17 Peach Street Dev Thread

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BMR
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17 Peach Street Dev Thread

Post by BMR »

So, here's my dev blog/thread for my entry into Momoka's one dungeon game contest. I decided against using a dungeon from Legacy, as I don't think I could convey any amount of story from Legacy using only a single dungeon. Instead, I've gone and made a new game, one that will be a lot shorter. I expect to be done with it in a week or two.

It's not as insane as it sounds though, as a new game allows me to test and develop new scripts that I can use in Legacy, without having to worry about accidentally breaking Legacy while making new scripts. For example, in 17 Peach Street, I've just spent the afternoon making a flashlight script that's affected by walls. And it's not just on or off either, the lighting goes from 0% to 100% with 20% intervals. Now that it's working, I can use it in Legacy! And I didn't have to muck about with the existing code or maps in Legacy, allowing me to make a cleanly portable script that I'm sure works.

Here it is in action:

Image

Apologies for the crappy video quality :v: Granted, there are still some bugs to work out, but that shouldn't (theoretically, hehe) be too difficult.

Anywho, it's 2 in the morning, and I should be getting to bed. Cheers!
Being from the third world, I reserve the right to speak in the third person.

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Spazman
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Post by Spazman »

O.O

That is an amazing script : >

I've got few questions:

1. Is it ONLY dependent on walls, and not some fancy map-block stuff? Like... can you be facing a general direction and have a cone of light be made in that direction?

and

2. Is this script available for use? :D
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BMR
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Post by BMR »

It works using zones and a bunch of other fancy stuff. And yes, when you face a direction, there will be a cone of light in front of you.

As for the source, I'll definitely include it with the release, but not now, as the script is far too messy and kludgy to be of any use to anyone, hehe.
Being from the third world, I reserve the right to speak in the third person.

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