please...
please. i was thinking maybe having a special tile or npc placed that tells the engine to make a large enemy sprite and cycle through the four frames.
it would go on this building on the right, which also can function as a lighthouse somewhere else (or if large animating things are too much work), i suppose.
also, complicated walls (ugly?). and rock walls will be a quick copy and paste.
On another note:
If it helps with making a story, here are some locations im interested in making:
A factory: Especially if Mogri lets me have my way with the large animating things. Some machinery would be a lot of fun to do.
A temple: a fancy one, but maybe overgrown? ruins, maybe, but those are hard to do well with tiles.
A mineshaft: only if it can have elevators. with gears that animate. if not... well i suppose i dont mind that much. haha.
A jungle.. also hard to do well with tiles. 99% of videogame forests look terrible, and we just accept it... but since im stylizing the trees( and i have some other ideas)... i want to try it.
EDIT: and more importantly, i guess: what else do we need for town 1? my todo list (here so i dont forget and get sidetracked and make a freakin windmill before i realize what im doing)
-windows
-sidewalk/gravel/stones
-signs (INN/SHOP/etc... how do you want these to be? what all kinds of shops will the game have?)
-bushes (tried one or twos styles, not happy with them)
-1 more small tree variety
-rocks
EDIT: cut the fat. added windows, gravel/stones.

mocked up:
clearly that building is ugly. but it shows off all available wall textures, and how they can be mixed and matched.