Unique After-battle scripts

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entropy
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Unique After-battle scripts

Post by entropy »

What is the best way to start up a cutscene script immediately following a battle? Is there a simple built in feature for this? I have the battle qued up through a text box during cutscene and I want to go back into the scene right after the battle. Thanks for any help!
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JSH357
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Re: Unique After-battle scripts

Post by JSH357 »

entropy wrote:What is the best way to start up a cutscene script immediately following a battle? Is there a simple built in feature for this? I have the battle qued up through a text box during cutscene and I want to go back into the scene right after the battle. Thanks for any help!
Don't call the battle from the text box. Call a plotscript (same way you chain other text boxes, just choose the script instead) and use the fightformation() command.
Last edited by JSH357 on Wed Aug 31, 2011 9:31 pm, edited 1 time in total.
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