*Melt*

Make games! Discuss those games here.

Moderators: Bob the Hamster, marionline, SDHawk

Post Reply
User avatar
Fenrir-Lunaris
Metal Slime
Posts: 741
Joined: Mon Oct 15, 2007 10:45 pm
Location: OHR Depot

*Melt*

Post by Fenrir-Lunaris »

Just posting to say that the new enemy dissolve animations are FANTASTIC. Melt has some decidedly creepy/fabulous applications involving pretty much any slime-type creature. Image
To friends long gone, and those I've yet to meet - thank you.
User avatar
Newbie Newtype
Reigning Smash Champion
Posts: 1873
Joined: Mon Oct 15, 2007 9:44 pm

Post by Newbie Newtype »

I actually didn't think this would be a big deal, but looking at the animations now it's really hard to go back to the older ones.

I also notice that setting the death animation to 1 tick will instantly remove the enemy, good for fake battlescripting. 99 is awesome for boss deaths.
<TheGiz> oh hai doggy, oh no that's the straw that broke tjhe came baclsb
User avatar
Twinconclusive
Liquid Metal Slime
Posts: 976
Joined: Mon Oct 15, 2007 6:45 pm
Location: Tabletop

Post by Twinconclusive »

Is there any way (Or are there any plans) to have these animations apply to sprite slices?
&#9834;&#9834;&#9834; Du du duuuu &#9834;&#9834;&#9834;
User avatar
Momoka
Metal Slime
Posts: 759
Joined: Fri Apr 24, 2009 5:29 pm

Post by Momoka »

Curse my desire for stability, that sounds cool :(

Ah well, I'll see it when Yggdrasil comes out.
User avatar
Bob the Hamster
Liquid Metal King Slime
Posts: 7460
Joined: Tue Oct 16, 2007 2:34 pm
Location: Hamster Republic (Ontario Enclave)
Contact:

Post by Bob the Hamster »

Twinconclusive wrote:Is there any way (Or are there any plans) to have these animations apply to sprite slices?
I believe there are currently some sprite caching difficulties preventing that from being easy, but it could come eventually, yes.
User avatar
8bifit
Slime Knight
Posts: 164
Joined: Sun Jul 27, 2008 9:14 pm
Location: In the thoughts and dreams of all the world's children.
Contact:

Post by 8bifit »

Momoka wrote: ...when Yggdrasil comes out.
Any ETA on this? (James)
User avatar
Bob the Hamster
Liquid Metal King Slime
Posts: 7460
Joined: Tue Oct 16, 2007 2:34 pm
Location: Hamster Republic (Ontario Enclave)
Contact:

Post by Bob the Hamster »

we are calling the next one "Ypsiliform". I want to save the Yggdrasil name for the release when Fenrir finishes Vikings of Midgard.

I would say that we are only a few weeks away from a stable release. It does depend on TMC, because he really wants to add a fourth map layer before release.

Our only remaining really nasty bug is the Vista Midi crasher, and I am hoping SDL_mixer 1.2.9 will fix that.
User avatar
Fenrir-Lunaris
Metal Slime
Posts: 741
Joined: Mon Oct 15, 2007 10:45 pm
Location: OHR Depot

Post by Fenrir-Lunaris »

James Paige wrote:we are calling the next one "Ypsiliform". I want to save the Yggdrasil name for the release when Fenrir finishes Vikings of Midgard.
Since you guys aren't cutting any corners, neither am I!
James Paige wrote:Our only remaining really nasty bug is the Vista Midi crasher, and I am hoping SDL_mixer 1.2.9 will fix that.
Just remember Windows 7 hits shelves on Thursday. Perhaps it would be wise to ensure that it works with that as well?

Also, any confirmation on hero sprites vanishing during their "dead" frame on the 10/18/2009 nightly?
To friends long gone, and those I've yet to meet - thank you.
User avatar
FnrrfYgmSchnish
Metal Slime
Posts: 721
Joined: Thu Jun 18, 2009 4:37 am
Location: Middle of Nowhere, VA

Post by FnrrfYgmSchnish »

Wow, new enemy death animations? I had no idea there were even going to be any of those. Maybe I'll finally download a new nightly version (I've been using June 25th's up until now.)
User avatar
Bob the Hamster
Liquid Metal King Slime
Posts: 7460
Joined: Tue Oct 16, 2007 2:34 pm
Location: Hamster Republic (Ontario Enclave)
Contact:

Post by Bob the Hamster »

Fenrir-Lunaris wrote:Also, any confirmation on hero sprites vanishing during their "dead" frame on the 10/18/2009 nightly?
Ack! I had no idea that was happening! Thank you for mentioning it. <a href="http://rpg.hamsterrepublic.com/bugzilla ... 765">Filed in bugzilla</a>

As for Windows 7, I don't have a copy of the beta, but maybe somebody who does can do some testing.
Post Reply