It's been a while since I've actually recorded EVERYTHING I've changed in the most recent version. Since it'll be too much trouble to actually go BACK, I'll just start listing things as I come along them. Hopefully, this'll jog my memory and keep me from opening the game and finding that I've done things I intended to do but didn't remember.
I apparently introduced a horrifying bug in the Heart of OHR contest quasi-version, which made killing undead enemies impossible with Frumpy (even though he's MADE to do it). Suffice to say, it'll require an elemental slot I had been holding off on. And now it's gone
Armor has been completely reworked, statwise. Characters who got virtually no defense against magic now have a LITTLE. This should allow them an actual viable defense in later fights.
Shopkeepers now actually REQUIRE components to make your equipment. Fortunately, these components are easy to acquire, unless of course you're lazy (and even then, there's a vendor who sells them).
Speaking of vendors, the guy just outside Cthulhu's castle NOW sells full body suits and masks - those armors that anybody can wear, INSTEAD of what he was selling previously.
Enemies are also getting a work-over to better balance the game (make it more challenging and interesting). As per an OLD request by Surlaw, each foe is going to talk in lively and interesting way as you duel them!
I've also added some NEW scenes during the course of the game to better flesh out the characters. As you adventure throughout the game, you'll be able to interact with your party to find what they're thinking about the adventure in progress.
And I've finally tracked down the spot where Eric wasn't getting his third spell (Rally) after the encounter with Rell, and FIXED it so he actually gets it. Rally is a very important ability - spamable, stackable attack bonus to the ENTIRE party? Yes please.
Kitt finally has all his spells learnable now, as does Olaf. Everybody else except for Frumpy just needs ONE, which is their most powerful. I'm taking suggestions for how to plug these in via quests.

To friends long gone, and those I've yet to meet - thank you.