another question
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another question
how do i use a custom palette in gimp? i have gimp 2.6.5 and all the guides i find online are from different versions so nothing is in the same spot. help please, my fish monster rly wants to be imported into our game.
- Bob the Hamster
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Ah. Good question.
I have gimp 2.6.6, so it should be pretty darn close.
Personally, when I am working with the gimp, I just open up a screenshot of my palette, and use the eyedropper tool to select colors, instead of using the gimp's built-in colorpicker.
I leave my sprite in RGB mode until I am ready to save it.
Before saving, I go to Image->Mode->Indexed and I pick "generate Optimum Palette" with maximum colors set to 16.
Then I save the result, and it will automatically be saved in 4-bit mode because the indexed colors are low enough.
However, if you want to load your palette in first before drawing, or force a picture to a specific palette ... *goes to check* Dang, this is pretty complicated. I better make a video...
Here we go!
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/js1vslUTs6U&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/js1vslUTs6U&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/VLGR7s_tfkc&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/VLGR7s_tfkc&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
I have gimp 2.6.6, so it should be pretty darn close.
Personally, when I am working with the gimp, I just open up a screenshot of my palette, and use the eyedropper tool to select colors, instead of using the gimp's built-in colorpicker.
I leave my sprite in RGB mode until I am ready to save it.
Before saving, I go to Image->Mode->Indexed and I pick "generate Optimum Palette" with maximum colors set to 16.
Then I save the result, and it will automatically be saved in 4-bit mode because the indexed colors are low enough.
However, if you want to load your palette in first before drawing, or force a picture to a specific palette ... *goes to check* Dang, this is pretty complicated. I better make a video...
Here we go!
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/js1vslUTs6U&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/js1vslUTs6U&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/VLGR7s_tfkc&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/VLGR7s_tfkc&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
Last edited by Bob the Hamster on Fri Sep 11, 2009 10:48 pm, edited 1 time in total.
ok thanks so much for the videos, now i have my game's palette imported and its ready to go. but i drew this fish skeleton in gimp with my tablet so there is some antialiasing. i like the general look of it so i wanted to import it and just change the colors to be more bone colored. how do i get it down to only 16 colors?
[/img]
[/img]- Bob the Hamster
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How is this? Just resave as BMP. Should import pretty decently.
<img src="http://gilgamesh.hamsterrepublic.com/al ... fish_1.png">
here is what I did:
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/BYeKXIU1aG8&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/BYeKXIU1aG8&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
<img src="http://gilgamesh.hamsterrepublic.com/al ... fish_1.png">
here is what I did:
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/BYeKXIU1aG8&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/BYeKXIU1aG8&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
Last edited by Bob the Hamster on Fri Sep 11, 2009 11:54 pm, edited 1 time in total.
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This got me wanting to make my own sea-monster, and also to prove (to my self) that the pixeling method I had just advocated was sane. (I normally do most of my pixeling in the built-in editor)
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/p/D6DCE901A36807 ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/p/D6DCE901A368072D&hl=en&fs=1" type="application/x-shockwave-flash" width="480" height="385" allowscriptaccess="always" allowfullscreen="true"></embed></object>
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/p/D6DCE901A36807 ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/p/D6DCE901A368072D&hl=en&fs=1" type="application/x-shockwave-flash" width="480" height="385" allowscriptaccess="always" allowfullscreen="true"></embed></object>
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Graphics Gale is great for tasks like this.
I open the .jpg with Graphics Gale, and then click on All Frames -> Color Depth -> 16 Colors.
That does the 16 color part, but for seriously turning this into a graphic, I recommend editing the palette.
Graphics Gale has a palette editor with it. In it, you can see the grey scale colors. What should be done here is to hold Ctrl, then drag colors you think look similar onto other entries, making them exactly the same. When you're satisfied with eliminating colors that are way too similar, click on the arrow beside the dot and click on "unite duplicate colors". Click OK, and it'll clean up the palette to just your desired colors.
This effectively reduces the need to have to worry about a bunch of "noise" that are entirely separate colors, ESPECIALLY once it's imported into the OHR.
Clean up the pixel piece by getting rid of outer anti-aliasing, cleaning up inside messes, and using the palette editor to alter the palette entries into colors you want.
Here would be the end result, pixel tweaking included (larger version is Neo's better palette, smaller hand chosen, and I wasn't paying attention to the background color on the OHR version so the contrast is different unintentionally):

I open the .jpg with Graphics Gale, and then click on All Frames -> Color Depth -> 16 Colors.
That does the 16 color part, but for seriously turning this into a graphic, I recommend editing the palette.
Graphics Gale has a palette editor with it. In it, you can see the grey scale colors. What should be done here is to hold Ctrl, then drag colors you think look similar onto other entries, making them exactly the same. When you're satisfied with eliminating colors that are way too similar, click on the arrow beside the dot and click on "unite duplicate colors". Click OK, and it'll clean up the palette to just your desired colors.
This effectively reduces the need to have to worry about a bunch of "noise" that are entirely separate colors, ESPECIALLY once it's imported into the OHR.
Clean up the pixel piece by getting rid of outer anti-aliasing, cleaning up inside messes, and using the palette editor to alter the palette entries into colors you want.
Here would be the end result, pixel tweaking included (larger version is Neo's better palette, smaller hand chosen, and I wasn't paying attention to the background color on the OHR version so the contrast is different unintentionally):

Last edited by Newbie Newtype on Sat Sep 12, 2009 12:27 am, edited 1 time in total.
<TheGiz> oh hai doggy, oh no that's the straw that broke tjhe came baclsb
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