Everything in view EXP is completely wrong for me.<Mystic> i feel like it would be useful to be able to see a list of places where songs are used, somewhere. sort of like for scripts...
<Mystic> the formation view in view exp chart seems to be way wrong... a formation with just one enemy that gives 11 says it gives 83
<Mystic> otherwise i really like the idea...
<Mystic> also what does the new "recreate map slices" bitset actually do
<tmc> Mystic: really? the view xp chart has always given me the right numbers
<tmc> how many enemies are there in that formation?
<tmc> maybe it's an off by one in the formation set number
<tmc> the recreate map slices bitset causes the map layer slices to deleted and recreated when you change map
<tmc> which has the side effect of deleting any slices parented to those
<tmc> and also undoing any changes you made to the map layers such as moving them around (scripted parallax)
<tmc> it's provided for backwards compatibility; the most intuitive behaviour is usually to have it on, though it makes no difference unless you touch map slices
Formation 0, 1 Enemy, 1*11 EXP. Stated EXP gain: 83. Diff: 72.
Formation 1, 2 Enemies, 2*11 EXP. Stated EXP gain: 94. Diff: 72.
Formation 2, 1 Enemy, 1*72 EXP. Stated EXP gain: 144. Diff: 72.
Formation 3, 3 Enemies, 3*11 EXP. Stated EXP gain: 105. Dif: 72.
Formation 4, 1 Enemy, 1*153 EXP. Stated EXP gain: 225. Diff: 72.
So, they are all wrong by 72. What would cause this?
As for the sprite recreation, so I should just turn it on? I do in fact use some parallax-ish scripting, aside from other map slice manipulation. I suppose I should just turn it on and check to make sure everything works...?
[edit]
Ok making a new formation (formation 14) with the one enemy that gives 11 EXP correctly reports 11 EXP in the browser. So, I tried removing the enemy from formation 1. But, it says it gives 72 EXP. Putting it back has it report 83 EXP again.