Gentlemen.
Moderators: Gizmog, Blue Train
- Blue Train
- Metal Slime
- Posts: 350
- Joined: Tue Oct 23, 2007 11:38 pm
Gentlemen.
I'm sorry for deserting everyone like that. I've been really busy lately, but I think it's safe to say I'm back, at least for alittle bit.
Have you guys started any collabs yet?
Have you guys started any collabs yet?
Blip.
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Re: Gentlemen.
Yes, check the last, say, 6 topics.Blue Train wrote: Have you guys started any collabs yet?
- Blue Train
- Metal Slime
- Posts: 350
- Joined: Tue Oct 23, 2007 11:38 pm
Popping my head in again.
Anyone feel up for trying to make something collaberative again? I think I can commit some time now that I'm out of school for the summer.
Anyone feel up for trying to make something collaberative again? I think I can commit some time now that I'm out of school for the summer.
Blip.
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- Skullduggery Studios
- Metal Slime
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- Location: Berea, KY
- Skullduggery Studios
- Metal Slime
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- Spoonweaver
- Liquid Metal King Slime
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- Skullduggery Studios
- Metal Slime
- Posts: 429
- Joined: Fri Dec 18, 2009 7:04 pm
- Location: Berea, KY
- Skullduggery Studios
- Metal Slime
- Posts: 429
- Joined: Fri Dec 18, 2009 7:04 pm
- Location: Berea, KY
- Blue Train
- Metal Slime
- Posts: 350
- Joined: Tue Oct 23, 2007 11:38 pm
I'm not exactly sure if I'd be up for just OHRifiying a game that already exists. I'm really into the storytelling aspect of making a game these days.
Maybe we should all just suggest themes, and work it together until we have a basic story line that we are all happy with?
Maybe we should all just suggest themes, and work it together until we have a basic story line that we are all happy with?
Blip.
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- Spoonweaver
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Guys, don't focus so much on plot. It's really killing the process.
In order to effectively do a colab, we'd each need to take a part of the game and do it.
Someone for graphics, someone for writing, someone for mapping, someone for stats/items/etc., someone for general scripting(when needed), someone for music, and someone to do the other odd jobs
That's about it.
Whoever we choose to do the writing, should already be started and should just give us his general plot. We can each give our 2 cents about small things in the plot, but 1 person needs to be the writer. After that the graphics guy should quickly get to work, with the odd jobs guy helping him out. The other jobs can all be assigned later. So I'll make a couple new threads for electing our writer and our graphics artist.
In order to effectively do a colab, we'd each need to take a part of the game and do it.
Someone for graphics, someone for writing, someone for mapping, someone for stats/items/etc., someone for general scripting(when needed), someone for music, and someone to do the other odd jobs
That's about it.
Whoever we choose to do the writing, should already be started and should just give us his general plot. We can each give our 2 cents about small things in the plot, but 1 person needs to be the writer. After that the graphics guy should quickly get to work, with the odd jobs guy helping him out. The other jobs can all be assigned later. So I'll make a couple new threads for electing our writer and our graphics artist.
- Blue Train
- Metal Slime
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- Joined: Tue Oct 23, 2007 11:38 pm
Also, I think contact is obviously really important for this to work out smoothly. Maybe a regular once a week meeting on some kinda chat thing?
Who here has MSN messenger? or anything of that sort.
Who here has MSN messenger? or anything of that sort.
Blip.
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