Game
This thread can be used as a place to declare things you intend to work on this weekend, and to post screenshots after you do it.
Everyone who enters, wins, and the prize is what you create!
The goal is to make progress on an existing game project of any kind. To participate, you need only to Work On Your Game
This thread can be used as a place to declare things you intend to work on this weekend, and to post screenshots after you do it.
Everyone who enters, wins, and the prize is what you create!
Last edited by Bob the Hamster on Mon Feb 04, 2013 1:54 pm, edited 1 time in total.
- Bob the Hamster
- Lord of the Slimes
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- Joined: Tue Oct 16, 2007 2:34 pm
- Location: Hamster Republic (Ontario Enclave)
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I will mostly be working on my Non-OHRRPGCE game, "Bob the Hamster - DIRT DIG" but I also intend to add friendly mer-sheep NPCs to this map in Wandering Hamster
<img src="http://james.hamsterrepublic.com/galler ... alNumber=1">
<img src="http://james.hamsterrepublic.com/galler ... alNumber=1">
edit: ninja'd [s]Curious as to what you'll be working on, too.[/s]
Gonna shoot for completing the UI - the skeleton is there, the buttons work, just need something a little prettier. Also gonna whip up a few tilesets (such as cavern, dungeon, castle etc...). Would like to get a test dungeon to demo, but we'll see.
Posted this in the hype your game thread, but I figure I'll leave it here for comparison.
Gonna shoot for completing the UI - the skeleton is there, the buttons work, just need something a little prettier. Also gonna whip up a few tilesets (such as cavern, dungeon, castle etc...). Would like to get a test dungeon to demo, but we'll see.
Posted this in the hype your game thread, but I figure I'll leave it here for comparison.
Last edited by Jack on Sat Feb 02, 2013 3:48 am, edited 1 time in total.
I am going to add some seaside and infrastructure tiles to one of my tilesets so that I can get to work on map making.
Edit: Getting late, my grammar went bad.
Starting tileset:
Edit: Getting late, my grammar went bad.
Starting tileset:
Last edited by sleepish on Sun Feb 03, 2013 4:57 am, edited 2 times in total.
- Meowskivich
- Blubber Bloat
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Oh...
Hm...
I may work on Merciful Mungbeans this weekend, but i work on that most weekends, but this weekend is a tad different as i have a programming test on monday and a program to turn in itself on wednsday. I suppose I'll work on it a bit.
Hm...
I may work on Merciful Mungbeans this weekend, but i work on that most weekends, but this weekend is a tad different as i have a programming test on monday and a program to turn in itself on wednsday. I suppose I'll work on it a bit.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
Play Orbs CCG: http://orbsccg.com/r/4r6x
- Fenrir-Lunaris
- Metal Slime
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- Valigarmander
- Slime Knight
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- Bob the Hamster
- Lord of the Slimes
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I am delighted by all the posts in this thread. You all are awesome. Yay for making games!
<img src="http://james.hamsterrepublic.com/galler ... alNumber=1">
<img src="http://james.hamsterrepublic.com/galler ... alNumber=1">
Last edited by Bob the Hamster on Sun Feb 03, 2013 5:35 am, edited 1 time in total.
- Soda_piggy
- Slime Knight
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I'm really looking forward to Harlock's upcoming release of 'Galya: Legend of Hell Castle' and I wanted to share with you all some of the music that's to come your way. While it's not "my" game, it IS a game for which I'm doing at least 6 of the tracks (and putting in a lot of hours). This is what I've been working on this weekend:
Galya; Main Theme
Galya; Battle
Galya; Main Theme
Galya; Battle
Last edited by Soda_piggy on Sun Feb 03, 2013 5:40 pm, edited 2 times in total.
<a href="https://www.sodapiggymusic.com">Soda Piggy Website</a>
- Meowskivich
- Blubber Bloat
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I have nothing as pretty or interesting as the others to share. Basically, balancing calculations have been done, and approximate damage values have been determined.
Oh, uh, I'm talking about Merciful Mungbeans, by the by.
I also plan on setting up enemy spawns and such later.
It's not much, but here's a picture of an enemy:
Oh, uh, I'm talking about Merciful Mungbeans, by the by.
I also plan on setting up enemy spawns and such later.
It's not much, but here's a picture of an enemy:
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
Play Orbs CCG: http://orbsccg.com/r/4r6x
- Meowskivich
- Blubber Bloat
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I guess I'll choke out the last bit of this weekend with a small note.
Basically, just been working on attacks, sounds, and enemy stats. Sorta in a cycle rotation. I make enemy stats, need to make an attack, need to make sound, back to making enemy stats.
The game should have at least a playable demo available to any who want to try it out will real battles within the next week or two.
Still talking about Merciful Mungbeans, by the by.
Aside from VampiDucki (who've I noticed has edited his post with a new song from when I last looked), does anyone else have any progress to announce on this last day of the Work-On-Your-Game-Weekend?
(also, I vote that the first weekend of each month should totally be a work-On-Your-Game-Weekend)
Basically, just been working on attacks, sounds, and enemy stats. Sorta in a cycle rotation. I make enemy stats, need to make an attack, need to make sound, back to making enemy stats.
The game should have at least a playable demo available to any who want to try it out will real battles within the next week or two.
Still talking about Merciful Mungbeans, by the by.
Aside from VampiDucki (who've I noticed has edited his post with a new song from when I last looked), does anyone else have any progress to announce on this last day of the Work-On-Your-Game-Weekend?
(also, I vote that the first weekend of each month should totally be a work-On-Your-Game-Weekend)
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
Play Orbs CCG: http://orbsccg.com/r/4r6x
- Bob the Hamster
- Lord of the Slimes
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- Joined: Tue Oct 16, 2007 2:34 pm
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Good idea, Meowskivitch. This informal event is indeed something we should do frequently. The first of every month sounds great.
Other than the mer-sheep, here is what I have been working on. This actually starts earlier in the week, only about the second half of this timelapse happened this weekend:
<object width="480" height="360"><param name="movie" value=" name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="" type="application/x-shockwave-flash" width="480" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object>
EDIT: re-uploaded the video to fix it
(Let me know if the video looks garbled or full of static. It does on my screen, but I think it is a youtube-on-linux fluke that only affects newly uploaded videos, or something like that)
Other than the mer-sheep, here is what I have been working on. This actually starts earlier in the week, only about the second half of this timelapse happened this weekend:
<object width="480" height="360"><param name="movie" value=" name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="" type="application/x-shockwave-flash" width="480" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object>
EDIT: re-uploaded the video to fix it
(Let me know if the video looks garbled or full of static. It does on my screen, but I think it is a youtube-on-linux fluke that only affects newly uploaded videos, or something like that)
Last edited by Bob the Hamster on Mon Feb 04, 2013 5:57 pm, edited 1 time in total.