WordPad line limit?

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Only One In All
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WordPad line limit?

Post by Only One In All »

Just out of curiousity, does Microsoft WordPad have a limit to how many lines/words a document can handle?

My script file for OHR House K is over 10,000 lines and Week Three isn't even halfway done, so I know it's probably going to surpass over 30,000 by then, so I'm worried that eventually, it's going to get to a point where I'll have to separate all different weeks into different files or something. I couldn't find anything that states whether WordPad has a limit or not either.
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Post by Mazin »

Well, there's always a limit, but the limit is probably imposed by your computer's abilities rather than by Wordpad itself. Also it seems unlikely to me that you'd ever reach such a limit as text doesn't normally require a lot of resources.
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Post by Only One In All »

Ah, thanks for the help! :)
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Post by misterj »

don't worry about it and don't use garbage like wordpad. use notepad++.
http://notepad-plus.sourceforge.net/uk/site.htm

indentation works a lot better, bracket highlighting, parenthesis highlighting .... etc. trust me, you'll love it. i guess if you're just using it for showtextbox(###) waittextbox(####) it won't be that good for you, unless you want to macro or something.
Last edited by misterj on Sun Sep 14, 2008 3:16 pm, edited 1 time in total.
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Post by JSH357 »

Protip: You need to make your episodes shorter anyway.
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Post by msw188 »

amateurTip:

I've found that breaking up different sorts of scripts into separate files works rather nicely. It makes it much easier to find things that need fixed, etc. For example, in Tales 1, I didn't do this and going back now to try fising or twiddling with things is a royal pain. However in Tales 2, I have all of my 'utility' scripts in one file, my 'story-related' scripts in another, and in fact I have one file which is for nothing but scripts related to my custom item system, and another file which is for nothing but my character who learns techniques from enemies in battles. I've also found it helpful to have my own documentation on my scripts, also in a separate file, telling me what scripts do what by accepting what arguments, etc.
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Post by JSH357 »

Oh wait. We're talking about hamsterspeak scripts here?

Just use Notepad++, Xer. You'll love it, trust me. Wordpad is a really ancient program at this point. I used to like it too, but times have changed.
Last edited by JSH357 on Tue Sep 16, 2008 1:08 am, edited 1 time in total.
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Post by msw188 »

Also for whatever it's worth, I still rock the classic Notepad, and while doing Tales 1 I ran out of space for my text file SEVEN times. I had eight script files with no organization between them at all, other than the chronological scheme of my working on new scripts. So to Mazin, it is true that some programs impose limits on the amount of text that they can 'interface', for lack of a better word at the moment. And these limits are not always so incredibly high that they don't matter.

To JSH, I guess I just assumed Hamsterspeak because he asked about scripts for OHR House, and I read it as 'plotscripts'. I think MrJ did the same.
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Post by Mogri »

I'll third or fourth the Notepad++ suggestion. It's especially great for editing code of any type, even Hamsterspeak.
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Post by Only One In All »

JSH357 wrote:Oh wait. We're talking about hamsterspeak scripts here?

Just use Notepad++, Xer. You'll love it, trust me. Wordpad is a really ancient program at this point. I used to like it too, but times have changed.
Yeah, sorry I wasn't exactly clear that it wasn't the plotscripts.

I'll go with what everyone said and download Notepad++, and the seperating the weeks into different files might also be a good idea soon. Thanks everyone!
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Post by Twinconclusive »

Just started trying out Notepad++ and I like the interface so far.
(Parenthesis checker, awesome)

But is there a way I can compile with Hspeak.exe directly through it?
(I guess I could just drag and drop the file if I really had to)

[edit] Also, any access to Hamsterspeak Help?
Last edited by Twinconclusive on Sun Sep 28, 2008 6:21 am, edited 2 times in total.
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Post by misterj »

since it's not made with that in mind, no. just have a command prompt up in another window anyways... it's best that way for testing in the first place(hspeak scriptfile hsfile --------> custom rpgfile hsfile ------> game rpgfile)
the only problem with that is you'd need to close custom during it ... i think. maybe yhou can keep custom running and still import through command prompt. i'm not sure.
Last edited by misterj on Sun Sep 28, 2008 7:30 am, edited 1 time in total.
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Post by Mogri »

My process is something like

Open windows: text editor, folder window, CUSTOM
- save script
- drag script file to hspeak.exe compiler
- import HS file through CUSTOM
- save RPG file
- double-click RPG file to test

Of course, set up your environment however you're most comfortable.
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