Shifting gears to better quality (hopefully)

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spectrumstudios
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Shifting gears to better quality (hopefully)

Post by spectrumstudios »

After some examination (and a single vote on each of my games, thanks for honesty btw) I'm taking down and canceling full releases of the hall and spectrum. I will one day return to spectrum with the same concept, but with better graphics, music, sounds, etc. Therefore I'll be working on a new game, blah, blah, etc, etc. With the newest creation of team spectrum blue(writers), created due to my lack of the ability to develop a proper story, expect a little more of a story behind future games.

In reality, spectrum was my first whack at creating a game, and The Hall was a rebound after I thought I lost Spectrum. Any who, thanks for reading and not completely hating me.
your friend, spectrum

Working on a new game: Greens and Reds
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Willy Elektrix
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Re: Shifting gears to better quality (hopefully)

Post by Willy Elektrix »

spectrumstudios wrote:After some examination (and a single vote on each of my games, thanks for honesty btw) I'm taking down and canceling full releases of the hall and spectrum. I will one day return to spectrum with the same concept, but with better graphics, music, sounds, etc. Therefore I'll be working on a new game, blah, blah, etc, etc. With the newest creation of team spectrum blue(writers), created due to my lack of the ability to develop a proper story, expect a little more of a story behind future games.

In reality, spectrum was my first whack at creating a game, and The Hall was a rebound after I thought I lost Spectrum. Any who, thanks for reading and not completely hating me.
I reviewed both of your games for the upcoming Hamsterspeak issue. Check it out in Early November. I may have included some helpful insights. Or not. In any case, the best advice I can offer you is "keep on trucking". It was only a year or so ago that I made my own crappy newbie game.
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Master K
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Post by Master K »

We all make newbie games at some point. Grayscale is my shame...
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Spoonweaver
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Post by Spoonweaver »

All of my games are masterpieces.
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spectrumstudios
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Post by spectrumstudios »

I read my game reviews on hamsterspeak and my god, I loved it. Idk why, but the brutal honesty comforted me. I chuckled to myself almost the entire time I read the reviews.

Oh, and here's an update on my current project:

I'm making a zombie game, that's all I can say so far.
The first part of the map isnt done
I need to create attack animations and factor in ammo with guns
Walkabout graphics need some work
I need battle graphics
I need stupid things for NPCs to say
Overall, the game's about 0.5% finished
I haven't been working on it lately
But I can reassure you that the graphics are better
I need to study up on sounds and music, though.
your friend, spectrum

Working on a new game: Greens and Reds
Chronoboy
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Post by Chronoboy »

You need to keep on trying to find out what works and what doesn't in an RPG game. The good part about the Indie community is that your audience isn't a bunch of morons who have very high expectations about a game release. There's a lot of pressure at major game studios these days, and they all want to come out on top. These game studios can't just anything to see what works and doesn't, they need to make sure it will work before pushing it to market, a mistake can sometimes mean that companies rep for future games they release. This is also why most games these days lack innovation, as these companies don't want to get their hands dirty, they just want to use what's been tested and true to lure in consumers.

I see much more innovation in the Indie community, look at Minecraft. That's something that a normal game studio would have never been able to pull off, as it's a new concept, and who would have known if it was a hit or a dud. If LittleBigPlanet didn't come around, we wouldn't have seen many games in this new genre. Before this game made creating things fun and interesting, there was very little in the market, and if that, all we had was Maxis' creations.

More large game studios need to be more like Ms. Frizzle from the Magic School Bus, time to make mistakes, get messy, and whatever else she says...

In the end, keep making new games, with hopefully new ideas never seen before and see where it takes you. You just never know when an idea will hit it big with gamers. Good part about the OHR Engine, is that you can distribute your game and toss a profit. Not sure how many people actually do this though... Most, if not all OHR games I played to date have been free, although I do see many top-notch games on the platform and see some hardcore gamers actually pay a shiny dollar for them. If only we could distribute OHR on the DSiShop or Wii Shop, it would open up a lot of doors. Personally on a portable would be preferred, like Android or iOS.
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